mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Remove more redundant virtual
specifiers
`grep -nr "virtual " | grep -v googletest | grep " override" | grep -v overriden > ../redundant_virtual.txt` ```python import os with open("../redundant_virtual.txt") as f: for line in f: print() line: str = line.strip() print(line) tmp = line.split(":",2) file = tmp[0].strip() code = tmp[-1].strip() print(file) print(code) new_code = code.replace("virtual ", "", 1) # https://superuser.com/a/802490/578501 command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}" os.system(command) ```
This commit is contained in:
parent
7cf5e317a4
commit
678cacbd25
@ -25,8 +25,8 @@ namespace Goals
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{
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{
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}
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}
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virtual Goals::TGoalVec decompose() const override;
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Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const BuildingBehavior & other) const override
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bool operator==(const BuildingBehavior & other) const override
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{
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{
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return true;
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return true;
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@ -24,8 +24,8 @@ namespace Goals
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{
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{
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}
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}
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virtual Goals::TGoalVec decompose() const override;
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Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const BuyArmyBehavior & other) const override
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bool operator==(const BuyArmyBehavior & other) const override
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{
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{
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return true;
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return true;
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@ -48,8 +48,8 @@ namespace Goals
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specificObjects = true;
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specificObjects = true;
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}
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}
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virtual Goals::TGoalVec decompose() const override;
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Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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CaptureObjectsBehavior & ofType(int type)
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CaptureObjectsBehavior & ofType(int type)
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{
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{
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@ -29,7 +29,7 @@ namespace Goals
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}
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}
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TGoalVec decompose() const override;
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TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const ClusterBehavior & other) const override
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bool operator==(const ClusterBehavior & other) const override
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{
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{
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@ -29,8 +29,8 @@ namespace Goals
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{
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{
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}
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}
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virtual Goals::TGoalVec decompose() const override;
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Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const DefenceBehavior & other) const override
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bool operator==(const DefenceBehavior & other) const override
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{
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{
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@ -26,7 +26,7 @@ namespace Goals
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}
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}
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TGoalVec decompose() const override;
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TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const GatherArmyBehavior & other) const override
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bool operator==(const GatherArmyBehavior & other) const override
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{
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{
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@ -26,7 +26,7 @@ namespace Goals
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}
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}
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TGoalVec decompose() const override;
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TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const RecruitHeroBehavior & other) const override
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bool operator==(const RecruitHeroBehavior & other) const override
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{
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{
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@ -26,7 +26,7 @@ namespace Goals
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}
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}
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TGoalVec decompose() const override;
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TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const StartupBehavior & other) const override
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bool operator==(const StartupBehavior & other) const override
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{
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{
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@ -26,7 +26,7 @@ namespace Goals
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}
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}
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TGoalVec decompose() const override;
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TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool operator==(const StayAtTownBehavior & other) const override
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bool operator==(const StayAtTownBehavior & other) const override
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{
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{
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@ -702,7 +702,7 @@ int32_t RewardEvaluator::getGoldReward(const CGObjectInstance * target, const CG
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class HeroExchangeEvaluator : public IEvaluationContextBuilder
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class HeroExchangeEvaluator : public IEvaluationContextBuilder
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{
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{
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public:
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public:
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::HERO_EXCHANGE)
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if(task->goalType != Goals::HERO_EXCHANGE)
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return;
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return;
