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initializer lists part1

This commit is contained in:
AlexVinS 2014-10-02 19:43:46 +04:00
parent 463b9e46b3
commit 66b022f93e
20 changed files with 285 additions and 222 deletions

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@ -108,7 +108,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
if(stack->type->idNumber == CreatureID::CATAPULT) if(stack->type->idNumber == CreatureID::CATAPULT)
{ {
BattleAction attack; BattleAction attack;
static const std::vector<int> wallHexes = boost::assign::list_of(50)(183)(182)(130)(62)(29)(12)(95); static const std::vector<int> wallHexes = {50, 183, 182, 130, 62, 29, 12, 95};
attack.destinationTile = *RandomGeneratorUtil::nextItem(wallHexes, CRandomGenerator::getDefault()); attack.destinationTile = *RandomGeneratorUtil::nextItem(wallHexes, CRandomGenerator::getDefault());
attack.actionType = Battle::CATAPULT; attack.actionType = Battle::CATAPULT;

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@ -27,7 +27,6 @@ class FuzzyEngine;
class InputLVar; class InputLVar;
class CGTownInstance; class CGTownInstance;
using namespace boost::assign;
using namespace vstd; using namespace vstd;
//using namespace Goals; //using namespace Goals;
@ -118,9 +117,6 @@ void FuzzyHelper::initTacticalAdvantage()
{ {
try try
{ {
//Tactical advantage calculation
std::vector<fl::InputLVar*> helper;
ta.ourShooters = new fl::InputLVar("OurShooters"); ta.ourShooters = new fl::InputLVar("OurShooters");
ta.ourWalkers = new fl::InputLVar("OurWalkers"); ta.ourWalkers = new fl::InputLVar("OurWalkers");
ta.ourFlyers = new fl::InputLVar("OurFlyers"); ta.ourFlyers = new fl::InputLVar("OurFlyers");
@ -128,7 +124,11 @@ void FuzzyHelper::initTacticalAdvantage()
ta.enemyWalkers = new fl::InputLVar("EnemyWalkers"); ta.enemyWalkers = new fl::InputLVar("EnemyWalkers");
ta.enemyFlyers = new fl::InputLVar("EnemyFlyers"); ta.enemyFlyers = new fl::InputLVar("EnemyFlyers");
helper += ta.ourShooters, ta.ourWalkers, ta.ourFlyers, ta.enemyShooters, ta.enemyWalkers, ta.enemyFlyers; //Tactical advantage calculation
std::vector<fl::InputLVar*> helper =
{
ta.ourShooters, ta.ourWalkers, ta.ourFlyers, ta.enemyShooters, ta.enemyWalkers, ta.enemyFlyers
};
for (auto val : helper) for (auto val : helper)
{ {
@ -136,12 +136,11 @@ void FuzzyHelper::initTacticalAdvantage()
val->addTerm (new fl::ShoulderTerm("FEW", 0, 0.6, true)); val->addTerm (new fl::ShoulderTerm("FEW", 0, 0.6, true));
val->addTerm (new fl::ShoulderTerm("MANY", 0.4, 1, false)); val->addTerm (new fl::ShoulderTerm("MANY", 0.4, 1, false));
} }
helper.clear();
ta.ourSpeed = new fl::InputLVar("OurSpeed"); ta.ourSpeed = new fl::InputLVar("OurSpeed");
ta.enemySpeed = new fl::InputLVar("EnemySpeed"); ta.enemySpeed = new fl::InputLVar("EnemySpeed");
helper += ta.ourSpeed, ta.enemySpeed; helper = {ta.ourSpeed, ta.enemySpeed};
for (auto val : helper) for (auto val : helper)
{ {
@ -334,15 +333,13 @@ void FuzzyHelper::initVisitTile()
{ {
try try
{ {
std::vector<fl::InputLVar*> helper;
vt.strengthRatio = new fl::InputLVar("strengthRatio"); //hero must be strong enough to defeat guards vt.strengthRatio = new fl::InputLVar("strengthRatio"); //hero must be strong enough to defeat guards
vt.heroStrength = new fl::InputLVar("heroStrength"); //we want to use weakest possible hero vt.heroStrength = new fl::InputLVar("heroStrength"); //we want to use weakest possible hero
vt.turnDistance = new fl::InputLVar("turnDistance"); //we want to use hero who is near vt.turnDistance = new fl::InputLVar("turnDistance"); //we want to use hero who is near
vt.missionImportance = new fl::InputLVar("lockedMissionImportance"); //we may want to preempt hero with low-priority mission vt.missionImportance = new fl::InputLVar("lockedMissionImportance"); //we may want to preempt hero with low-priority mission
vt.value = new fl::OutputLVar("Value"); vt.value = new fl::OutputLVar("Value");
helper += vt.strengthRatio, vt.heroStrength, vt.turnDistance, vt.missionImportance; std::vector<fl::InputLVar*> helper = {vt.strengthRatio, vt.heroStrength, vt.turnDistance, vt.missionImportance};
for (auto val : helper) for (auto val : helper)
{ {
engine.addInputLVar(val); engine.addInputLVar(val);

