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Integrating changes from PR #4251 - allow defining seed for server

This commit is contained in:
Ivan Savenko
2024-07-16 15:12:02 +00:00
parent c91f8cd511
commit 65eeceb7d7
2 changed files with 10 additions and 2 deletions

View File

@@ -437,7 +437,7 @@
"type" : "object",
"additionalProperties" : false,
"default" : {},
"required" : [ "localHostname", "localPort", "remoteHostname", "remotePort", "playerAI", "alliedAI", "friendlyAI", "neutralAI", "enemyAI" ],
"required" : [ "localHostname", "localPort", "remoteHostname", "remotePort", "seed", "playerAI", "alliedAI", "friendlyAI", "neutralAI", "enemyAI" ],
"properties" : {
"localHostname" : {
"type" : "string",
@@ -455,6 +455,10 @@
"type" : "number",
"default" : 3030
},
"seed" : {
"type" : "number",
"default" : 0
},
"playerAI" : {
"type" : "string",
"default" : "Nullkiller"
@@ -537,7 +541,7 @@
},
"loggers" : {
"type" : "array",
"default" : [ { "domain" : "global", "level" : "trace" } ],
"default" : [ { "domain" : "global", "level" : "trace" }, { "domain" : "rng", "level" : "info" } ],
"items" : {
"type" : "object",
"additionalProperties" : false,

View File

@@ -24,6 +24,7 @@
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CCreatureSet.h"
#include "../lib/CGeneralTextHandler.h"
@@ -552,6 +553,9 @@ void CGameHandler::reinitScripting()
void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTracking)
{
randomNumberGenerator = std::make_unique<CRandomGenerator>();
int requestedSeed = settings["server"]["seed"].Integer();
if (requestedSeed != 0)
randomNumberGenerator->setSeed(requestedSeed);
logGlobal->info("Using random seed: %d", randomNumberGenerator->nextInt());
CMapService mapService;