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@ -719,7 +719,7 @@ public:
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class ArmyUpgradeEvaluator : public IEvaluationContextBuilder
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class ArmyUpgradeEvaluator : public IEvaluationContextBuilder
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{
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{
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public:
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public:
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::ARMY_UPGRADE)
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if(task->goalType != Goals::ARMY_UPGRADE)
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return;
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return;
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@ -736,7 +736,7 @@ public:
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class StayAtTownManaRecoveryEvaluator : public IEvaluationContextBuilder
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class StayAtTownManaRecoveryEvaluator : public IEvaluationContextBuilder
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{
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{
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public:
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public:
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::STAY_AT_TOWN)
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if(task->goalType != Goals::STAY_AT_TOWN)
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return;
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return;
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@ -771,7 +771,7 @@ void addTileDanger(EvaluationContext & evaluationContext, const int3 & tile, uin
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class DefendTownEvaluator : public IEvaluationContextBuilder
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class DefendTownEvaluator : public IEvaluationContextBuilder
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{
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{
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public:
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public:
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::DEFEND_TOWN)
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if(task->goalType != Goals::DEFEND_TOWN)
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return;
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return;
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@ -821,7 +821,7 @@ private:
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public:
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public:
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ExecuteHeroChainEvaluationContextBuilder(const Nullkiller * ai) : ai(ai) {}
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ExecuteHeroChainEvaluationContextBuilder(const Nullkiller * ai) : ai(ai) {}
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::EXECUTE_HERO_CHAIN)
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if(task->goalType != Goals::EXECUTE_HERO_CHAIN)
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return;
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return;
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@ -879,7 +879,7 @@ class ClusterEvaluationContextBuilder : public IEvaluationContextBuilder
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public:
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public:
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ClusterEvaluationContextBuilder(const Nullkiller * ai) {}
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ClusterEvaluationContextBuilder(const Nullkiller * ai) {}
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::UNLOCK_CLUSTER)
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if(task->goalType != Goals::UNLOCK_CLUSTER)
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return;
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return;
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@ -926,7 +926,7 @@ public:
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class ExchangeSwapTownHeroesContextBuilder : public IEvaluationContextBuilder
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class ExchangeSwapTownHeroesContextBuilder : public IEvaluationContextBuilder
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{
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{
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public:
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public:
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::EXCHANGE_SWAP_TOWN_HEROES)
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if(task->goalType != Goals::EXCHANGE_SWAP_TOWN_HEROES)
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return;
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return;
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@ -954,7 +954,7 @@ private:
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public:
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public:
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DismissHeroContextBuilder(const Nullkiller * ai) : ai(ai) {}
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DismissHeroContextBuilder(const Nullkiller * ai) : ai(ai) {}
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::DISMISS_HERO)
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if(task->goalType != Goals::DISMISS_HERO)
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return;
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return;
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@ -974,7 +974,7 @@ public:
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class BuildThisEvaluationContextBuilder : public IEvaluationContextBuilder
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class BuildThisEvaluationContextBuilder : public IEvaluationContextBuilder
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{
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{
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public:
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public:
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virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal task) const override
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{
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{
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if(task->goalType != Goals::BUILD_STRUCTURE)
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if(task->goalType != Goals::BUILD_STRUCTURE)
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return;
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return;
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@ -40,7 +40,7 @@ namespace Goals
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BuildThis(BuildingID Bid, const CGTownInstance * tid);
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BuildThis(BuildingID Bid, const CGTownInstance * tid);
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bool operator==(const BuildThis & other) const override;
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bool operator==(const BuildThis & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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void accept(AIGateway * ai) override;
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};
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};
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}
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}
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@ -38,7 +38,7 @@ namespace Goals
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bool operator==(const BuyArmy & other) const override;
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bool operator==(const BuyArmy & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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void accept(AIGateway * ai) override;
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};
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};
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@ -92,7 +92,7 @@ namespace Goals
