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Merge pull request #4341 from vcmi/force_portal_connection
Add RMG connection option "forcePortal"
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commit
65af198fbf
@ -99,7 +99,7 @@
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"type":
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{
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"type" : "string",
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"enum" : ["wide", "fictive", "repulsive"]
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"enum" : ["wide", "fictive", "repulsive", "forcePortal"]
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}
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}
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},
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@ -38,7 +38,7 @@
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{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
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{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
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{ "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
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//"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
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//"type" can be "guarded" (default), "wide", "fictive", "repulsive" or "forcePortal"
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//"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
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//they do not create actual path, but only attract or repulse zones, respectively
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]
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@ -463,7 +463,8 @@ void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
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"guarded",
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"fictive",
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"repulsive",
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"wide"
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"wide",
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"forcePortal"
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};
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static const std::vector<std::string> roadOptions =
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@ -75,7 +75,8 @@ enum class EConnectionType
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GUARDED = 0, //default
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FICTIVE,
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REPULSIVE,
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WIDE
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WIDE,
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FORCE_PORTAL
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};
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enum class ERoadOption
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@ -80,12 +80,21 @@ void CZonePlacer::findPathsBetweenZones()
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for (auto & connection : connectedZoneIds)
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{
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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switch (connection.getConnectionType())
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{
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//Do not consider virtual connections for graph distance
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continue;
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case rmg::EConnectionType::REPULSIVE:
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case rmg::EConnectionType::FORCE_PORTAL:
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continue;
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}
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auto neighbor = connection.getOtherZoneId(current);
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if (current == neighbor)
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{
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//Do not consider self-connections
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continue;
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}
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if (!visited[neighbor])
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{
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visited[neighbor] = true;
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@ -552,8 +561,16 @@ void CZonePlacer::attractConnectedZones(TZoneMap & zones, TForceVector & forces,
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for (const auto & connection : zone.second->getConnections())
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{
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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switch (connection.getConnectionType())
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{
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//Do not consider virtual connections for graph distance
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case rmg::EConnectionType::REPULSIVE:
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case rmg::EConnectionType::FORCE_PORTAL:
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continue;
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}
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if (connection.getZoneA() == connection.getZoneB())
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{
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//Do not consider self-connections
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continue;
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}
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@ -710,11 +727,19 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
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std::set<TRmgTemplateZoneId> connectedZones;
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for (const auto& connection : firstZone->getConnections())
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{
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//FIXME: Should we also exclude fictive connections?
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if (connection.getConnectionType() != rmg::EConnectionType::REPULSIVE)
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switch (connection.getConnectionType())
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{
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connectedZones.insert(connection.getOtherZoneId(firstZone->getId()));
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//Do not consider virtual connections for graph distance
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case rmg::EConnectionType::REPULSIVE:
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case rmg::EConnectionType::FORCE_PORTAL:
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continue;
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}
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if (connection.getZoneA() == connection.getZoneB())
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{
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//Do not consider self-connections
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continue;
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}
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connectedZones.insert(connection.getOtherZoneId(firstZone->getId()));
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}
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auto level = firstZone->getCenter().z;
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@ -55,6 +55,17 @@ void ConnectionsPlacer::process()
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{
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for (auto& c : dConnections)
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{
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if (c.getZoneA() == c.getZoneB())
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{
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// Zone can always be connected to itself, but only by monolith pair
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RecursiveLock lock(externalAccessMutex);
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if (!vstd::contains(dCompleted, c))
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{
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placeMonolithConnection(c);
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continue;
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}
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}
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auto otherZone = map.getZones().at(c.getZoneB());
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auto* cp = otherZone->getModificator<ConnectionsPlacer>();
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@ -74,6 +85,11 @@ void ConnectionsPlacer::process()
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}
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};
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diningPhilosophers([this](const rmg::ZoneConnection& c)
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{
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forcePortalConnection(c);
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});
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diningPhilosophers([this](const rmg::ZoneConnection& c)
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{
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selfSideDirectConnection(c);
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@ -115,6 +131,15 @@ void ConnectionsPlacer::otherSideConnection(const rmg::ZoneConnection & connecti
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dCompleted.push_back(connection);
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}
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void ConnectionsPlacer::forcePortalConnection(const rmg::ZoneConnection & connection)
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{
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// This should always succeed
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if (connection.getConnectionType() == rmg::EConnectionType::FORCE_PORTAL)
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{
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placeMonolithConnection(connection);
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}
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}
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void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & connection)
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{
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bool success = false;
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@ -410,23 +435,30 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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//4. place monoliths/portals
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if(!success)
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
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auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
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auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
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RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
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RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
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zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
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otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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success = true;
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placeMonolithConnection(connection);
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}
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}
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void ConnectionsPlacer::placeMonolithConnection(const rmg::ZoneConnection & connection)
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{
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auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
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auto & otherZone = map.getZones().at(otherZoneId);
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bool allowRoad = shouldGenerateRoad(connection);
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auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
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auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
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auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
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RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
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RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
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zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
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otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
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dCompleted.push_back(connection);
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if(success)
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dCompleted.push_back(connection);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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}
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void ConnectionsPlacer::collectNeighbourZones()
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@ -23,7 +23,8 @@ public:
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void init() override;
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void addConnection(const rmg::ZoneConnection& connection);
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void placeMonolithConnection(const rmg::ZoneConnection& connection);
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void forcePortalConnection(const rmg::ZoneConnection & connection);
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void selfSideDirectConnection(const rmg::ZoneConnection & connection);
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void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
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void otherSideConnection(const rmg::ZoneConnection & connection);
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