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Use the object templates with least terrains allowed.
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@ -130,6 +130,16 @@ void Object::Instance::setTemplate(TerrainId terrain, CRandomGenerator & rng)
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auto terrainName = VLC->terrainTypeHandler->getById(terrain)->getNameTranslated();
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auto terrainName = VLC->terrainTypeHandler->getById(terrain)->getNameTranslated();
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throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.subID % terrainName));
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throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.subID % terrainName));
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}
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}
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//Get terrain-specific template if possible
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int leastTerrains = (*boost::min_element(templates, [](const std::shared_ptr<const ObjectTemplate> & tmp1, const std::shared_ptr<const ObjectTemplate> & tmp2)
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{
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return tmp1->getAllowedTerrains().size() < tmp2->getAllowedTerrains().size();
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}))->getAllowedTerrains().size();
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vstd::erase_if(templates, [leastTerrains](const std::shared_ptr<const ObjectTemplate> & tmp)
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{
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return tmp->getAllowedTerrains().size() > leastTerrains;
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});
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dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
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dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
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dAccessibleAreaCache.clear();
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dAccessibleAreaCache.clear();
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