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* creature info window contains info about modified speed

* removed unwanted behavior - VCMI allows now for attacking when move action fails (command walk & attack) [to be tested as I'm not sure if I've done enough]
* battle result window properly displayed
This commit is contained in:
mateuszb
2009-01-30 14:36:26 +00:00
parent fb0aad5edf
commit 673ffddf4a
3 changed files with 25 additions and 3 deletions

View File

@@ -566,13 +566,14 @@ void CBattleInterface::show(SDL_Surface * to)
}
}
SDL_SetClipRect(to, &buf); //restoring previous clip_rect
//showing window with result of battle
if(resWindow)
{
resWindow->show(to);
}
SDL_SetClipRect(to, &buf); //restoring previous clip_rect
//printing border around interface
if(screen->w != 800 || screen->h !=600)
@@ -2310,6 +2311,7 @@ void CBattleHex::clickRight(boost::logic::tribool down)
pom->defenseBonus = h->getPrimSkillLevel(1);
pom->luck = h->getCurrentLuck();
pom->morale = h->getCurrentMorale();
pom->speedBonus = myst.speed() - myst.creature->speed;
}
pom->shotsLeft = myst.shots;