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bool isElementar() const override { return true; }
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bool isElementar() const override { return true; }
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virtual HeroPtr getHero() const override { return AbstractGoal::hero; }
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HeroPtr getHero() const override { return AbstractGoal::hero; }
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int getHeroExchangeCount() const override { return 0; }
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int getHeroExchangeCount() const override { return 0; }
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};
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};
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@ -35,8 +35,8 @@ namespace Goals
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}
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}
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bool operator==(const CaptureObject & other) const override;
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bool operator==(const CaptureObject & other) const override;
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virtual Goals::TGoalVec decompose() const override;
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Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool hasHash() const override { return true; }
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bool hasHash() const override { return true; }
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uint64_t getHash() const override;
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uint64_t getHash() const override;
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};
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};
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@ -29,8 +29,8 @@ namespace Goals
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{
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{
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}
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}
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virtual Goals::TGoalVec decompose() const override;
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Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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bool hasHash() const override { return true; }
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bool hasHash() const override { return true; }
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uint64_t getHash() const override;
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uint64_t getHash() const override;
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@ -27,7 +27,7 @@ namespace Goals
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}
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}
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bool operator==(const Composition & other) const override;
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bool operator==(const Composition & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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void accept(AIGateway * ai) override;
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Composition & addNext(const AbstractGoal & goal);
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Composition & addNext(const AbstractGoal & goal);
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Composition & addNext(TSubgoal goal);
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Composition & addNext(TSubgoal goal);
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@ -37,7 +37,7 @@ namespace Goals
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return true;
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return true;
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}
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}
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virtual std::string toString() const override
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std::string toString() const override
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{
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{
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return "Invalid";
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return "Invalid";
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}
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}
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@ -43,7 +43,7 @@ namespace Goals
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return true;
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return true;
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}
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}
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virtual std::string toString() const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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void accept(AIGateway * ai) override;
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};
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};
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}
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}
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@ -27,7 +27,7 @@ namespace Goals
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StayAtTown(const CGTownInstance * town, AIPath & path);
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StayAtTown(const CGTownInstance * town, AIPath & path);
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bool operator==(const StayAtTown & other) const override;
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bool operator==(const StayAtTown & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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void accept(AIGateway * ai) override;
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float getMovementWasted() const { return movementWasted; }
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float getMovementWasted() const { return movementWasted; }
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};
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};
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@ -30,7 +30,7 @@ namespace Goals
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ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade);
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ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade);
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bool operator==(const ArmyUpgrade & other) const override;
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bool operator==(const ArmyUpgrade & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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uint64_t getUpgradeValue() const { return upgradeValue; }
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uint64_t getUpgradeValue() const { return upgradeValue; }
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uint64_t getInitialArmyValue() const { return initialValue; }
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uint64_t getInitialArmyValue() const { return initialValue; }
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@ -31,7 +31,7 @@ namespace Goals
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DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
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DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
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bool operator==(const DefendTown & other) const override;
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bool operator==(const DefendTown & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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const HitMapInfo & getTreat() const { return treat; }
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const HitMapInfo & getTreat() const { return treat; }
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@ -29,7 +29,7 @@ namespace Goals
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}
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}
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bool operator==(const HeroExchange & other) const override;