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@ -21,8 +21,6 @@
* *
*/ */
using namespace boost::assign;
#define VCMI_SOUND_NAME(x) #define VCMI_SOUND_NAME(x)
#define VCMI_SOUND_FILE(y) #y, #define VCMI_SOUND_FILE(y) #y,
@ -88,18 +86,26 @@ CSoundHandler::CSoundHandler():
listener(std::bind(&CSoundHandler::onVolumeChange, this, _1)); listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
// Vectors for helper(s) // Vectors for helper(s)
pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03, pickupSounds =
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07; {
soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07
};
horseSounds += // must be the same order as terrains (see ETerrainType); horseSounds = // must be the same order as terrains (see ETerrainType);
{
soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass, soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough, soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
soundBase::horseSubterranean, soundBase::horseLava, soundBase::horseSubterranean, soundBase::horseLava,
soundBase::horseWater, soundBase::horseRock; soundBase::horseWater, soundBase::horseRock
};
battleIntroSounds += soundBase::battle00, soundBase::battle01, battleIntroSounds =
{
soundBase::battle00, soundBase::battle01,
soundBase::battle02, soundBase::battle03, soundBase::battle04, soundBase::battle02, soundBase::battle03, soundBase::battle04,
soundBase::battle05, soundBase::battle06, soundBase::battle07; soundBase::battle05, soundBase::battle06, soundBase::battle07
};
}; };
void CSoundHandler::init() void CSoundHandler::init()

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@ -71,7 +71,6 @@
return; \ return; \
RETURN_IF_QUICK_COMBAT RETURN_IF_QUICK_COMBAT
using namespace boost::assign;
using namespace CSDL_Ext; using namespace CSDL_Ext;
void processCommand(const std::string &message, CClient *&client); void processCommand(const std::string &message, CClient *&client);
@ -1438,7 +1437,7 @@ void CPlayerInterface::initializeHeroTownList()
for (auto & allHeroe : allHeroes) for (auto & allHeroe : allHeroes)
if (!allHeroe->inTownGarrison) if (!allHeroe->inTownGarrison)
wanderingHeroes += allHeroe; wanderingHeroes.push_back(allHeroe);
std::vector<const CGTownInstance*> allTowns = cb->getTownsInfo(); std::vector<const CGTownInstance*> allTowns = cb->getTownsInfo();
/* /*

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@ -306,11 +306,11 @@ void CMenuScreen::switchToTab(size_t index)
//funciton for std::string -> std::function conversion for main menu //funciton for std::string -> std::function conversion for main menu
static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string) static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
{ {
static const std::vector<std::string> commandType = boost::assign::list_of static const std::vector<std::string> commandType =
("to")("campaigns")("start")("load")("exit")("highscores"); {"to", "campaigns", "start", "load", "exit", "highscores"};
static const std::vector<std::string> gameType = boost::assign::list_of static const std::vector<std::string> gameType =
("single")("multi")("campaign")("tutorial"); {"single", "multi", "campaign", "tutorial"};
std::list<std::string> commands; std::list<std::string> commands;
boost::split(commands, string, boost::is_any_of("\t ")); boost::split(commands, string, boost::is_any_of("\t "));
@ -1624,13 +1624,12 @@ CRandomMapTab::CRandomMapTab()
mapSizeBtnGroup = new CToggleGroup(0); mapSizeBtnGroup = new CToggleGroup(0);
mapSizeBtnGroup->pos.y += 81; mapSizeBtnGroup->pos.y += 81;
mapSizeBtnGroup->pos.x += 158; mapSizeBtnGroup->pos.x += 158;
const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX"); const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198); addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
mapSizeBtnGroup->setSelected(1); mapSizeBtnGroup->setSelected(1);
mapSizeBtnGroup->addCallback([&](int btnId) mapSizeBtnGroup->addCallback([&](int btnId)
{ {
const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE) const std::vector<int> mapSizeVal = {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
(CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
mapGenOptions.setWidth(mapSizeVal[btnId]); mapGenOptions.setWidth(mapSizeVal[btnId]);
mapGenOptions.setHeight(mapSizeVal[btnId]); mapGenOptions.setHeight(mapSizeVal[btnId]);
updateMapInfo(); updateMapInfo();
@ -1706,7 +1705,7 @@ CRandomMapTab::CRandomMapTab()
waterContentGroup = new CToggleGroup(0); waterContentGroup = new CToggleGroup(0);
waterContentGroup->pos.y += 419; waterContentGroup->pos.y += 419;
waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN; waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD"); const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246); addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
waterContentGroup->addCallback([&](int btnId) waterContentGroup->addCallback([&](int btnId)
{ {
@ -1717,7 +1716,7 @@ CRandomMapTab::CRandomMapTab()
monsterStrengthGroup = new CToggleGroup(0); monsterStrengthGroup = new CToggleGroup(0);
monsterStrengthGroup->pos.y += 485; monsterStrengthGroup->pos.y += 485;
monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN; monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG"); const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251); addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
monsterStrengthGroup->addCallback([&](int btnId) monsterStrengthGroup->addCallback([&](int btnId)
{ {

