mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
Implemented properties for some object types, player settings supported
This commit is contained in:
parent
dcef991b84
commit
667f05843a
@ -2,6 +2,9 @@
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#include "../Global.h"
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#define VCMI_EDITOR_VERSION "0.1"
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#define VCMI_EDITOR_NAME "VCMI Map Editor"
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#include <QtWidgets>
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#include <QStringList>
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#include <QSet>
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@ -1,45 +1,32 @@
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#include "StdInc.h"
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#include "inspector.h"
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#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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void Inspector::setProperty(const QString & key, const QVariant & value)
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CGObjectInstance * o)
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{
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if(!obj)
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return;
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setProperty(dynamic_cast<CGTownInstance*>(obj), key, value);
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//updateProperties();
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///IMPORTANT! initialize order should be from base objects to derived objects
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INIT_OBJ_TYPE(CGResource);
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INIT_OBJ_TYPE(CGArtifact);
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INIT_OBJ_TYPE(CArmedInstance);
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INIT_OBJ_TYPE(CGMine);
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INIT_OBJ_TYPE(CGTownInstance);
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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void initialize(CArmedInstance * o)
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{
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if(!object)
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return;
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if(key == "Owner")
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{
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PlayerColor owner(value.toString().toInt());
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if(value == "NEUTRAL")
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owner = PlayerColor::NEUTRAL;
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if(value == "UNFLAGGABLE")
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owner = PlayerColor::UNFLAGGABLE;
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object->tempOwner = owner;
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return;
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}
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}
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CGTownInstance * initialize(CGTownInstance * o)
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{
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if(!o)
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return nullptr;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void initialize(CGTownInstance * o)
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{
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if(!o) return;
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o->builtBuildings.insert(BuildingID::FORT);
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o->builtBuildings.insert(BuildingID::DEFAULT);
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@ -48,13 +35,11 @@ CGTownInstance * initialize(CGTownInstance * o)
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if(!spell->isSpecial() && !spell->isCreatureAbility())
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o->possibleSpells.push_back(spell->id);
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}
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return o;
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}
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CGArtifact * initialize(CGArtifact * o)
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void initialize(CGArtifact * o)
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{
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if(!o)
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return nullptr;
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if(!o) return;
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if(o->ID == Obj::SPELL_SCROLL)
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{
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@ -69,66 +54,161 @@ CGArtifact * initialize(CGArtifact * o)
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auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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o->storedArtifact = a;
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}
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}
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void initialize(CGMine * o)
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{
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if(!o) return;
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return o;
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o->producedResource = Res::ERes(o->subID);
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o->producedQuantity = o->defaultResProduction();
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}
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Initializer::Initializer(CGObjectInstance * o)
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void initialize(CGResource * o)
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{
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initialize(dynamic_cast<CGTownInstance*>(o));
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initialize(dynamic_cast<CGArtifact*>(o));
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if(!o) return;
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o->amount = CGResource::RANDOM_AMOUNT;
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}
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Inspector::Inspector(CGObjectInstance * o, QTableWidget * t): obj(o), table(t)
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//===============IMPLEMENT PROPERTIES SETUP===============================
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void Inspector::updateProperties(CArmedInstance * o)
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{
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/*
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/// Position of bottom-right corner of object on map
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int3 pos;
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/// Type of object, e.g. town, hero, creature.
