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Moved input-related code from SDL_Extensions to GuiHandler
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@@ -213,9 +213,6 @@ public:
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void heroKilled(const CGHeroInstance* hero);
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void waitWhileDialog(bool unlockPim = true);
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void waitForAllDialogs(bool unlockPim = true);
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bool shiftPressed() const; //determines if shift key is pressed (left or right or both)
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bool ctrlPressed() const; //determines if ctrl key is pressed (left or right or both)
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bool altPressed() const; //determines if alt key is pressed (left or right or both)
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void redrawHeroWin(const CGHeroInstance * hero);
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void openTownWindow(const CGTownInstance * town); //shows townscreen
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void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
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