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Split conditions fixed (it should be impossible to take units from ally).
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45c186bba8
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@ -2301,8 +2301,11 @@ bool CGameHandler::arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui
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}
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}
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else if(what==3) //split
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else if(what==3) //split
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{
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{
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if ( (s1->tempOwner != player && s1->getStackCount(p1) < s1->getStackCount(p1) )
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const int countToMove = val - s2->getStackCount(p2);
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|| (s2->tempOwner != player && s2->getStackCount(p2) < s2->getStackCount(p2) ) )
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const int countLeftOnSrc = s1->getStackCount(p1) - countToMove;
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if ( (s1->tempOwner != player && countLeftOnSrc < s1->getStackCount(p1) )
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|| (s2->tempOwner != player && val < s2->getStackCount(p2) ) )
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{
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{
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complain("Can't move troops of another player!");
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complain("Can't move troops of another player!");
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return false;
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return false;
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@ -2326,7 +2329,7 @@ bool CGameHandler::arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui
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return false;
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return false;
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}
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}
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moveStack(sl1, sl2, val - s2->getStackCount(p2));
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moveStack(sl1, sl2, countToMove);
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//S2.slots[p2]->count = val;
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//S2.slots[p2]->count = val;
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//S1.slots[p1]->count = total - val;
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//S1.slots[p1]->count = total - val;
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}
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}
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