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Fix loading of preset artifacts and creatures on some custom maps
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parent
3f60c1b0b3
commit
6730ec64d5
@ -215,8 +215,12 @@ void CGCreature::pickRandomObject(CRandomGenerator & rand)
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subID = VLC->creh->pickRandomMonster(rand, 7);
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break;
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}
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ID = MapObjectID::MONSTER;
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setType(ID, subID);
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if (ID != MapObjectID::MONSTER)
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{
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ID = MapObjectID::MONSTER;
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setType(ID, subID);
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}
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}
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void CGCreature::initObj(CRandomGenerator & rand)
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@ -739,10 +739,13 @@ void CGArtifact::pickRandomObject(CRandomGenerator & rand)
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break;
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}
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if (ID != Obj::SPELL_SCROLL)
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if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
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{
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ID = MapObjectID::ARTIFACT;
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setType(ID, subID);
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}
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else if (ID != MapObjectID::SPELL_SCROLL)
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ID = MapObjectID::ARTIFACT;
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setType(ID, subID);
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}
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void CGArtifact::initObj(CRandomGenerator & rand)
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