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@ -23,7 +23,6 @@
#include "../lib/CStopWatch.h" #include "../lib/CStopWatch.h"
#include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/mapObjects/CObjectClassesHandler.h"
using namespace boost::assign;
using namespace CSDL_Ext; using namespace CSDL_Ext;
#ifdef min #ifdef min
#undef min #undef min
@ -157,9 +156,12 @@ Graphics::Graphics()
void Graphics::loadHeroAnims() void Graphics::loadHeroAnims()
{ {
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1 //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13), std::vector<std::pair<int,int> > rotations =
std::make_pair(2,14), std::make_pair(3,15); {
{6,10}, {7,11}, {8,12}, {1,13},
{2,14}, {3,15}
};
for(auto & elem : CGI->heroh->classes.heroClasses) for(auto & elem : CGI->heroh->classes.heroClasses)
{ {
@ -216,8 +218,12 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi
{ {
for(int i=0;i<8;i++) for(int i=0;i<8;i++)
(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i])); (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1 //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12); std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}
};
for(int q=0; q<8; ++q) for(int q=0; q<8; ++q)
{ {
std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages; std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
@ -269,21 +275,32 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi
void Graphics::loadHeroFlags() void Graphics::loadHeroFlags()
{ {
using namespace boost::assign;
CStopWatch th; CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4]; std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
pr[0].first = &Graphics::flags1; {
pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"), {
("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF"); &Graphics::flags1,
pr[1].first = &Graphics::flags2; {"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"), "ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF"); },
pr[2].first = &Graphics::flags3; {
pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"), &Graphics::flags2,
("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF"); {"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
pr[3].first = &Graphics::flags4; "ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
("AF05.DEF"),("AF06.DEF"),("AF07.DEF"); },
{
&Graphics::flags3,
{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
},
{
&Graphics::flags4,
{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
"AF05.DEF","AF06.DEF","AF07.DEF"}
}
};
#if 0 #if 0
boost::thread_group grupa; boost::thread_group grupa;
for(int g=3; g>=0; --g) for(int g=3; g>=0; --g)

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@ -35,7 +35,6 @@
#include "../../lib/NetPacks.h" #include "../../lib/NetPacks.h"
#include "../../lib/UnlockGuard.h" #include "../../lib/UnlockGuard.h"
using namespace boost::assign;
/* /*
* CBattleInterface.cpp, part of VCMI engine * CBattleInterface.cpp, part of VCMI engine
@ -1737,7 +1736,8 @@ void CBattleInterface::getPossibleActionsForStack(const CStack * stack)
possibleActions.clear(); possibleActions.clear();
if (tacticsMode) if (tacticsMode)
{ {
possibleActions += MOVE_TACTICS, CHOOSE_TACTICS_STACK; possibleActions.push_back(MOVE_TACTICS);
possibleActions.push_back(CHOOSE_TACTICS_STACK);
} }
else else
{ {

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@ -692,8 +692,6 @@ CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/) CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
: curHero(nullptr), backpackPos(0), commonInfo(nullptr), updateState(false), allowedAssembling(true), highlightModeCallback(nullptr) : curHero(nullptr), backpackPos(0), commonInfo(nullptr), updateState(false), allowedAssembling(true), highlightModeCallback(nullptr)
{ {
using namespace boost::assign;
if(createCommonPart) if(createCommonPart)
{ {
commonInfo = new CArtifactsOfHero::SCommonPart; commonInfo = new CArtifactsOfHero::SCommonPart;
@ -704,14 +702,16 @@ CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart
pos += position; pos += position;
artWorn.resize(19); artWorn.resize(19);
std::vector<Point> slotPos; std::vector<Point> slotPos =
slotPos += Point(509,30), Point(567,240), Point(509,80), {
Point(509,30), Point(567,240), Point(509,80),
Point(383,68), Point(564,183), Point(509,130), Point(383,68), Point(564,183), Point(509,130),
Point(431,68), Point(610,183), Point(515,295), Point(431,68), Point(610,183), Point(515,295),
Point(383,143), Point(399,194), Point(415,245), Point(383,143), Point(399,194), Point(415,245),
Point(431,296), Point(564,30), Point(610,30), Point(431,296), Point(564,30), Point(610,30),
Point(610,76), Point(610,122), Point(610,310), Point(610,76), Point(610,122), Point(610,310),
Point(381,296); Point(381,296)
};
// Create slots for worn artifacts. // Create slots for worn artifacts.
for (size_t g = 0; g < GameConstants::BACKPACK_START ; g++) for (size_t g = 0; g < GameConstants::BACKPACK_START ; g++)

