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Merge branch 'vcmi/master' into 'vcmi/develop'
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@@ -60,6 +60,9 @@ Full object consists from 3 parts:
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// How valuable this object is to AI
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"aiValue" : 1000,
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// Battleground that will be used for combats in this object. Overrides terrain this object was placed on
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"battleground" : "cursed_ground",
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// Sounds assigned to this object
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"sounds" : {
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// Ambient sounds that plays when current hero is near this object
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