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Obj ID;
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/// Subtype of object, depends on type
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si32 subID;
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/// Current owner of an object (when below PLAYER_LIMIT)
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PlayerColor tempOwner;
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/// Index of object in map's list of objects
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ObjectInstanceID id;
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/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
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ObjectTemplate appearance;
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/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
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bool blockVisit;
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if(!o) return;
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addProperty("Owner", o->tempOwner);
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}
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std::string instanceName;
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std::string typeName;
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std::string subTypeName;*/
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void Inspector::updateProperties(CGTownInstance * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Town name", o->name, false);
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}
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void Inspector::updateProperties(CGArtifact * o)
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{
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if(!o) return;
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}
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void Inspector::updateProperties(CGMine * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Resource", o->producedResource);
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addProperty("Productivity", o->producedQuantity, false);
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}
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void Inspector::updateProperties(CGResource * o)
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{
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if(!o) return;
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addProperty("Amount", o->amount, false);
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}
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void Inspector::updateProperties()
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{
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if(!obj)
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return;
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table->setRowCount(0); //cleanup table
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addProperty("Indentifier", obj);
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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addProperty("Owner", obj->tempOwner, false);
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
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UPDATE_OBJ_PROPERTIES(CGTownInstance);
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UPDATE_OBJ_PROPERTIES(CGArtifact);
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UPDATE_OBJ_PROPERTIES(CGMine);
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UPDATE_OBJ_PROPERTIES(CGResource);
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table->show();
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}
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//===============IMPLEMENT PROPERTY UPDATE================================
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void Inspector::setProperty(const QString & key, const QVariant & value)
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{
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if(!obj)
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return;
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SET_PROPERTIES(CArmedInstance);
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SET_PROPERTIES(CGTownInstance);
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SET_PROPERTIES(CGArtifact);
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SET_PROPERTIES(CGMine);
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SET_PROPERTIES(CGResource);
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}
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void Inspector::setProperty(CArmedInstance * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Owner")
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{
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PlayerColor owner(value.toString().toInt());
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if(value == "NEUTRAL")
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owner = PlayerColor::NEUTRAL;
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if(value == "UNFLAGGABLE")
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owner = PlayerColor::UNFLAGGABLE;
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object->tempOwner = owner;
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return;
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}
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Town name")
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object->name = value.toString().toStdString();
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}
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void Inspector::setProperty(CGMine * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Productivity")
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object->producedQuantity = value.toString().toInt();
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}
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void Inspector::setProperty(CGArtifact * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGResource * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Amount")
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object->amount = value.toString().toInt();
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}
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//===============IMPLEMENT PROPERTY VALUE TYPE============================