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bool operator==(const HeroExchange & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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uint64_t getReinforcementArmyStrength() const;
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uint64_t getReinforcementArmyStrength() const;
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};
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};
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@ -37,7 +37,7 @@ namespace Goals
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}
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}
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bool operator==(const UnlockCluster & other) const override;
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bool operator==(const UnlockCluster & other) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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std::shared_ptr<ObjectCluster> getCluster() const { return cluster; }
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std::shared_ptr<ObjectCluster> getCluster() const { return cluster; }
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const AIPath & getPathToCenter() { return pathToCenter; }
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const AIPath & getPathToCenter() { return pathToCenter; }
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};
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};
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@ -188,7 +188,7 @@ public:
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bool selectFirstActor();
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bool selectFirstActor();
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bool selectNextActor();
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bool selectNextActor();
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virtual std::vector<CGPathNode *> getInitialNodes() override;
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std::vector<CGPathNode *> getInitialNodes() override;
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virtual std::vector<CGPathNode *> calculateNeighbours(
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virtual std::vector<CGPathNode *> calculateNeighbours(
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const PathNodeInfo & source,
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const PathNodeInfo & source,
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@ -40,7 +40,7 @@ namespace AIPathfinding
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bool canAct(const AIPathNode * source) const override;
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bool canAct(const AIPathNode * source) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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};
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};
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class WaterWalkingAction : public AdventureCastAction
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class WaterWalkingAction : public AdventureCastAction
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@ -30,7 +30,7 @@ namespace AIPathfinding
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void execute(const CGHeroInstance * hero) const override;
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void execute(const CGHeroInstance * hero) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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};
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};
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}
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}
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@ -38,7 +38,7 @@ namespace AIPathfinding
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const ChainActor * getActor(const ChainActor * sourceActor) const override;
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const ChainActor * getActor(const ChainActor * sourceActor) const override;
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virtual std::string toString() const override;
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std::string toString() const override;
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private:
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private:
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int32_t getManaCost(const CGHeroInstance * hero) const;
|
int32_t getManaCost(const CGHeroInstance * hero) const;
|
||||||
@ -60,11 +60,11 @@ namespace AIPathfinding
|
|||||||
|
|
||||||
void execute(const CGHeroInstance * hero) const override;
|
void execute(const CGHeroInstance * hero) const override;
|
||||||
|
|
||||||
virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
|
Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
|
||||||
|
|
||||||
const ChainActor * getActor(const ChainActor * sourceActor) const override;
|
const ChainActor * getActor(const ChainActor * sourceActor) const override;
|
||||||
|
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
|
|
||||||
const CGObjectInstance * targetObject() const override;
|
const CGObjectInstance * targetObject() const override;
|
||||||
};
|
};
|
||||||
|
@ -30,11 +30,11 @@ namespace AIPathfinding
|
|||||||
|
|
||||||
bool canAct(const AIPathNode * node) const override;
|
bool canAct(const AIPathNode * node) const override;
|
||||||
|
|
||||||
virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
|
Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
|
||||||
|
|
||||||
void execute(const CGHeroInstance * hero) const override;
|
void execute(const CGHeroInstance * hero) const override;
|
||||||
|
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -31,7 +31,7 @@ namespace AIPathfinding
|
|||||||
|
|
||||||
void execute(const CGHeroInstance * hero) const override;
|
void execute(const CGHeroInstance * hero) const override;
|
||||||
|
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -136,7 +136,7 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
ObjectActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn);
|
ObjectActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn);
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
const CGObjectInstance * getActorObject() const override;
|
const CGObjectInstance * getActorObject() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -154,7 +154,7 @@ private:
|
|||||||
public:
|
public:
|
||||||
DwellingActor(const CGDwelling * dwelling, uint64_t chainMask, bool waitForGrowth, int dayOfWeek);
|
DwellingActor(const CGDwelling * dwelling, uint64_t chainMask, bool waitForGrowth, int dayOfWeek);
|
||||||
~DwellingActor();
|
~DwellingActor();
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
int getInitialTurn(bool waitForGrowth, int dayOfWeek);
|
int getInitialTurn(bool waitForGrowth, int dayOfWeek);
|
||||||
@ -168,7 +168,7 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
TownGarrisonActor(const CGTownInstance * town, uint64_t chainMask);
|
TownGarrisonActor(const CGTownInstance * town, uint64_t chainMask);
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -87,7 +87,7 @@ public:
|
|||||||
|
|
||||||
void initialize(const PathfinderOptions & options, const CGameState * gs) override;
|
void initialize(const PathfinderOptions & options, const CGameState * gs) override;
|
||||||
|
|
||||||
virtual std::vector<CGPathNode *> getInitialNodes() override;
|
std::vector<CGPathNode *> getInitialNodes() override;
|
||||||
|
|
||||||
virtual std::vector<CGPathNode *> calculateNeighbours(
|
virtual std::vector<CGPathNode *> calculateNeighbours(
|
||||||
const PathNodeInfo & source,
|
const PathNodeInfo & source,
|
||||||
|
@ -25,6 +25,6 @@ namespace AIPathfinding
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
||||||
};
|
};
|
||||||
}
|
}
|
@ -40,7 +40,7 @@ namespace AIPathfinding
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
||||||
|
|
||||||
virtual void applyOnDestination(
|
virtual void applyOnDestination(
|
||||||
const CGHeroInstance * hero,
|
const CGHeroInstance * hero,
|
||||||
@ -66,6 +66,6 @@ namespace AIPathfinding
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,6 @@ namespace AIPathfinding
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -70,8 +70,8 @@ public:
|