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@ -761,18 +761,20 @@ shared_ptr<CObstacleInstance> BattleInfo::getObstacleOnTile(BattleHex tile) cons
BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldType) BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldType)
{ {
static const std::map<BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of static const std::map<BFieldType, BattlefieldBI::BattlefieldBI> theMap =
(BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD) {
(BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND) {BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD},
(BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG) {BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND},
(BFieldType::FAVOURABLE_WINDS, BattlefieldBI::NONE) {BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG},
(BFieldType::FIERY_FIELDS, BattlefieldBI::FIERY_FIELDS) {BFieldType::FAVOURABLE_WINDS, BattlefieldBI::NONE},
(BFieldType::HOLY_GROUND, BattlefieldBI::HOLY_GROUND) {BFieldType::FIERY_FIELDS, BattlefieldBI::FIERY_FIELDS},
(BFieldType::LUCID_POOLS, BattlefieldBI::LUCID_POOLS) {BFieldType::HOLY_GROUND, BattlefieldBI::HOLY_GROUND},
(BFieldType::MAGIC_CLOUDS, BattlefieldBI::MAGIC_CLOUDS) {BFieldType::LUCID_POOLS, BattlefieldBI::LUCID_POOLS},
(BFieldType::MAGIC_PLAINS, BattlefieldBI::MAGIC_PLAINS) {BFieldType::MAGIC_CLOUDS, BattlefieldBI::MAGIC_CLOUDS},
(BFieldType::ROCKLANDS, BattlefieldBI::ROCKLANDS) {BFieldType::MAGIC_PLAINS, BattlefieldBI::MAGIC_PLAINS},
(BFieldType::SAND_SHORE, BattlefieldBI::COASTAL); {BFieldType::ROCKLANDS, BattlefieldBI::ROCKLANDS},
{BFieldType::SAND_SHORE, BattlefieldBI::COASTAL}
};
auto itr = theMap.find(bfieldType); auto itr = theMap.find(bfieldType);
if(itr != theMap.end()) if(itr != theMap.end())

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@ -45,7 +45,7 @@ using namespace boost::assign;
ART_POS(RIGHT_HAND) \ ART_POS(RIGHT_HAND) \
ART_POS(NECK) \ ART_POS(NECK) \
ART_POS(SHOULDERS) \ ART_POS(SHOULDERS) \
ART_POS(HEAD); ART_POS(HEAD)
const std::string & CArtifact::Name() const const std::string & CArtifact::Name() const
{ {
@ -157,12 +157,12 @@ std::vector<JsonNode> CArtHandler::loadLegacyData(size_t dataSize)
std::vector<JsonNode> h3Data; std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize); h3Data.reserve(dataSize);
#define ART_POS(x) ( #x) #define ART_POS(x) #x ,
const std::vector<std::string> artSlots = boost::assign::list_of ART_POS_LIST; const std::vector<std::string> artSlots = { ART_POS_LIST };
#undef ART_POS #undef ART_POS
static std::map<char, std::string> classes = static std::map<char, std::string> classes =
map_list_of('S',"SPECIAL")('T',"TREASURE")('N',"MINOR")('J',"MAJOR")('R',"RELIC"); {{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
CLegacyConfigParser parser("DATA/ARTRAITS.TXT"); CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
CLegacyConfigParser events("DATA/ARTEVENT.TXT"); CLegacyConfigParser events("DATA/ARTEVENT.TXT");
@ -264,8 +264,8 @@ CArtifact * CArtHandler::loadFromJson(const JsonNode & node)
ArtifactPosition CArtHandler::stringToSlot(std::string slotName) ArtifactPosition CArtHandler::stringToSlot(std::string slotName)
{ {
#define ART_POS(x) ( #x, ArtifactPosition::x ) #define ART_POS(x) { #x, ArtifactPosition::x },
static const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of ART_POS_LIST; static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
#undef ART_POS #undef ART_POS
auto it = artifactPositionMap.find (slotName); auto it = artifactPositionMap.find (slotName);
if (it != artifactPositionMap.end()) if (it != artifactPositionMap.end())
@ -309,12 +309,14 @@ void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
CArtifact::EartClass CArtHandler::stringToClass(std::string className) CArtifact::EartClass CArtHandler::stringToClass(std::string className)
{ {
static const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
("TREASURE", CArtifact::ART_TREASURE) {
("MINOR", CArtifact::ART_MINOR) {"TREASURE", CArtifact::ART_TREASURE},
("MAJOR", CArtifact::ART_MAJOR) {"MINOR", CArtifact::ART_MINOR},
("RELIC", CArtifact::ART_RELIC) {"MAJOR", CArtifact::ART_MAJOR},
("SPECIAL", CArtifact::ART_SPECIAL); {"RELIC", CArtifact::ART_RELIC},
{"SPECIAL", CArtifact::ART_SPECIAL}
};
auto it = artifactClassMap.find (className); auto it = artifactClassMap.find (className);
if (it != artifactClassMap.end()) if (it != artifactClassMap.end())
@ -331,8 +333,8 @@ void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
void CArtHandler::loadType(CArtifact * art, const JsonNode & node) void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
{ {
#define ART_BEARER(x) ( #x, ArtBearer::x ) #define ART_BEARER(x) { #x, ArtBearer::x },
static const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST; static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
#undef ART_BEARER #undef ART_BEARER
for (const JsonNode & b : node["type"].Vector()) for (const JsonNode & b : node["type"].Vector())

