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First implementation that works
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@ -64,6 +64,10 @@ void ObstaclePlacer::process()
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areaPossible->subtract(blockedArea);
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prohibitedArea = zone.freePaths() + areaUsed + manager->getVisitableArea();
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if (auto * rp = zone.getModificator<RoadPlacer>())
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{
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prohibitedArea.unite(rp->getRoads());
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}
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//Progressively block tiles, but make sure they don't seal any gap between blocks
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rmg::Area toBlock;
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@ -116,7 +120,7 @@ void ObstaclePlacer::init()
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DEPENDENCY(RoadPlacer);
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if (zone.isUnderground())
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{
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DEPENDENCY(RockFiller);
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DEPENDENCY_ALL(RockFiller);
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}
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else
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{
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@ -34,6 +34,12 @@ void RoadPlacer::process()
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connectRoads();
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}
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void RoadPlacer::postProcess()
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{
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//Draw dirt roads if there are only mines
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drawRoads(noRoadNodes);
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}
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void RoadPlacer::init()
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{
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}
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@ -140,8 +146,9 @@ void RoadPlacer::drawRoads(bool secondary)
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return !terrain->isPassable() || !terrain->isLand();
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});
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zone.areaPossible()->subtract(roads);
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zone.freePaths()->unite(roads);
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// FIXME: This area should still be available after road is created
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//zone.areaPossible()->subtract(roads);
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//zone.freePaths()->unite(roads);
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}
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if(!generator.getMapGenOptions().isRoadEnabled())
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@ -175,12 +182,11 @@ void RoadPlacer::drawRoads(bool secondary)
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void RoadPlacer::addRoadNode(const int3& node)
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{
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RecursiveLock lock(externalAccessMutex);
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roadNodes.insert(node);
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roadNodes.push_back(node);
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}
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void RoadPlacer::connectRoads()
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{
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bool noRoadNodes = false;
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//Assumes objects are already placed
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if(roadNodes.size() < 2)
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{
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@ -220,13 +226,16 @@ void RoadPlacer::connectRoads()
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}
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}
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//Draw dirt roads if there are only mines
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drawRoads(noRoadNodes);
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if (!zone.isUnderground())
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{
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// Otherwise roads will be drawn only after rock is placed
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postProcess();
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}
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}
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char RoadPlacer::dump(const int3 & t)
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{
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if(roadNodes.count(t))
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if(vstd::contains(roadNodes, t))
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return '@';
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if(roads.contains(t))
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return '+';
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@ -19,6 +19,7 @@ public:
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MODIFICATOR(RoadPlacer);
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void process() override;
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void postProcess();
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void init() override;
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char dump(const int3 &) override;
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@ -36,11 +37,13 @@ protected:
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void drawRoads(bool secondary = false); //actually updates tiles
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protected:
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rmg::Tileset roadNodes; //tiles to be connected with roads
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std::vector<int3> roadNodes; //tiles to be connected with roads
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rmg::Area roads; //all tiles with roads
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rmg::Area areaRoads;
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rmg::Area isolated;
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rmg::Area visitableTiles; // Tiles occupied by removable or passable objects
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bool noRoadNodes = false;
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};
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VCMI_LIB_NAMESPACE_END
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@ -14,6 +14,7 @@
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#include "TreasurePlacer.h"
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#include "ObjectManager.h"
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#include "RiverPlacer.h"
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#include "RoadPlacer.h"
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#include "../RmgMap.h"
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#include "../CMapGenerator.h"
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#include "../Functions.h"
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@ -35,7 +36,7 @@ void RockFiller::process()
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void RockFiller::processMap()
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{
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//Merge all areas
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for(auto & z : map.getZones())
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for(auto & z : map.getZonesOnLevel(1))
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{
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auto zone = z.second;
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if(auto * m = zone->getModificator<RockPlacer>())
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@ -45,7 +46,7 @@ void RockFiller::processMap()
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}
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}
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for(auto & z : map.getZones())
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for(auto & z : map.getZonesOnLevel(1))
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{
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auto zone = z.second;
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if(auto * m = zone->getModificator<RockPlacer>())
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@ -56,6 +57,12 @@ void RockFiller::processMap()
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m->postProcess();
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}
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// Draw roads after rock is placed
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if(auto * rp = zone->getModificator<RoadPlacer>())
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{
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rp->postProcess();
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}
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}
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}
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@ -30,14 +30,21 @@ void RockPlacer::process()
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{
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blockRock();
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}
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void RockPlacer::blockRock()
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{
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rockTerrain = VLC->terrainTypeHandler->getById(zone.getTerrainType())->rockTerrain;
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assert(!VLC->terrainTypeHandler->getById(rockTerrain)->isPassable());
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accessibleArea = zone.freePaths() + zone.areaUsed();
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if(auto * rp = zone.getModificator<RoadPlacer>())
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{
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accessibleArea.unite(rp->getRoads());
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}
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if(auto * m = zone.getModificator<ObjectManager>())
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{
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accessibleArea.unite(m->getVisitableArea());
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}
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//negative approach - create rock tiles first, then make sure all accessible tiles have no rock
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rockArea = zone.area()->getSubarea([this](const int3 & t)
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@ -55,6 +62,12 @@ void RockPlacer::postProcess()
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{
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return !map.getTile(t).terType->isPassable();
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});
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// Do not place rock on roads
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if(auto * rp = zone.getModificator<RoadPlacer>())
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{
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rockArea.subtract(rp->getRoads());
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}
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zone.areaUsed()->unite(rockArea);
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zone.areaPossible()->subtract(rockArea);
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@ -70,15 +83,13 @@ void RockPlacer::postProcess()
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void RockPlacer::init()
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{
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for (const auto& zone : map.getZones())
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DEPENDENCY(RoadPlacer);
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for (const auto& zone : map.getZonesOnLevel(1))
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{
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if (zone.second->isUnderground())
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auto * tp = zone.second->getModificator<TreasurePlacer>();
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if (tp)
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{
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auto * tp = zone.second->getModificator<TreasurePlacer>();
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if (tp)
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{
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dependency(tp);
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}
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dependency(tp);
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}
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}
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}
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@ -937,7 +937,7 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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if (guarded)
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{
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// TODO: Guard cannot be adjacent to road, but blocked side of an object could be
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// Guard cannot be adjacent to road, but blocked side of an object could be
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searchArea.subtract(roads);
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path = manager.placeAndConnectObject(searchArea, rmgObject, [this, &rmgObject, &minDistance, &manager, &nextToRoad](const int3& tile)
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@ -967,6 +967,12 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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}
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else
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{
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// Do not place non-removable objects on roads
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if (!rmgObject.getRemovableArea().contains(rmgObject.getArea()))
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{
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searchArea.subtract(roads);
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}
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path = manager.placeAndConnectObject(searchArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
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}
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}
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