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QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
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{
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using NumericPointer = unsigned long long;
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static_assert(sizeof(CGObjectInstance *) == sizeof(NumericPointer),
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"Compilied for 64 bit arcitecture. Use NumericPointer = unsigned int");
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"Compilied for 64 bit arcitecture. Use NumericPointer = unsigned int");
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return new QTableWidgetItem(QString::number(reinterpret_cast<NumericPointer>(value)));
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}
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QTableWidgetItem * Inspector::addProperty(unsigned int value)
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{
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return new QTableWidgetItem(QString::number(value));
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}
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QTableWidgetItem * Inspector::addProperty(int value)
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{
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return new QTableWidgetItem(QString::number(value));
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@ -165,6 +245,47 @@ QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
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return new QTableWidgetItem(str);
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}
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QTableWidgetItem * Inspector::addProperty(const Res::ERes & value)
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{
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QString str;
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switch (value) {
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case Res::ERes::WOOD:
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str = "WOOD";
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break;
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case Res::ERes::ORE:
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str = "ORE";
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break;
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case Res::ERes::SULFUR:
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str = "SULFUR";
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break;
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case Res::ERes::GEMS:
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str = "GEMS";
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break;
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case Res::ERes::MERCURY:
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str = "MERCURY";
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break;
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case Res::ERes::CRYSTAL:
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str = "CRYSTAL";
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break;
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case Res::ERes::GOLD:
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str = "GOLD";
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break;
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default:
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break;
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}
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return new QTableWidgetItem(str);
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}
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//========================================================================
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Inspector::Inspector(CGObjectInstance * o, QTableWidget * t): obj(o), table(t)
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{
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}
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/*
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* Delegates
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*/
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QWidget * PlayerColorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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@ -6,56 +6,94 @@
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#include <QStyledItemDelegate>
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#include "../lib/int3.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapObjects/MapObjects.h"
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#include "../lib/ResourceSet.h"
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class CGObjectInstance;
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class CGTownInstance;
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#define DECLARE_OBJ_TYPE(x) void initialize(x*);
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#define DECLARE_OBJ_PROPERTY_METHODS(x) \
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void updateProperties(x*); \
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void setProperty(x*, const QString &, const QVariant &);
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class Initializer
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{
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public:
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Initializer(CGObjectInstance *);
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};
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#define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
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#define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
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#define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
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//===============DECLARE MAP OBJECTS======================================
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DECLARE_OBJ_TYPE(CArmedInstance);
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DECLARE_OBJ_TYPE(CGTownInstance);
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DECLARE_OBJ_TYPE(CGArtifact);
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DECLARE_OBJ_TYPE(CGMine);