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@ -15,21 +15,26 @@
BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings ) BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
{ {
using namespace boost::assign; using namespace boost::assign;
static const std::vector<BuildingID> campToERMU = list_of(BuildingID::TOWN_HALL)(BuildingID::CITY_HALL) static const std::vector<BuildingID> campToERMU =
(BuildingID::CAPITOL)(BuildingID::FORT)(BuildingID::CITADEL)(BuildingID::CASTLE)(BuildingID::TAVERN) {
(BuildingID::BLACKSMITH)(BuildingID::MARKETPLACE)(BuildingID::RESOURCE_SILO)(BuildingID::NONE) BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
(BuildingID::MAGES_GUILD_1)(BuildingID::MAGES_GUILD_2)(BuildingID::MAGES_GUILD_3)(BuildingID::MAGES_GUILD_4) BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
(BuildingID::MAGES_GUILD_5) BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
(BuildingID::SHIPYARD)(BuildingID::GRAIL) BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
(BuildingID::SPECIAL_1)(BuildingID::SPECIAL_2)(BuildingID::SPECIAL_3)(BuildingID::SPECIAL_4) BuildingID::MAGES_GUILD_5,
; //creature generators with banks - handled separately BuildingID::SHIPYARD, BuildingID::GRAIL,
BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
}; //creature generators with banks - handled separately
if (camp < campToERMU.size()) if (camp < campToERMU.size())
{ {
return campToERMU[camp]; return campToERMU[camp];
} }
static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2), static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)}; {
{2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0}
};
int curPos = campToERMU.size(); int curPos = campToERMU.size();
for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i) for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)

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@ -232,22 +232,23 @@ void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses)
}; };
static const std::map<std::string, JsonNode> abilityMap = static const std::map<std::string, JsonNode> abilityMap =
boost::assign::map_list_of {
("FLYING_ARMY", makeBonusNode("FLYING")) {"FLYING_ARMY", makeBonusNode("FLYING")},
("SHOOTING_ARMY", makeBonusNode("SHOOTER")) {"SHOOTING_ARMY", makeBonusNode("SHOOTER")},
("SIEGE_WEAPON", makeBonusNode("SIEGE_WEAPON")) {"SIEGE_WEAPON", makeBonusNode("SIEGE_WEAPON")},
("const_free_attack", makeBonusNode("BLOCKS_RETALIATION")) {"const_free_attack", makeBonusNode("BLOCKS_RETALIATION")},
("IS_UNDEAD", makeBonusNode("UNDEAD")) {"IS_UNDEAD", makeBonusNode("UNDEAD")},
("const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")) {"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
("const_jousting", makeBonusNode("JOUSTING")) {"const_jousting", makeBonusNode("JOUSTING")},
("KING_1", makeBonusNode("KING1")) {"KING_1", makeBonusNode("KING1")},
("KING_2", makeBonusNode("KING2")) {"KING_2", makeBonusNode("KING2")},
("KING_3", makeBonusNode("KING3")) {"KING_3", makeBonusNode("KING3")},
("const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")) {"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
("CATAPULT", makeBonusNode("CATAPULT")) {"CATAPULT", makeBonusNode("CATAPULT")},
("MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")) {"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
("IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")) {"IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")},
("HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")); {"HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")}
};
auto hasAbility = [&](const std::string name) -> bool auto hasAbility = [&](const std::string name) -> bool
{ {

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@ -100,23 +100,25 @@ bool PlayerColor::isValidPlayer() const
std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType) std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType)
{ {
static const std::map<Battle::ActionType, std::string> actionTypeToString = boost::assign::map_list_of static const std::map<Battle::ActionType, std::string> actionTypeToString =
(Battle::END_TACTIC_PHASE, "End tactic phase") {
(Battle::INVALID, "Invalid") {Battle::END_TACTIC_PHASE, "End tactic phase"},
(Battle::NO_ACTION, "No action") {Battle::INVALID, "Invalid"},
(Battle::HERO_SPELL, "Hero spell") {Battle::NO_ACTION, "No action"},
(Battle::WALK, "Walk") {Battle::HERO_SPELL, "Hero spell"},
(Battle::DEFEND, "Defend") {Battle::WALK, "Walk"},
(Battle::RETREAT, "Retreat") {Battle::DEFEND, "Defend"},
(Battle::SURRENDER, "Surrender") {Battle::RETREAT, "Retreat"},
(Battle::WALK_AND_ATTACK, "Walk and attack") {Battle::SURRENDER, "Surrender"},
(Battle::SHOOT, "Shoot") {Battle::WALK_AND_ATTACK, "Walk and attack"},
(Battle::WAIT, "Wait") {Battle::SHOOT, "Shoot"},
(Battle::CATAPULT, "Catapult") {Battle::WAIT, "Wait"},
(Battle::MONSTER_SPELL, "Monster spell") {Battle::CATAPULT, "Catapult"},
(Battle::BAD_MORALE, "Bad morale") {Battle::MONSTER_SPELL, "Monster spell"},
(Battle::STACK_HEAL, "Stack heal") {Battle::BAD_MORALE, "Bad morale"},
(Battle::DAEMON_SUMMONING, "Daemon summoning"); {Battle::STACK_HEAL, "Stack heal"},
{Battle::DAEMON_SUMMONING, "Daemon summoning"}
};
auto it = actionTypeToString.find(actionType); auto it = actionTypeToString.find(actionType);
if (it == actionTypeToString.end()) return os << "<Unknown type>"; if (it == actionTypeToString.end()) return os << "<Unknown type>";

