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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

block ui for guest

This commit is contained in:
Laserlicht
2025-10-25 19:32:56 +02:00
parent fcdc100761
commit 678d8275b7

View File

@@ -32,6 +32,7 @@
#include "../../lib/GameLibrary.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/networkPacks/PacksForLobby.h"
#include "../../lib/StartInfo.h"
#include "../../lib/VCMIDirs.h"
#include "../../lib/CRandomGenerator.h"
@@ -57,6 +58,7 @@
void BattleOnlyMode::openBattleWindow()
{
GAME->server().sendGuiAction(LobbyGuiAction::BATTLE_MODE);
ENGINE->windows().createAndPushWindow<BattleOnlyModeWindow>();
}
@@ -66,6 +68,9 @@ BattleOnlyModeStartInfo::BattleOnlyModeStartInfo()
{
for(auto & element : selectedArmy)
element = std::make_shared<CCreatureSet>();
for(auto & element : primSkillLevel)
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
element[i] = 0;
}
BattleOnlyModeWindow::BattleOnlyModeWindow()
@@ -85,7 +90,10 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
backgroundTexture->setPlayerColor(PlayerColor(1));
buttonOk = std::make_shared<CButton>(Point(191, 203), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
buttonAbort = std::make_shared<CButton>(Point(265, 203), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_CANCEL);
buttonAbort = std::make_shared<CButton>(Point(265, 203), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){
GAME->server().sendGuiAction(LobbyGuiAction::NO_TAB);
close();
}, EShortcut::GLOBAL_CANCEL);
title = std::make_shared<CLabel>(260, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode"));
battlefieldSelector = std::make_shared<CButton>(Point(29, 174), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){
@@ -134,22 +142,28 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
setOkButtonEnabled();
}, (startInfo->selectedTerrain != TerrainId::NONE ? static_cast<int>(startInfo->selectedTerrain) : static_cast<int>(startInfo->selectedTown + terrains.size())), images, true, true);
});
battlefieldSelector->block(GAME->server().isGuest());
buttonReset = std::make_shared<CButton>(Point(289, 174), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){
startInfo->selectedTerrain = TerrainId::DIRT;
startInfo->selectedTown = FactionID::NONE;
if(GAME->server().isHost())
{
startInfo->selectedTerrain = TerrainId::DIRT;
startInfo->selectedTown = FactionID::NONE;
}
setTerrainButtonText();
setOkButtonEnabled();
startInfo->selectedHero[0].reset();
if(GAME->server().isHost())
{
startInfo->selectedHero[0].reset();
startInfo->selectedArmy[0]->clearSlots();
for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
heroSelector1->selectedArmyInput.at(i)->setText("1");
heroSelector1->setHeroIcon();
heroSelector1->setCreatureIcons();
}
startInfo->selectedHero[1].reset();
startInfo->selectedArmy[0]->clearSlots();
startInfo->selectedArmy[1]->clearSlots();
for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
{
heroSelector1->selectedArmyInput.at(i)->setText("1");
heroSelector2->selectedArmyInput.at(i)->setText("1");
}
heroSelector1->setHeroIcon();
heroSelector1->setCreatureIcons();
heroSelector2->setHeroIcon();
heroSelector2->setCreatureIcons();
redraw();
@@ -161,6 +175,8 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
heroSelector1 = std::make_shared<BattleOnlyModeHeroSelector>(0, *this, Point(0, 40));
heroSelector2 = std::make_shared<BattleOnlyModeHeroSelector>(1, *this, Point(260, 40));
heroSelector1->setInputEnabled(GAME->server().isHost());
}
void BattleOnlyModeWindow::init()
@@ -186,7 +202,8 @@ void BattleOnlyModeWindow::setOkButtonEnabled()
{
bool canStart = (startInfo->selectedTerrain != TerrainId::NONE || startInfo->selectedTown != FactionID::NONE);
canStart &= (startInfo->selectedHero[0] && ((startInfo->selectedHero[1]) || (startInfo->selectedTown != FactionID::NONE && startInfo->selectedArmy[1]->stacksCount())));
buttonOk->block(!canStart);
buttonOk->block(!canStart || GAME->server().isGuest());
buttonAbort->block(GAME->server().isGuest());
}
std::shared_ptr<IImage> drawBlackBox(Point size, std::string text)