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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

proper logging of drained life and resurrected count

new struct for keeping track of healed HP (also drained life) and resurrected count
This commit is contained in:
MichalZr6 2024-06-09 23:54:20 +02:00
parent 2288acef69
commit 65d22f17ae
6 changed files with 94 additions and 37 deletions

View File

@ -228,7 +228,7 @@ void CHealth::damage(int64_t & amount)
addResurrected(getCount() - oldCount);
}
void CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
HealInfo CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
{
const int32_t unitHealth = owner->getMaxHealth();
const int32_t oldCount = getCount();
@ -252,7 +252,7 @@ void CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
vstd::abetween(amount, int64_t(0), maxHeal);
if(amount == 0)
return;
return {};
int64_t availableHealth = available();
@ -263,6 +263,8 @@ void CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
addResurrected(getCount() - oldCount);
else
assert(power == EHealPower::PERMANENT);
return HealInfo(amount, getCount() - oldCount);
}
void CHealth::setFromTotal(const int64_t totalHealth)
@ -834,14 +836,16 @@ void CUnitState::damage(int64_t & amount)
ghostPending = true;
}
void CUnitState::heal(int64_t & amount, EHealLevel level, EHealPower power)
HealInfo CUnitState::heal(int64_t & amount, EHealLevel level, EHealPower power)
{
if(level == EHealLevel::HEAL && power == EHealPower::ONE_BATTLE)
logGlobal->error("Heal for one battle does not make sense");
else if(cloned)
logGlobal->error("Attempt to heal clone");
else
health.heal(amount, level, power);
return health.heal(amount, level, power);
return {};
}
void CUnitState::afterAttack(bool ranged, bool counter)

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@ -107,7 +107,7 @@ public:
void reset();
void damage(int64_t & amount);
void heal(int64_t & amount, EHealLevel level, EHealPower power);
HealInfo heal(int64_t & amount, EHealLevel level, EHealPower power);
int32_t getCount() const;
int32_t getFirstHPleft() const;
@ -247,7 +247,7 @@ public:
void load(const JsonNode & data) override;
void damage(int64_t & amount) override;
void heal(int64_t & amount, EHealLevel level, EHealPower power) override;
HealInfo heal(int64_t & amount, EHealLevel level, EHealPower power) override;
void localInit(const IUnitEnvironment * env_);
void serializeJson(JsonSerializeFormat & handler);

View File

@ -41,6 +41,27 @@ namespace BattlePhases
};
}
// Healed HP (also drained life) and resurrected units info
struct HealInfo
{
HealInfo()
: healedHealthPoints(0), resurrectedCount(0)
{ }
HealInfo(int64_t healedHP, int32_t resurrected)
: healedHealthPoints(healedHP), resurrectedCount(resurrected)
{ }
int64_t healedHealthPoints;
int32_t resurrectedCount;
HealInfo& operator +=(const HealInfo& other)
{
healedHealthPoints += other.healedHealthPoints;
resurrectedCount += other.resurrectedCount;
return *this;
}
};
class CUnitState;
class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public ACreature
@ -138,7 +159,7 @@ public:
virtual void load(const JsonNode & data) = 0;
virtual void damage(int64_t & amount) = 0;
virtual void heal(int64_t & amount, EHealLevel level, EHealPower power) = 0;
virtual HealInfo heal(int64_t & amount, EHealLevel level, EHealPower power) = 0;
};
class DLL_LINKAGE UnitInfo

View File

@ -122,6 +122,7 @@ int32_t Summon::summonedCreatureAmount(const Mechanics * m) const
void Summon::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
{
using battle::HealInfo;
BattleUnitsChanged pack;
pack.battleID = m->battle()->getBattle()->getBattleID();