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@ -26,21 +26,22 @@
#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren) #define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren)
#define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); for(CBonusSystemNode *pname : lparents) #define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); for(CBonusSystemNode *pname : lparents)
#define BONUS_NAME(x) ( #x, Bonus::x ) #define BONUS_NAME(x) { #x, Bonus::x },
const std::map<std::string, Bonus::BonusType> bonusNameMap = boost::assign::map_list_of BONUS_LIST; const std::map<std::string, Bonus::BonusType> bonusNameMap = { BONUS_LIST };
#undef BONUS_NAME #undef BONUS_NAME
#define BONUS_VALUE(x) ( #x, Bonus::x ) #define BONUS_VALUE(x) { #x, Bonus::x },
const std::map<std::string, Bonus::ValueType> bonusValueMap = boost::assign::map_list_of BONUS_VALUE_LIST; const std::map<std::string, Bonus::ValueType> bonusValueMap = { BONUS_VALUE_LIST };
#undef BONUS_VALUE #undef BONUS_VALUE
#define BONUS_SOURCE(x) ( #x, Bonus::x ) #define BONUS_SOURCE(x) { #x, Bonus::x },
const std::map<std::string, Bonus::BonusSource> bonusSourceMap = boost::assign::map_list_of BONUS_SOURCE_LIST; const std::map<std::string, Bonus::BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
#undef BONUS_SOURCE #undef BONUS_SOURCE
#define BONUS_ITEM(x) ( #x, Bonus::x ) #define BONUS_ITEM(x) { #x, Bonus::x },
const std::map<std::string, ui16> bonusDurationMap = boost::assign::map_list_of const std::map<std::string, ui16> bonusDurationMap =
{
BONUS_ITEM(PERMANENT) BONUS_ITEM(PERMANENT)
BONUS_ITEM(ONE_BATTLE) BONUS_ITEM(ONE_BATTLE)
BONUS_ITEM(ONE_DAY) BONUS_ITEM(ONE_DAY)
@ -50,26 +51,33 @@ const std::map<std::string, ui16> bonusDurationMap = boost::assign::map_list_of
BONUS_ITEM(UNITL_BEING_ATTACKED) BONUS_ITEM(UNITL_BEING_ATTACKED)
BONUS_ITEM(UNTIL_ATTACK) BONUS_ITEM(UNTIL_ATTACK)
BONUS_ITEM(STACK_GETS_TURN) BONUS_ITEM(STACK_GETS_TURN)
BONUS_ITEM(COMMANDER_KILLED); BONUS_ITEM(COMMANDER_KILLED)
};
const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect = boost::assign::map_list_of const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect =
{
BONUS_ITEM(NO_LIMIT) BONUS_ITEM(NO_LIMIT)
BONUS_ITEM(ONLY_DISTANCE_FIGHT) BONUS_ITEM(ONLY_DISTANCE_FIGHT)
BONUS_ITEM(ONLY_MELEE_FIGHT) BONUS_ITEM(ONLY_MELEE_FIGHT)
BONUS_ITEM(ONLY_ENEMY_ARMY); BONUS_ITEM(ONLY_ENEMY_ARMY)
};
const std::map<std::string, TLimiterPtr> bonusLimiterMap = boost::assign::map_list_of const std::map<std::string, TLimiterPtr> bonusLimiterMap =
("SHOOTER_ONLY", make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER)) {
("DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE)) {"SHOOTER_ONLY", make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER)},
("IS_UNDEAD", make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD)); {"DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE)},
{"IS_UNDEAD", make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD)}
};
const std::map<std::string, TPropagatorPtr> bonusPropagatorMap = boost::assign::map_list_of const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
("BATTLE_WIDE", make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)) {
("VISITED_TOWN_AND_VISITOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)) {"BATTLE_WIDE", make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
("PLAYER_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)) {"VISITED_TOWN_AND_VISITOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
("HERO", make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)) {"PLAYER_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
("TEAM_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)) //untested {"HERO", make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
("GLOBAL_EFFECT", make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)); //untested {"TEAM_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
{"GLOBAL_EFFECT", make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)}
}; //untested
#define BONUS_LOG_LINE(x) logBonus->traceStream() << x #define BONUS_LOG_LINE(x) logBonus->traceStream() << x

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@ -507,10 +507,14 @@ bool JsonParser::error(const std::string &message, bool warning)
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
static const std::unordered_map<std::string, JsonNode::JsonType> stringToType = static const std::unordered_map<std::string, JsonNode::JsonType> stringToType =
boost::assign::map_list_of {
("null", JsonNode::DATA_NULL) ("boolean", JsonNode::DATA_BOOL) {"null", JsonNode::DATA_NULL},
("number", JsonNode::DATA_FLOAT) ("string", JsonNode::DATA_STRING) {"boolean", JsonNode::DATA_BOOL},
("array", JsonNode::DATA_VECTOR) ("object", JsonNode::DATA_STRUCT); {"number", JsonNode::DATA_FLOAT},
{"string", JsonNode::DATA_STRING},
{"array", JsonNode::DATA_VECTOR},
{"object", JsonNode::DATA_STRUCT}
};
namespace namespace
{ {