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DECLARE_OBJ_TYPE(CGResource);
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class Inspector
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{
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protected:
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//===============DECLARE PROPERTIES SETUP=================================
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DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
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DECLARE_OBJ_PROPERTY_METHODS(CGMine);
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DECLARE_OBJ_PROPERTY_METHODS(CGResource);
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//===============DECLARE PROPERTY VALUE TYPE==============================
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QTableWidgetItem * addProperty(unsigned int value);
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QTableWidgetItem * addProperty(int value);
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QTableWidgetItem * addProperty(const std::string & value);
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QTableWidgetItem * addProperty(const QString & value);
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QTableWidgetItem * addProperty(const int3 & value);
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QTableWidgetItem * addProperty(const PlayerColor & value);
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QTableWidgetItem * addProperty(const Res::ERes & value);
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QTableWidgetItem * addProperty(bool value);
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QTableWidgetItem * addProperty(CGObjectInstance * value);
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//===============END OF DECLARATION=======================================
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public:
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Inspector(CGObjectInstance *, QTableWidget *);
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void setProperty(const QString & key, const QVariant & value);
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void updateProperties();
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protected:
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QTableWidgetItem * addProperty(int value);
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QTableWidgetItem * addProperty(const std::string & value);
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QTableWidgetItem * addProperty(const QString & value);
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QTableWidgetItem * addProperty(const int3 & value);
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QTableWidgetItem * addProperty(const PlayerColor & value);
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QTableWidgetItem * addProperty(bool value);
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QTableWidgetItem * addProperty(CGObjectInstance * value);
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void setProperty(CGTownInstance * obj, const QString & key, const QVariant & value);
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template<class T>
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void addProperty(const QString & key, const T & value, bool restricted = true)
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{
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auto * itemKey = new QTableWidgetItem(key);
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auto * itemValue = addProperty(value);
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itemKey->setFlags(Qt::NoItemFlags);
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if(restricted)
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itemValue->setFlags(Qt::NoItemFlags);
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if(table->rowCount() < row + 1)
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QTableWidgetItem * itemKey = nullptr;
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if(keyItems.contains(key))
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{
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itemKey = keyItems[key];
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table->setItem(table->row(itemKey), 1, itemValue);
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}
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else
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{
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itemKey = new QTableWidgetItem(key);
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itemKey->setFlags(Qt::NoItemFlags);
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keyItems[key] = itemKey;
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table->setRowCount(row + 1);
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table->setItem(row, 0, itemKey);
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table->setItem(row, 1, itemValue);
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++row;
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table->setItem(row, 0, itemKey);
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table->setItem(row, 1, itemValue);
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++row;
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}
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}
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protected:
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int row = 0;
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QTableWidget * table;
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CGObjectInstance * obj;
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QMap<QString, QTableWidgetItem*> keyItems;
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};
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class Initializer
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{
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public:
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Initializer(CGObjectInstance *);
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};
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class PlayerColorDelegate : public QStyledItemDelegate
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@ -62,6 +62,7 @@ MainWindow::MainWindow(QWidget *parent) :
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controller(this)
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{
