mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Implement various todo's and review suggestions
This commit is contained in:
		| @@ -66,8 +66,7 @@ void CInGameConsole::show(Canvas & to) | ||||
| void CInGameConsole::tick(uint32_t msPassed) | ||||
| { | ||||
| 	// Check whether text input is active - we want to keep recent messages visible during this period | ||||
| 	// FIXME: better check? | ||||
| 	if(enteredText != "") | ||||
| 	if(isEnteringText()) | ||||
| 		return; | ||||
|  | ||||
| 	size_t sizeBefore = texts.size(); | ||||
| @@ -125,7 +124,7 @@ void CInGameConsole::addMessage(const std::string & timeFormatted, const std::st | ||||
|  | ||||
| bool CInGameConsole::captureThisKey(EShortcut key) | ||||
| { | ||||
| 	if (enteredText.empty()) | ||||
| 	if (!isEnteringText()) | ||||
| 		return false; | ||||
|  | ||||
| 	switch (key) | ||||
| @@ -148,7 +147,7 @@ void CInGameConsole::keyPressed (EShortcut key) | ||||
| 	if (LOCPLINT->cingconsole != this) | ||||
| 		return; | ||||
|  | ||||
| 	if(enteredText.empty() && key != EShortcut::GAME_ACTIVATE_CONSOLE) | ||||
| 	if(!isEnteringText() && key != EShortcut::GAME_ACTIVATE_CONSOLE) | ||||
| 		return; //because user is not entering any text | ||||
|  | ||||
| 	switch(key) | ||||
| @@ -230,7 +229,7 @@ void CInGameConsole::textInputed(const std::string & inputtedText) | ||||
| 	if (LOCPLINT->cingconsole != this) | ||||
| 		return; | ||||
|  | ||||
| 	if(enteredText.empty()) | ||||
| 	if(!isEnteringText()) | ||||
| 		return; | ||||
|  | ||||
| 	enteredText.resize(enteredText.size()-1); | ||||
| @@ -266,7 +265,7 @@ void CInGameConsole::startEnteringText() | ||||
| 	if (!isActive()) | ||||
| 		return; | ||||
|  | ||||
| 	if(enteredText != "") | ||||
| 	if(isEnteringText()) | ||||
| 		return; | ||||
| 		 | ||||
| 	assert(currentStatusBar.expired());//effectively, nullptr check | ||||
| @@ -325,3 +324,7 @@ void CInGameConsole::refreshEnteredText() | ||||
| 		statusbar->setEnteredText(enteredText); | ||||
| } | ||||
|  | ||||
| bool CInGameConsole::isEnteringText() const | ||||
| { | ||||
| 	return !enteredText.empty(); | ||||
| } | ||||
|   | ||||
| @@ -38,6 +38,9 @@ private: | ||||
| 	std::weak_ptr<IStatusBar> currentStatusBar; | ||||
| 	std::string enteredText; | ||||
|  | ||||
| 	/// Returns true if console is active and player is currently entering text | ||||
| 	bool isEnteringText() const; | ||||
|  | ||||
| 	void showRecentChatHistory(); | ||||
| 	void addMessageSilent(const std::string & timeFormatted, const std::string & senderName, const std::string & messageText); | ||||
| public: | ||||
|   | ||||
		Reference in New Issue
	
	Block a user