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Add few more safety checks to network connection logic

This commit is contained in:
Ivan Savenko
2024-05-07 08:34:47 +00:00
parent ede92c1a9c
commit 66e2e13ba1
3 changed files with 8 additions and 3 deletions

View File

@@ -30,7 +30,7 @@ struct DLL_LINKAGE CPack
template <typename Handler> void serialize(Handler &h)
{
logNetwork->error("CPack serialized... this should not happen!");
assert(false && "CPack serialized");
throw std::runtime_error("CPack serialized... this should not happen!");
}
void applyGs(CGameState * gs)