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ui->setupUi(this);
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setTitle();
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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@ -158,22 +159,24 @@ void MainWindow::reloadMap(int level)
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//sceneMini->addPixmap(minimap);
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}
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void MainWindow::setTitle()
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{
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QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
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setWindowTitle(title);
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}
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void MainWindow::mapChanged()
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{
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unsaved = true;
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setWindowTitle(filename + "* - VCMI Map Editor");
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setTitle();
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}
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void MainWindow::initializeMap(bool isNew)
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{
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unsaved = isNew;
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if(isNew)
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{
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filename.clear();
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setWindowTitle("* - VCMI Map Editor");
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}
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else
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setWindowTitle(filename + " - VCMI Map Editor");
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setTitle();
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mapLevel = 0;
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ui->mapView->setScene(controller.scene(mapLevel));
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@ -239,7 +242,7 @@ void MainWindow::saveMap()
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}
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unsaved = false;
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setWindowTitle(filename + " - VCMI Map Editor");
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setTitle();
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}
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void MainWindow::on_actionSave_as_triggered()
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@ -793,7 +796,7 @@ void MainWindow::on_actionMapSettings_triggered()
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void MainWindow::on_actionPlayers_settings_triggered()
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{
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auto settingsDialog = new PlayerSettings(*controller.map(), this);
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auto settingsDialog = new PlayerSettings(controller, this);
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settingsDialog->setWindowModality(Qt::WindowModal);
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settingsDialog->setModal(true);
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}
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|
@ -97,6 +97,7 @@ private:
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void addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID);
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void changeBrushState(int idx);
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void setTitle();
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private:
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Ui::MainWindow *ui;
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||||
|
@ -1,21 +1,68 @@
|
||||
#include "StdInc.h"
|
||||
#include "playerparams.h"
|
||||
#include "ui_playerparams.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
|
||||
PlayerParams::PlayerParams(const CMapHeader & mapHeader, int playerId, QWidget *parent) :
|
||||
PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent) :
|
||||
QWidget(parent),
|
||||
ui(new Ui::PlayerParams)
|
||||
ui(new Ui::PlayerParams),
|
||||
controller(ctrl)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
playerColor = playerId;
|
||||
assert(mapHeader.players.size() > playerColor);
|
||||
playerInfo = mapHeader.players[playerColor];
|
||||
assert(controller.map()->players.size() > playerColor);
|
||||
playerInfo = controller.map()->players[playerColor];
|
||||
|
||||
//load factions
|
||||
for(auto idx : VLC->townh->getAllowedFactions())
|
||||
{
|
||||
CFaction * faction = VLC->townh->objects.at(idx);
|
||||
auto * item = new QListWidgetItem(QString::fromStdString(faction->name));
|
||||
item->setData(Qt::UserRole, QVariant::fromValue(idx));
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
ui->allowedFactions->addItem(item);
|
||||
if(playerInfo.allowedFactions.count(idx))
|
||||
item->setCheckState(Qt::Checked);
|
||||
else
|
||||
item->setCheckState(Qt::Unchecked);
|
||||
}
|
||||
QObject::connect(ui->allowedFactions, SIGNAL(itemChanged(QListWidgetItem*)),
|
||||
this, SLOT(allowedFactionsCheck(QListWidgetItem*)));
|
||||
|
||||
if(playerInfo.canComputerPlay)
|
||||
ui->radioCpu->setChecked(true);
|
||||
if(playerInfo.canHumanPlay)
|
||||
//load checks
|
||||
bool canHumanPlay = playerInfo.canHumanPlay; //need variable to restore after signal received
|
||||
playerInfo.canComputerPlay = true; //computer always can play
|
||||
ui->radioCpu->setChecked(true);
|
||||
if(canHumanPlay)
|
||||
ui->radioHuman->setChecked(true);
|
||||
if(playerInfo.isFactionRandom)
|
||||
ui->randomFaction->setChecked(true);
|
||||
if(playerInfo.generateHeroAtMainTown)
|
||||
ui->generateHero->setChecked(true);
|
||||
|
||||
//load towns
|
||||
int foundMainTown = -1;
|
||||
for(int i = 0; i < controller.map()->towns.size(); ++i)
|
||||
{
|
||||
auto town = controller.map()->towns[i];
|
||||
if(town->getOwner().getNum() == playerColor)
|
||||
{
|
||||
if(playerInfo.hasMainTown && playerInfo.posOfMainTown == town->pos)
|
||||
foundMainTown = i;
|
||||
ui->mainTown->addItem(QString::fromStdString(town->getObjectName()), QVariant::fromValue(i));
