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Fix getting battlefield crash
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@@ -159,7 +159,7 @@ public:
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std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
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bool isVisitable() const; //returns true if object is visitable
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BattleField getBattlefield() const;
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virtual BattleField getBattlefield() const;
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virtual bool isTile2Terrain() const { return false; }
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