View File

@ -956,18 +956,18 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
bat.flags |= BattleAttack::BALLISTA_DOUBLE_DMG;
}
int64_t drainedLife = 0;
battle::HealInfo healInfo;
// only primary target
if(defender->alive())
drainedLife += applyBattleEffects(battle, bat, attackerState, fireShield, defender, distance, false);
applyBattleEffects(battle, bat, attackerState, fireShield, defender, &healInfo, distance, false);
//multiple-hex normal attack
std::set<const CStack*> attackedCreatures = battle.getAttackedCreatures(attacker, targetHex, bat.shot()); //creatures other than primary target
for(const CStack * stack : attackedCreatures)
{
if(stack != defender && stack->alive()) //do not hit same stack twice
drainedLife += applyBattleEffects(battle, bat, attackerState, fireShield, stack, distance, true);
applyBattleEffects(battle, bat, attackerState, fireShield, stack, &healInfo, distance, true);
}
std::shared_ptr<const Bonus> bonus = attacker->getFirstBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
@ -995,7 +995,7 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
{
if(stack != defender && stack->alive()) //do not hit same stack twice
{
drainedLife += applyBattleEffects(battle, bat, attackerState, fireShield, stack, distance, true);
applyBattleEffects(battle, bat, attackerState, fireShield, stack, &healInfo, distance, true);
}
}
@ -1019,7 +1019,7 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
bat.attackerChanges.changedStacks.push_back(info);
}
if (drainedLife > 0)
if (healInfo.healedHealthPoints > 0)
bat.flags |= BattleAttack::LIFE_DRAIN;
for (BattleStackAttacked & bsa : bat.bsa)
@ -1039,26 +1039,16 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
totalKills += bsa.killedAmount;
}
{
MetaString text;
attacker->addText(text, EMetaText::GENERAL_TXT, 376);
attacker->addNameReplacement(text);
text.replaceNumber(totalDamage);
blm.lines.push_back(text);
}
addGenericDamageLog(blm, attackerState, totalDamage);
addGenericKilledLog(blm, defender, totalKills, multipleTargets);
}
// drain life effect (as well as log entry) must be applied after the attack
if(drainedLife > 0)
if(healInfo.healedHealthPoints > 0)
{
MetaString text;
attackerState->addText(text, EMetaText::GENERAL_TXT, 361);
attackerState->addNameReplacement(text, false);
text.replaceNumber(drainedLife);
defender->addNameReplacement(text, true);
blm.lines.push_back(std::move(text));
addGenericDrainedLifeLog(blm, attackerState, defender, healInfo.healedHealthPoints);
addGenericResurrectedLog(blm, attackerState, defender, healInfo.resurrectedCount);
}
if(!fireShield.empty())
@ -1435,7 +1425,7 @@ void BattleActionProcessor::handleAfterAttackCasting(const CBattleInfoCallback &
}
}
int64_t BattleActionProcessor::applyBattleEffects(const CBattleInfoCallback & battle, BattleAttack & bat, std::shared_ptr<battle::CUnitState> attackerState, FireShieldInfo & fireShield, const CStack * def, int distance, bool secondary)
void BattleActionProcessor::applyBattleEffects(const CBattleInfoCallback & battle, BattleAttack & bat, std::shared_ptr<battle::CUnitState> attackerState, FireShieldInfo & fireShield, const CStack * def, battle::HealInfo * healInfo, int distance, bool secondary) const
{
BattleStackAttacked bsa;
if(secondary)
@ -1456,14 +1446,13 @@ int64_t BattleActionProcessor::applyBattleEffects(const CBattleInfoCallback & ba
CStack::prepareAttacked(bsa, gameHandler->getRandomGenerator(), bai.defender->acquireState()); //calculate casualties
}
int64_t drainedLife = 0;
battle::HealInfo tmpHealInfo;
//life drain handling
if(attackerState->hasBonusOfType(BonusType::LIFE_DRAIN) && def->isLiving())
{
int64_t toHeal = bsa.damageAmount * attackerState->valOfBonuses(BonusType::LIFE_DRAIN) / 100;
attackerState->heal(toHeal, EHealLevel::RESURRECT, EHealPower::PERMANENT);
drainedLife += toHeal;
tmpHealInfo += attackerState->heal(toHeal, EHealLevel::RESURRECT, EHealPower::PERMANENT);
}
//soul steal handling
@ -1477,12 +1466,12 @@ int64_t BattleActionProcessor::applyBattleEffects(const CBattleInfoCallback & ba
{
int64_t toHeal = bsa.killedAmount * attackerState->valOfBonuses(BonusType::SOUL_STEAL, subtype) * attackerState->getMaxHealth();
bool permanent = subtype == BonusCustomSubtype::soulStealPermanent;
attackerState->heal(toHeal, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
drainedLife += toHeal;
tmpHealInfo += attackerState->heal(toHeal, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
break;
}
}
}
*healInfo += tmpHealInfo;
bat.bsa.push_back(bsa); //add this stack to the list of victims after drain life has been calculated
//fire shield handling
@ -1499,8 +1488,6 @@ int64_t BattleActionProcessor::applyBattleEffects(const CBattleInfoCallback & ba
auto fireShieldDamage = (std::min<int64_t>(def->getAvailableHealth(), bsa.damageAmount) * def->valOfBonuses(BonusType::FIRE_SHIELD)) / 100;
fireShield.push_back(std::make_pair(def, fireShieldDamage));
}
return drainedLife;
}
void BattleActionProcessor::sendGenericKilledLog(const CBattleInfoCallback & battle, const CStack * defender, int32_t killed, bool multiple)
@ -1514,7 +1501,7 @@ void BattleActionProcessor::sendGenericKilledLog(const CBattleInfoCallback & bat
}
}
void BattleActionProcessor::addGenericKilledLog(BattleLogMessage & blm, const CStack * defender, int32_t killed, bool multiple)
void BattleActionProcessor::addGenericKilledLog(BattleLogMessage & blm, const CStack * defender, int32_t killed, bool multiple) const
{
if(killed > 0)
{
@ -1542,6 +1529,46 @@ void BattleActionProcessor::addGenericKilledLog(BattleLogMessage & blm, const CS
}
}
void BattleActionProcessor::addGenericDamageLog(BattleLogMessage& blm, const std::shared_ptr<battle::CUnitState> &attackerState, int64_t damageDealt) const
{
MetaString text;
attackerState->addText(text, EMetaText::GENERAL_TXT, 376);
attackerState->addNameReplacement(text);
text.replaceNumber(damageDealt);
blm.lines.push_back(std::move(text));
}
void BattleActionProcessor::addGenericDrainedLifeLog(BattleLogMessage& blm, const std::shared_ptr<battle::CUnitState>& attackerState, const CStack* defender, int64_t drainedLife) const
{
MetaString text;
attackerState->addText(text, EMetaText::GENERAL_TXT, 361);
attackerState->addNameReplacement(text);
text.replaceNumber(drainedLife);
defender->addNameReplacement(text);
blm.lines.push_back(std::move(text));
}
void BattleActionProcessor::addGenericResurrectedLog(BattleLogMessage& blm, const std::shared_ptr<battle::CUnitState>& attackerState, const CStack* defender, int64_t resurrected) const
{
if (resurrected > 0)
{
auto text = blm.lines.back().toString();
text.pop_back(); // erase '.' at the end of line with life drain info
MetaString ms = MetaString::createFromRawString(text);
if (resurrected == 1)
{
ms.appendLocalString(EMetaText::GENERAL_TXT, 363); // "\n and one rises from the dead."
}
else
{
ms.appendLocalString(EMetaText::GENERAL_TXT, 364); // "\n and %d rise from the dead."
ms.replaceNumber(resurrected);
}
blm.lines[blm.lines.size() - 1] = std::move(ms);
}
}
bool BattleActionProcessor::makeAutomaticBattleAction(const CBattleInfoCallback & battle, const BattleAction & ba)
{
return makeBattleActionImpl(battle, ba);

