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* creature info window contains info about modified speed

* removed unwanted behavior - VCMI allows now for attacking when move action fails (command walk & attack) [to be tested as I'm not sure if I've done enough]
* battle result window properly displayed
This commit is contained in:
mateuszb
2009-01-30 14:36:26 +00:00
parent fb0aad5edf
commit 673ffddf4a
3 changed files with 25 additions and 3 deletions

View File

@ -3328,6 +3328,18 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
//speed
printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
SDL_itoa(c->speed,pom,10);
if(State && State->speedBonus)
{
int hlp;
if(c->speed > 0)
hlp = log10f(c->speed)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
hlp += 2+(int)log10f(c->speed + State->speedBonus);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,175,GEOR13,zwykly,bitmap);