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https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Remove unused interface
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d244702abc
commit
67e1b48d47
@ -722,7 +722,7 @@ void CGameState::preInit(Services * services)
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this->services = services;
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}
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void CGameState::init(const IMapService * mapService, StartInfo * si, bool allowSavingRandomMap)
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void CGameState::init(const CMapService * mapService, StartInfo * si, bool allowSavingRandomMap)
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{
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preInitAuto();
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logGlobal->info("\tUsing random seed: %d", si->seedToBeUsed);
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@ -851,7 +851,7 @@ void CGameState::preInitAuto()
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}
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}
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void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap)
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void CGameState::initNewGame(const CMapService * mapService, bool allowSavingRandomMap)
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{
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if(scenarioOps->createRandomMap())
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{
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@ -57,7 +57,7 @@ class CQuest;
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class CCampaignScenario;
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struct EventCondition;
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class CScenarioTravel;
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class IMapService;
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class CMapService;
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template<typename T> class CApplier;
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@ -161,7 +161,7 @@ public:
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void preInit(Services * services);
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void init(const IMapService * mapService, StartInfo * si, bool allowSavingRandomMap = false);
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void init(const CMapService * mapService, StartInfo * si, bool allowSavingRandomMap = false);
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void updateOnLoad(StartInfo * si);
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ConstTransitivePtr<StartInfo> scenarioOps, initialOpts; //second one is a copy of settings received from pregame (not randomized)
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@ -253,7 +253,7 @@ private:
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// ----- initialization -----
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void preInitAuto();
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void initNewGame(const IMapService * mapService, bool allowSavingRandomMap);
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void initNewGame(const CMapService * mapService, bool allowSavingRandomMap);
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void initCampaign();
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void checkMapChecksum();
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void initGlobalBonuses();
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@ -22,30 +22,30 @@ class IMapLoader;
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class IMapPatcher;
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/**
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* The map service provides loading of VCMI/H3 map files. It can
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* be extended to save maps later as well.
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* The map service provides loading and saving of VCMI/H3 map files.
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*/
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class DLL_LINKAGE IMapService
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class DLL_LINKAGE CMapService
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{
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public:
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IMapService() = default;
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virtual ~IMapService() = default;
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CMapService() = default;
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virtual ~CMapService() = default;
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/**
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* Loads the VCMI/H3 map file specified by the name.
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*
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* @param name the name of the map
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* @return a unique ptr to the loaded map class
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*/
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virtual std::unique_ptr<CMap> loadMap(const ResourceID & name) const = 0;
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std::unique_ptr<CMap> loadMap(const ResourceID & name) const;
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/**
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* Loads the VCMI/H3 map header specified by the name.
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*
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* @param name the name of the map
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* @return a unique ptr to the loaded map header class
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*/
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virtual std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const = 0;
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std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const;
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/**
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* Loads the VCMI/H3 map file from a buffer. This method is temporarily
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* in use to ease the transition to use the new map service.
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@ -58,8 +58,8 @@ public:
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* @param name indicates name of file that will be used during map header patching
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* @return a unique ptr to the loaded map class
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*/
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virtual std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
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std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const;
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/**
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* Loads the VCMI/H3 map header from a buffer. This method is temporarily
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* in use to ease the transition to use the new map service.
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@ -72,22 +72,9 @@ public:
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* @param name indicates name of file that will be used during map header patching
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* @return a unique ptr to the loaded map class
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*/
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virtual std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
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virtual void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const = 0;
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};
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class DLL_LINKAGE CMapService : public IMapService
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{
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public:
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CMapService() = default;
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virtual ~CMapService() = default;
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std::unique_ptr<CMap> loadMap(const ResourceID & name) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const override;
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std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const;
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void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const;
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private:
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/**
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* Gets a map input stream object specified by a map name.
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