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@ -24,6 +24,7 @@ enum class BonusType;
namespace battle
{
class Unit;
struct HealInfo;
class CUnitState;
}
@ -53,10 +54,13 @@ class BattleActionProcessor : boost::noncopyable
std::set<SpellID> getSpellsForAttackCasting(TConstBonusListPtr spells, const CStack *defender);
// damage, drain life & fire shield; returns amount of drained life
int64_t applyBattleEffects(const CBattleInfoCallback & battle, BattleAttack & bat, std::shared_ptr<battle::CUnitState> attackerState, FireShieldInfo & fireShield, const CStack * def, int distance, bool secondary);
void applyBattleEffects(const CBattleInfoCallback & battle, BattleAttack & bat, std::shared_ptr<battle::CUnitState> attackerState, FireShieldInfo & fireShield, const CStack * def, battle::HealInfo * healInfo, int distance, bool secondary) const;
void sendGenericKilledLog(const CBattleInfoCallback & battle, const CStack * defender, int32_t killed, bool multiple);
void addGenericKilledLog(BattleLogMessage & blm, const CStack * defender, int32_t killed, bool multiple);
void addGenericKilledLog(BattleLogMessage & blm, const CStack * defender, int32_t killed, bool multiple) const;
void addGenericDamageLog(BattleLogMessage& blm, const std::shared_ptr<battle::CUnitState> &attackerState, int64_t damageDealt) const;
void addGenericDrainedLifeLog(BattleLogMessage& blm, const std::shared_ptr<battle::CUnitState> &attackerState, const CStack* defender, int64_t drainedLife) const;
void addGenericResurrectedLog(BattleLogMessage& blm, const std::shared_ptr<battle::CUnitState> &attackerState, const CStack* defender, int64_t resurrected) const;
bool canStackAct(const CBattleInfoCallback & battle, const CStack * stack);