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Integrating changes from PR #4251 - allow defining seed for server
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@@ -24,6 +24,7 @@
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/CCreatureSet.h"
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#include "../lib/CGeneralTextHandler.h"
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@@ -552,6 +553,9 @@ void CGameHandler::reinitScripting()
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void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTracking)
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{
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randomNumberGenerator = std::make_unique<CRandomGenerator>();
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int requestedSeed = settings["server"]["seed"].Integer();
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if (requestedSeed != 0)
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randomNumberGenerator->setSeed(requestedSeed);
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logGlobal->info("Using random seed: %d", randomNumberGenerator->nextInt());
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CMapService mapService;
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