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added basics for Bonus updater
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3795985de9
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@ -1543,3 +1543,20 @@ void LimiterList::add( TLimiterPtr limiter )
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{
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limiters.push_back(limiter);
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}
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void ScalingUpdater::update(BonusUpdateContext & context)
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{
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if(context.node.getNodeType() == CBonusSystemNode::HERO)
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{
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int level = static_cast<const CGHeroInstance &>(context.node).level;
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int steps = stepSize ? level / stepSize : level;
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//rounding follows format for HMM3 creature specialty bonus
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context.b->val = (valPer20 * steps + 19) / 20;
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}
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}
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std::shared_ptr<Bonus> Bonus::addUpdater(TUpdaterPtr Updater)
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{
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updater = Updater;
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return this->shared_from_this();
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}
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@ -17,11 +17,13 @@ class IBonusBearer;
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class CBonusSystemNode;
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class ILimiter;
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class IPropagator;
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class IUpdater;
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class BonusList;
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typedef std::shared_ptr<BonusList> TBonusListPtr;
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typedef std::shared_ptr<ILimiter> TLimiterPtr;
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typedef std::shared_ptr<IPropagator> TPropagatorPtr;
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typedef std::shared_ptr<IUpdater> TUpdaterPtr;
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typedef std::set<CBonusSystemNode*> TNodes;
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typedef std::set<const CBonusSystemNode*> TCNodes;
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typedef std::vector<CBonusSystemNode *> TNodesVector;
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@ -340,6 +342,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
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TLimiterPtr limiter;
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TPropagatorPtr propagator;
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TUpdaterPtr updater;
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std::string description;
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@ -422,6 +425,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
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std::shared_ptr<Bonus> addLimiter(TLimiterPtr Limiter); //returns this for convenient chain-calls
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std::shared_ptr<Bonus> addPropagator(TPropagatorPtr Propagator); //returns this for convenient chain-calls
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std::shared_ptr<Bonus> addUpdater(TUpdaterPtr Updater); //returns this for convenient chain-calls
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};
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DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
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@ -1006,3 +1010,36 @@ void BonusList::insert(const int position, InputIterator first, InputIterator la
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bonuses.insert(bonuses.begin() + position, first, last);
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changed();
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}
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// bonus decorators for updating bonuses based on events (e.g. hero gaining level)
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struct BonusUpdateContext
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{
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std::shared_ptr<Bonus> b;
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const CBonusSystemNode & node;
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};
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class DLL_LINKAGE IUpdater
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{
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public:
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virtual void update(BonusUpdateContext & context) const = 0;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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}
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};
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struct DLL_LINKAGE ScalingUpdater : public IUpdater
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{
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int valPer20 = 0;
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int stepSize = 1;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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IUpdater::serialize(h, version);
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h & valPer20;
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h & stepSize;
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}
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void update(BonusUpdateContext & context);
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};
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