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added var
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182d762135
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@ -148,32 +148,32 @@ CMapOverview::CMapOverviewWidget::CMapOverviewWidget(CMapOverview& parent):
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InterfaceObjectConfigurable(), p(parent)
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{
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drawPlayerElements = p.tabType == ESelectionScreen::newGame;
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renderImage = settings["lobby"]["mapPreview"].Bool();
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// create minimaps
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ResourcePath res = ResourcePath(p.resource.getName(), EResType::MAP);
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std::unique_ptr<CMap> campaignMap = nullptr;
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if(p.tabType != ESelectionScreen::newGame)
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(p.resource.getName(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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std::unique_ptr<CMapHeader> mapHeader = std::make_unique<CMapHeader>();
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StartInfo * startInfo;
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lf >> *(mapHeader) >> startInfo;
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if(startInfo->campState)
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campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario());
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res = ResourcePath(startInfo->fileURI, EResType::MAP);
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}
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if(!campaignMap)
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minimaps = createMinimaps(res);
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else
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minimaps = createMinimaps(campaignMap);
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// config
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const JsonNode config(JsonPath::builtin("config/widgets/mapOverview.json"));
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if(settings["lobby"]["mapPreview"].Bool())
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{
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ResourcePath res = ResourcePath(p.resource.getName(), EResType::MAP);
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std::unique_ptr<CMap> campaignMap = nullptr;
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if(p.tabType != ESelectionScreen::newGame && config["variables"]["mapPreviewForSaves"].Bool())
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(p.resource.getName(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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std::unique_ptr<CMapHeader> mapHeader = std::make_unique<CMapHeader>();
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StartInfo * startInfo;
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lf >> *(mapHeader) >> startInfo;
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if(startInfo->campState)
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campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario());
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res = ResourcePath(startInfo->fileURI, EResType::MAP);
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}
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if(!campaignMap)
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minimaps = createMinimaps(res);
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else
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minimaps = createMinimaps(campaignMap);
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}
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REGISTER_BUILDER("drawMinimap", &CMapOverview::CMapOverviewWidget::buildDrawMinimap);
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build(config);
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@ -33,7 +33,6 @@ class CMapOverview : public CWindowObject
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CMapOverview& p;
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bool drawPlayerElements;
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bool renderImage;
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std::vector<Canvas> minimaps;
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Canvas createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const;
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@ -130,5 +130,10 @@
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"text": "",
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"rect": {"x": 10, "y": 334, "w": 408, "h": 35}
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}
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]
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],
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"variables":
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{
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"mapPreviewForSaves": true
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}
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}
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