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https://github.com/vcmi/vcmi.git
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animations working
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@ -121,15 +121,25 @@ void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBl
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terrainAnimations[3]->horizontalFlip();
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}
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std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
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std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex, size_t groupIndex)
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{
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const auto & animation = animations[fileIndex][rotationIndex];
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if (animation)
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return animation->getImage(imageIndex); // ask for group
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return animation->getImage(imageIndex, groupIndex); // ask for group
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else
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return nullptr;
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}
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int MapTileStorage::groupCount(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
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{
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const auto & animation = animations[fileIndex][rotationIndex];
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if (animation)
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for(int i = 0; true; i++)
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if(!animation->getImage(imageIndex, i, false))
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return i;
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return 1;
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}
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MapRendererTerrain::MapRendererTerrain()
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: storage(VLC->terrainTypeHandler->objects.size())
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{
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@ -147,7 +157,8 @@ void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & targ
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int32_t imageIndex = mapTile.terView;
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int32_t rotationIndex = mapTile.extTileFlags % 4;
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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int groupCount = storage.groupCount(terrainIndex, rotationIndex, imageIndex);
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex, groupCount > 1 ? context.terrainImageIndex(groupCount) : 0);
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assert(image);
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if (!image)
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@ -156,9 +167,6 @@ void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & targ
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return;
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}
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for( auto const & element : mapTile.getTerrain()->paletteAnimation)
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image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
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target.draw(image, Point(0, 0));
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}
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@ -191,10 +199,8 @@ void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target
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int32_t imageIndex = mapTile.riverDir;
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int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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for( auto const & element : mapTile.getRiver()->paletteAnimation)
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image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
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int groupCount = storage.groupCount(terrainIndex, rotationIndex, imageIndex);
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const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex, groupCount > 1 ? context.terrainImageIndex(groupCount) : 0);
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target.draw(image, Point(0, 0));
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}
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