|||||||
const std::string & identifier,
|
const std::string & identifier,
|
||||||
size_t index) override;
|
size_t index) override;
|
||||||
|
|
||||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
const std::vector<std::string> & getTypeNames() const override;
|
||||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
std::vector<JsonNode> loadLegacyData() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -127,7 +127,7 @@ public:
|
|||||||
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
|
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
|
||||||
void removeArtifact(ArtifactPosition pos) override;
|
void removeArtifact(ArtifactPosition pos) override;
|
||||||
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
|
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
|
||||||
virtual std::string nodeName() const override; //from CBonusSystemnode
|
std::string nodeName() const override; //from CBonusSystemnode
|
||||||
void deserializationFix();
|
void deserializationFix();
|
||||||
PlayerColor getOwner() const override;
|
PlayerColor getOwner() const override;
|
||||||
};
|
};
|
||||||
|
@ -185,7 +185,7 @@ public:
|
|||||||
//objects
|
//objects
|
||||||
const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
|
const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
|
||||||
virtual std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
|
virtual std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
|
||||||
virtual std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true) const override;
|
std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true) const override;
|
||||||
virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
|
virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
|
||||||
virtual const CGObjectInstance * getTopObj (int3 pos) const;
|
virtual const CGObjectInstance * getTopObj (int3 pos) const;
|
||||||
virtual PlayerColor getOwner(ObjectInstanceID heroID) const;
|
virtual PlayerColor getOwner(ObjectInstanceID heroID) const;
|
||||||
|
@ -150,17 +150,17 @@ public:
|
|||||||
void battleNewRound(const BattleID & battleID) override;
|
void battleNewRound(const BattleID & battleID) override;
|
||||||
void battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca) override;
|
void battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca) override;
|
||||||
void battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side, bool replayAllowed) override;
|
void battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side, bool replayAllowed) override;
|
||||||
virtual void battleStacksAttacked(const BattleID & battleID, const std::vector<BattleStackAttacked> & bsa, bool ranged) override;
|
void battleStacksAttacked(const BattleID & battleID, const std::vector<BattleStackAttacked> & bsa, bool ranged) override;
|
||||||
void actionStarted(const BattleID & battleID, const BattleAction &action) override;
|
void actionStarted(const BattleID & battleID, const BattleAction &action) override;
|
||||||
void battleNewRoundFirst(const BattleID & battleID) override;
|
void battleNewRoundFirst(const BattleID & battleID) override;
|
||||||
void actionFinished(const BattleID & battleID, const BattleAction &action) override;
|
void actionFinished(const BattleID & battleID, const BattleAction &action) override;
|
||||||
void battleStacksEffectsSet(const BattleID & battleID, const SetStackEffect & sse) override;
|
void battleStacksEffectsSet(const BattleID & battleID, const SetStackEffect & sse) override;
|
||||||
virtual void battleObstaclesChanged(const BattleID & battleID, const std::vector<ObstacleChanges> & obstacles) override;
|
void battleObstaclesChanged(const BattleID & battleID, const std::vector<ObstacleChanges> & obstacles) override;
|
||||||
virtual void battleStackMoved(const BattleID & battleID, const CStack * stack, std::vector<BattleHex> dest, int distance, bool teleport) override;
|
void battleStackMoved(const BattleID & battleID, const CStack * stack, std::vector<BattleHex> dest, int distance, bool teleport) override;
|
||||||
void battleAttack(const BattleID & battleID, const BattleAttack *ba) override;
|
void battleAttack(const BattleID & battleID, const BattleAttack *ba) override;
|
||||||
void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
|
void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
|
||||||
void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
|
void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
|
||||||
virtual void battleUnitsChanged(const BattleID & battleID, const std::vector<UnitChanges> & units) override;
|
void battleUnitsChanged(const BattleID & battleID, const std::vector<UnitChanges> & units) override;
|
||||||
|
|
||||||
void saveGame(BinarySerializer & h) override;
|
void saveGame(BinarySerializer & h) override;
|
||||||
void loadGame(BinaryDeserializer & h) override;
|
void loadGame(BinaryDeserializer & h) override;
|
||||||
|
@ -69,8 +69,8 @@ public:
|
|||||||
|
|
||||||
RiverTypeHandler();
|
RiverTypeHandler();
|
||||||
|
|
||||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
const std::vector<std::string> & getTypeNames() const override;
|
||||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
std::vector<JsonNode> loadLegacyData() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -59,8 +59,8 @@ public:
|
|||||||
|
|
||||||
RoadTypeHandler();
|
RoadTypeHandler();
|
||||||
|
|
||||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
const std::vector<std::string> & getTypeNames() const override;
|
||||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
std::vector<JsonNode> loadLegacyData() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -107,8 +107,8 @@ public:
|
|||||||
const std::string & identifier,
|
const std::string & identifier,
|
||||||
size_t index) override;
|
size_t index) override;
|
||||||
|
|
||||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
const std::vector<std::string> & getTypeNames() const override;
|
||||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
std::vector<JsonNode> loadLegacyData() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -48,7 +48,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
JsonNode toJsonNode() const override;
|
JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -61,7 +61,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
JsonNode toJsonNode() const override;
|
JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -74,7 +74,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
JsonNode toJsonNode() const override;
|
JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -97,7 +97,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
JsonNode toJsonNode() const override;
|
JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -110,7 +110,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) const override;
|
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) const override;
|
||||||
virtual std::string toString() const override;
|
std::string toString() const override;
|
||||||
JsonNode toJsonNode() const override;
|
JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -34,7 +34,7 @@ public:
|
|||||||
void initialize(const PathfinderOptions & options, const CGameState * gs) override;
|
void initialize(const PathfinderOptions & options, const CGameState * gs) override;
|
||||||
virtual ~NodeStorage() = default;
|
virtual ~NodeStorage() = default;
|
||||||
|
|
||||||
virtual std::vector<CGPathNode *> getInitialNodes() override;
|
std::vector<CGPathNode *> getInitialNodes() override;
|
||||||
|
|
||||||
virtual std::vector<CGPathNode *> calculateNeighbours(
|
virtual std::vector<CGPathNode *> calculateNeighbours(
|
||||||
const PathNodeInfo & source,
|
const PathNodeInfo & source,
|
||||||
|
@ -27,8 +27,8 @@ public:
|
|||||||
std::vector<JsonNode> loadLegacyData() override;
|
std::vector<JsonNode> loadLegacyData() override;
|
||||||
|
|
||||||
/// loads single object into game. Scope is namespace of this object, same as name of source mod
|
/// loads single object into game. Scope is namespace of this object, same as name of source mod
|
||||||
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||||
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||||
|
|
||||||
void afterLoadFinalization() override;
|
void afterLoadFinalization() override;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user