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@ -86,42 +86,43 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
#endif #endif
static const std::map<std::string, EResType::Type> stringToRes = static const std::map<std::string, EResType::Type> stringToRes =
boost::assign::map_list_of {
(".TXT", EResType::TEXT) {".TXT", EResType::TEXT},
(".JSON", EResType::TEXT) {".JSON", EResType::TEXT},
(".DEF", EResType::ANIMATION) {".DEF", EResType::ANIMATION},
(".MSK", EResType::MASK) {".MSK", EResType::MASK},
(".MSG", EResType::MASK) {".MSG", EResType::MASK},
(".H3C", EResType::CAMPAIGN) {".H3C", EResType::CAMPAIGN},
(".H3M", EResType::MAP) {".H3M", EResType::MAP},
(".FNT", EResType::BMP_FONT) {".FNT", EResType::BMP_FONT},
(".TTF", EResType::TTF_FONT) {".TTF", EResType::TTF_FONT},
(".BMP", EResType::IMAGE) {".BMP", EResType::IMAGE},
(".JPG", EResType::IMAGE) {".JPG", EResType::IMAGE},
(".PCX", EResType::IMAGE) {".PCX", EResType::IMAGE},
(".PNG", EResType::IMAGE) {".PNG", EResType::IMAGE},
(".TGA", EResType::IMAGE) {".TGA", EResType::IMAGE},
(".WAV", EResType::SOUND) {".WAV", EResType::SOUND},
(".82M", EResType::SOUND) {".82M", EResType::SOUND},
(".SMK", EResType::VIDEO) {".SMK", EResType::VIDEO},
(".BIK", EResType::VIDEO) {".BIK", EResType::VIDEO},
(".MJPG", EResType::VIDEO) {".MJPG", EResType::VIDEO},
(".MPG", EResType::VIDEO) {".MPG", EResType::VIDEO},
(".AVI", EResType::VIDEO) {".AVI", EResType::VIDEO},
(".MP3", EResType::MUSIC) {".MP3", EResType::MUSIC},
(".OGG", EResType::MUSIC) {".OGG", EResType::MUSIC},
(".FLAC", EResType::MUSIC) {".FLAC", EResType::MUSIC},
(".ZIP", EResType::ARCHIVE_ZIP) {".ZIP", EResType::ARCHIVE_ZIP},
(".LOD", EResType::ARCHIVE_LOD) {".LOD", EResType::ARCHIVE_LOD},
(".PAC", EResType::ARCHIVE_LOD) {".PAC", EResType::ARCHIVE_LOD},
(".VID", EResType::ARCHIVE_VID) {".VID", EResType::ARCHIVE_VID},
(".SND", EResType::ARCHIVE_SND) {".SND", EResType::ARCHIVE_SND},
(".PAL", EResType::PALETTE) {".PAL", EResType::PALETTE},
(".VCGM1", EResType::CLIENT_SAVEGAME) {".VCGM1", EResType::CLIENT_SAVEGAME},
(".VSGM1", EResType::SERVER_SAVEGAME) {".VSGM1", EResType::SERVER_SAVEGAME},
(".ERM", EResType::ERM) {".ERM", EResType::ERM},
(".ERT", EResType::ERT) {".ERT", EResType::ERT},
(".ERS", EResType::ERS); {".ERS", EResType::ERS}
};
auto iter = stringToRes.find(extension); auto iter = stringToRes.find(extension);
if (iter == stringToRes.end()) if (iter == stringToRes.end())
@ -131,9 +132,10 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
std::string EResTypeHelper::getEResTypeAsString(EResType::Type type) std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
{ {
#define MAP_ENUM(value) (EResType::value, #value) #define MAP_ENUM(value) {EResType::value, #value},
static const std::map<EResType::Type, std::string> stringToRes = boost::assign::map_list_of static const std::map<EResType::Type, std::string> stringToRes =
{
MAP_ENUM(TEXT) MAP_ENUM(TEXT)
MAP_ENUM(ANIMATION) MAP_ENUM(ANIMATION)
MAP_ENUM(MASK) MAP_ENUM(MASK)
@ -156,7 +158,8 @@ std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
MAP_ENUM(ERM) MAP_ENUM(ERM)
MAP_ENUM(ERT) MAP_ENUM(ERT)
MAP_ENUM(ERS) MAP_ENUM(ERS)
MAP_ENUM(OTHER); MAP_ENUM(OTHER)
};
#undef MAP_ENUM #undef MAP_ENUM

