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Client: server port and testing options cleanup

Now we only pass port as ui16 instead of std::string
This commit is contained in:
Arseniy Shestakov
2017-06-04 08:49:23 +03:00
parent 4a302d4fe5
commit 6642816b1e
9 changed files with 45 additions and 57 deletions

View File

@@ -48,7 +48,6 @@ public:
boost::thread *serverThread; //thread that called system to run server
SharedMem *shared; //interprocess memory (for waiting for server)
bool verbose; //whether to print log msgs
std::string port; //port number in text form
//functions setting up local server
void startServer(); //creates a thread with callServer
@@ -56,7 +55,9 @@ public:
CConnection * connectToServer(); //connects to server
//////////////////////////////////////////////////////////////////////////
static CConnection * justConnectToServer(const std::string &host = "", const std::string &port = ""); //connects to given host without taking any other actions (like setting up server)
static CConnection * justConnectToServer(const std::string &host = "", const ui16 port = 0); //connects to given host without taking any other actions (like setting up server)
static ui16 getDefaultPort();
static std::string getDefaultPortStr();
CServerHandler(bool runServer = false);
virtual ~CServerHandler();
@@ -154,7 +155,7 @@ public:
void endGame(bool closeConnection = true);
void stopConnection();
void save(const std::string & fname);
void loadGame(const std::string & fname, const bool server = true, const std::vector<int>& humanplayerindices = std::vector<int>(), const int loadnumplayers = 1, int player_ = -1, const std::string & ipaddr = "", const std::string & port = "");
void loadGame(const std::string & fname, const bool server = true, const std::vector<int>& humanplayerindices = std::vector<int>(), const int loadnumplayers = 1, int player_ = -1, const std::string & ipaddr = "", const ui16 port = 0);
void run();
void campaignMapFinished( std::shared_ptr<CCampaignState> camp );
void finishCampaign( std::shared_ptr<CCampaignState> camp );