|
||||
}
|
||||
}
|
||||
|
||||
if(foundMainTown > -1)
|
||||
{
|
||||
ui->mainTown->setCurrentIndex(foundMainTown + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerInfo.hasMainTown = false;
|
||||
playerInfo.posOfMainTown = int3(-1, -1, -1);
|
||||
}
|
||||
|
||||
ui->playerColor->setTitle(QString("PlayerID: %1").arg(playerId));
|
||||
show();
|
||||
@ -39,3 +86,40 @@ void PlayerParams::on_radioCpu_toggled(bool checked)
|
||||
playerInfo.canHumanPlay = false;
|
||||
}
|
||||
|
||||
|
||||
void PlayerParams::on_generateHero_stateChanged(int arg1)
|
||||
{
|
||||
playerInfo.generateHeroAtMainTown = ui->generateHero->isChecked();
|
||||
}
|
||||
|
||||
|
||||
void PlayerParams::on_randomFaction_stateChanged(int arg1)
|
||||
{
|
||||
playerInfo.isFactionRandom = ui->randomFaction->isChecked();
|
||||
}
|
||||
|
||||
|
||||
void PlayerParams::allowedFactionsCheck(QListWidgetItem * item)
|
||||
{
|
||||
if(item->checkState() == Qt::Checked)
|
||||
playerInfo.allowedFactions.insert(item->data(Qt::UserRole).toInt());
|
||||
else
|
||||
playerInfo.allowedFactions.erase(item->data(Qt::UserRole).toInt());
|
||||
}
|
||||
|
||||
|
||||
void PlayerParams::on_mainTown_activated(int index)
|
||||
{
|
||||
if(index == 0) //default
|
||||
{
|
||||
playerInfo.hasMainTown = false;
|
||||
playerInfo.posOfMainTown = int3(-1, -1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto town = controller.map()->towns.at(ui->mainTown->currentData().toInt());
|
||||
playerInfo.hasMainTown = true;
|
||||
playerInfo.posOfMainTown = town->pos;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include <QWidget>
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "mapcontroller.h"
|
||||
|
||||
namespace Ui {
|
||||
class PlayerParams;
|
||||
@ -13,7 +14,7 @@ class PlayerParams : public QWidget
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PlayerParams(const CMapHeader & mapHeader, int playerId, QWidget *parent = nullptr);
|
||||
explicit PlayerParams(MapController & controller, int playerId, QWidget *parent = nullptr);
|
||||
~PlayerParams();
|
||||
|
||||
PlayerInfo playerInfo;
|
||||
@ -24,8 +25,18 @@ private slots:
|
||||
|
||||
void on_radioCpu_toggled(bool checked);
|
||||
|
||||
void on_mainTown_activated(int index);
|
||||
|
||||
void on_generateHero_stateChanged(int arg1);
|
||||
|
||||
void on_randomFaction_stateChanged(int arg1);
|
||||
|
||||
void allowedFactionsCheck(QListWidgetItem *);
|
||||
|
||||
private:
|
||||
Ui::PlayerParams *ui;
|
||||
|
||||
MapController & controller;
|
||||
};
|
||||
|
||||
#endif // PLAYERPARAMS_H
|
||||
|
@ -7,7 +7,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>505</width>
|
||||
<height>146</height>
|
||||
<height>160</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -101,23 +101,34 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2" rowspan="2">
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="mainTown">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>(default)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2" rowspan="3">
|
||||
<widget class="QListWidget" name="allowedFactions">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="MinimumExpanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="mainTown"/>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QCheckBox" name="checkBox">
|
||||
<property name="text">
|
||||
<string>All factions allowed</string>
|
||||
<property name="focusPolicy">
|
||||
<enum>Qt::ClickFocus</enum>
|
||||
</property>
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="selectionMode">
|
||||
<enum>QAbstractItemView::NoSelection</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -4,20 +4,20 @@
|
||||
#include "playerparams.h"
|
||||
#include "mainwindow.h"
|
||||
|
||||
PlayerSettings::PlayerSettings(CMapHeader & mapHeader, QWidget *parent) :
|
||||
PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
|
||||
QDialog(parent),
|
||||
ui(new Ui::PlayerSettings),
|
||||
header(mapHeader)
|
||||
controller(ctrl)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
show();
|
||||
|
||||
int players = 0;
|
||||
for(auto & p : header.players)
|
||||
for(auto & p : controller.map()->players)
|
||||
{
|
||||
if(p.canAnyonePlay())
|
||||
{
|
||||
paramWidgets.push_back(new PlayerParams(header, players));
|
||||
paramWidgets.push_back(new PlayerParams(controller, players));
|
||||
ui->playersLayout->addWidget(paramWidgets.back());
|
||||
++players;
|
||||
}
|
||||
@ -36,23 +36,23 @@ PlayerSettings::~PlayerSettings()
|
||||
|
||||
void PlayerSettings::on_playersCount_currentIndexChanged(int index)
|
||||
{
|
||||
assert(index + 2 <= header.players.size());
|
||||
assert(index + 2 <= controller.map()->players.size());
|
||||
|
||||
for(int i = 0; i < index + 2; ++i)
|
||||
{
|
||||
if(i < paramWidgets.size())
|
||||
continue;
|
||||
|
||||
auto & p = header.players[i];
|
||||
auto & p = controller.map()->players[i];
|
||||
p.canComputerPlay = true;
|
||||
paramWidgets.push_back(new PlayerParams(header, i));
|
||||
paramWidgets.push_back(new PlayerParams(controller, i));
|
||||
ui->playersLayout->addWidget(paramWidgets.back());
|
||||
}
|
||||
|
||||
assert(!paramWidgets.empty());
|
||||
for(int i = paramWidgets.size() - 1; i >= index + 2; --i)
|
||||
{
|
||||
auto & p = header.players[i];
|
||||
auto & p = controller.map()->players[i];
|
||||
p.canComputerPlay = false;
|
||||
p.canHumanPlay = false;
|
||||
ui->playersLayout->removeWidget(paramWidgets[i]);
|
||||
@ -66,10 +66,10 @@ void PlayerSettings::on_pushButton_clicked()
|
||||
{
|
||||
for(auto * w : paramWidgets)
|
||||
{
|
||||
header.players[w->playerColor] = w->playerInfo;
|
||||
controller.map()->players[w->playerColor] = w->playerInfo;
|
||||
}
|
||||
|
||||
static_cast<MainWindow*>(parent())->controller.commitChangeWithoutRedraw();
|
||||
controller.commitChangeWithoutRedraw();
|
||||
close();
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ class PlayerSettings : public QDialog
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PlayerSettings(CMapHeader & mapHeader, QWidget *parent = nullptr);
|
||||
explicit PlayerSettings(MapController & controller, QWidget *parent = nullptr);
|
||||
~PlayerSettings();
|
||||
|
||||
private slots:
|
||||
@ -27,8 +27,8 @@ private:
|
||||
Ui::PlayerSettings *ui;
|
||||
|
||||
std::vector<PlayerParams*> paramWidgets;
|
||||
|
||||
CMapHeader & header;
|
||||
|
||||
MapController & controller;
|
||||
};
|
||||
|
||||
#endif // PLAYERSETTINGS_H
|
||||
|
Loading…
Reference in New Issue
Block a user