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@ -87,12 +87,14 @@ void CBasicLogConfigurator::configure()
ELogLevel::ELogLevel CBasicLogConfigurator::getLogLevel(const std::string & level) ELogLevel::ELogLevel CBasicLogConfigurator::getLogLevel(const std::string & level)
{ {
static const std::map<std::string, ELogLevel::ELogLevel> levelMap = boost::assign::map_list_of static const std::map<std::string, ELogLevel::ELogLevel> levelMap =
("trace", ELogLevel::TRACE) {
("debug", ELogLevel::DEBUG) {"trace", ELogLevel::TRACE},
("info", ELogLevel::INFO) {"debug", ELogLevel::DEBUG},
("warn", ELogLevel::WARN) {"info", ELogLevel::INFO},
("error", ELogLevel::ERROR); {"warn", ELogLevel::WARN},
{"error", ELogLevel::ERROR},
};
const auto & levelPair = levelMap.find(level); const auto & levelPair = levelMap.find(level);
if(levelPair != levelMap.end()) if(levelPair != levelMap.end())
@ -103,15 +105,17 @@ ELogLevel::ELogLevel CBasicLogConfigurator::getLogLevel(const std::string & leve
EConsoleTextColor::EConsoleTextColor CBasicLogConfigurator::getConsoleColor(const std::string & colorName) EConsoleTextColor::EConsoleTextColor CBasicLogConfigurator::getConsoleColor(const std::string & colorName)
{ {
static const std::map<std::string, EConsoleTextColor::EConsoleTextColor> colorMap = boost::assign::map_list_of static const std::map<std::string, EConsoleTextColor::EConsoleTextColor> colorMap =
("default", EConsoleTextColor::DEFAULT) {
("green", EConsoleTextColor::GREEN) {"default", EConsoleTextColor::DEFAULT},
("red", EConsoleTextColor::RED) {"green", EConsoleTextColor::GREEN},
("magenta", EConsoleTextColor::MAGENTA) {"red", EConsoleTextColor::RED},
("yellow", EConsoleTextColor::YELLOW) {"magenta", EConsoleTextColor::MAGENTA},
("white", EConsoleTextColor::WHITE) {"yellow", EConsoleTextColor::YELLOW},
("gray", EConsoleTextColor::GRAY) {"white", EConsoleTextColor::WHITE},
("teal", EConsoleTextColor::TEAL); {"gray", EConsoleTextColor::GRAY},
{"teal", EConsoleTextColor::TEAL},
};
const auto & colorPair = colorMap.find(colorName); const auto & colorPair = colorMap.find(colorName);
if(colorPair != colorMap.end()) if(colorPair != colorMap.end())

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@ -402,9 +402,14 @@ CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const
{ {
static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups =
= boost::assign::map_list_of("normal", ETerrainGroup::NORMAL)("dirt", ETerrainGroup::DIRT) {
("sand", ETerrainGroup::SAND)("water", ETerrainGroup::WATER)("rock", ETerrainGroup::ROCK); {"normal", ETerrainGroup::NORMAL},
{"dirt", ETerrainGroup::DIRT},
{"sand", ETerrainGroup::SAND},
{"water", ETerrainGroup::WATER},
{"rock", ETerrainGroup::ROCK},
};
auto it = terGroups.find(terGroup); auto it = terGroups.find(terGroup);
if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup)); if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup));
return it->second; return it->second;

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@ -199,8 +199,13 @@ CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::stri
std::vector<std::string> parts; std::vector<std::string> parts;
boost::split(parts, text, boost::is_any_of("+")); boost::split(parts, text, boost::is_any_of("+"));
static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL) static const std::map<std::string, int> mapSizeMapping =
("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE); {
{"s", CMapHeader::MAP_SIZE_SMALL},
{"m", CMapHeader::MAP_SIZE_MIDDLE},
{"l", CMapHeader::MAP_SIZE_LARGE},
{"xl", CMapHeader::MAP_SIZE_XLARGE},
};
auto it = mapSizeMapping.find(parts[0]); auto it = mapSizeMapping.find(parts[0]);
if(it == mapSizeMapping.end()) if(it == mapSizeMapping.end())
{ {
@ -224,9 +229,13 @@ CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::stri
ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
{ {
static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START) {
("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION); {"playerStart", ETemplateZoneType::PLAYER_START},
{"cpuStart", ETemplateZoneType::CPU_START},
{"treasure", ETemplateZoneType::TREASURE},
{"junction", ETemplateZoneType::JUNCTION},
};
auto it = zoneTypeMapping.find(type); auto it = zoneTypeMapping.find(type);
if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown."); if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
return it->second; return it->second;

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@ -704,7 +704,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
visitObjectAfterVictory = false; visitObjectAfterVictory = false;
//handle victory/loss of engaged players //handle victory/loss of engaged players
std::set<PlayerColor> playerColors = boost::assign::list_of(finishingBattle->loser)(finishingBattle->victor); std::set<PlayerColor> playerColors = {finishingBattle->loser, finishingBattle->victor};
checkVictoryLossConditions(playerColors); checkVictoryLossConditions(playerColors);
if(result.result == BattleResult::SURRENDER || result.result == BattleResult::ESCAPE) //loser has escaped or surrendered if(result.result == BattleResult::SURRENDER || result.result == BattleResult::ESCAPE) //loser has escaped or surrendered
@ -1819,7 +1819,7 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
SetObjectProperty sop(obj->id, 1, owner.getNum()); SetObjectProperty sop(obj->id, 1, owner.getNum());
sendAndApply(&sop); sendAndApply(&sop);
std::set<PlayerColor> playerColors = boost::assign::list_of(owner)(oldOwner); std::set<PlayerColor> playerColors = {owner, oldOwner};
checkVictoryLossConditions(playerColors); checkVictoryLossConditions(playerColors);
if(owner < PlayerColor::PLAYER_LIMIT && dynamic_cast<const CGTownInstance *>(obj)) //town captured if(owner < PlayerColor::PLAYER_LIMIT && dynamic_cast<const CGTownInstance *>(obj)) //town captured