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Use all tiles covered by treasure pile to determine distance to other treasures.
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@@ -183,8 +183,15 @@ int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object
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for(const auto & t : obj.getArea().getTilesVector())
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for(const auto & t : obj.getArea().getTilesVector())
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{
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{
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if(map.getTileInfo(t).getNearestObjectDistance() < min_dist)
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auto localDist = map.getTileInfo(t).getNearestObjectDistance();
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if (localDist < min_dist)
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{
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return -1.f;
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return -1.f;
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}
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else
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{
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vstd::amin(dist, localDist); //Evaluate object tile which will be closest to another object
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}
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}
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}
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return dist;
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return dist;
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