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	Created battles_graphics.json from battleBack.txt and battleHeroes.txt.
This commit is contained in:
		| @@ -212,27 +212,33 @@ void Graphics::loadPaletteAndColors() | ||||
|  | ||||
| void Graphics::initializeBattleGraphics() | ||||
| { | ||||
| 	std::ifstream bback(DATA_DIR "/config/battleBack.txt"); | ||||
| 	battleBacks.resize(26); | ||||
| 	for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on | ||||
| 	{ | ||||
| 		int am; | ||||
| 		bback>>am; | ||||
| 		battleBacks[i].resize(am); | ||||
| 		for(int f=0; f<am; ++f) | ||||
| 		{ | ||||
| 			bback>>battleBacks[i][f]; | ||||
| 	const JsonNode config(DATA_DIR "/config/battles_graphics.json"); | ||||
| 	 | ||||
| 	// Reserve enough space for the terrains | ||||
| 	// TODO: there should be a method to count the number of elements | ||||
| 	int idx = 0; | ||||
| 	BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) { | ||||
| 		idx++; | ||||
| 	} | ||||
| 	battleBacks.resize(idx); | ||||
|  | ||||
| 	idx = 0; | ||||
| 	BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) { | ||||
| 		battleBacks[idx].push_back(t.String()); | ||||
| 		idx++; | ||||
| 	} | ||||
|  | ||||
| 	//initializing battle hero animation | ||||
| 	std::ifstream bher(DATA_DIR "/config/battleHeroes.txt"); | ||||
| 	int numberofh; | ||||
| 	bher>>numberofh; | ||||
| 	battleHeroes.resize(numberofh); | ||||
| 	for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on | ||||
| 	{ | ||||
| 		bher>>battleHeroes[i]; | ||||
| 	idx = 0; | ||||
| 	BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) { | ||||
| 		idx++; | ||||
| 	} | ||||
| 	battleHeroes.resize(idx); | ||||
|  | ||||
| 	idx = 0; | ||||
| 	BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) { | ||||
| 		battleHeroes[idx] = h.String(); | ||||
| 		idx ++; | ||||
| 	} | ||||
|  | ||||
| 	//initialization of AC->def name mapping | ||||
|   | ||||
| @@ -1,25 +0,0 @@ | ||||
| 1 CMBKBCH.BMP | ||||
| 1 CMBKDES.BMP | ||||
| 1 CMBKDRTR.BMP | ||||
| 1 CMBKDRMT.BMP | ||||
| 1 CMBKDRDD.BMP | ||||
| 1 CMBKGRMT.BMP | ||||
| 1 CMBKGRTR.BMP | ||||
| 1 CMBKLAVA.BMP | ||||
| 1 CMBKMAG.BMP | ||||
| 1 CMBKSNMT.BMP | ||||
| 1 CMBKSNTR.BMP | ||||
| 1 CMBKSUB.BMP | ||||
| 1 CMBKSWMP.BMP | ||||
| 1 CMBKFF.BMP | ||||
| 1 CMBKRK.BMP | ||||
| 1 CMBKMC.BMP | ||||
| 1 CMBKLP.BMP | ||||
| 1 CMBKHG.BMP | ||||
| 1 CMBKCF.BMP | ||||
| 1 CMBKEF.BMP | ||||
| 1 CMBKFW.BMP | ||||
| 1 CMBKCUR.BMP | ||||
| 1 CMBKRGH.BMP | ||||
| 1 CMBKBOAT.BMP | ||||
| 1 CMBKDECK.BMP | ||||
| @@ -1,21 +0,0 @@ | ||||
| 18 | ||||
| CH00.DEF | ||||
| CH01.DEF | ||||
| CH02.DEF | ||||
| CH03.DEF | ||||
| CH05.DEF | ||||
| CH04.DEF | ||||
| CH06.DEF | ||||
| CH07.DEF | ||||
| CH08.DEF | ||||
| CH09.DEF | ||||
| CH010.DEF | ||||
| CH11.DEF | ||||
| CH013.DEF | ||||
| CH012.DEF | ||||
| CH014.DEF | ||||
| CH015.DEF | ||||
| CH16.DEF | ||||
| CH17.DEF | ||||
|  | ||||
| hero animation used in battles, each 2 def represent male and female heroes for each race | ||||
							
								
								
									
										53
									
								
								config/battles_graphics.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								config/battles_graphics.json
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,53 @@ | ||||
| { | ||||
| 	// backgrounds of terrains battles can be fought on | ||||
| 	"backgrounds": [ | ||||
| 		"CMBKBCH.BMP", | ||||
| 		"CMBKDES.BMP", | ||||
| 		"CMBKDRTR.BMP", | ||||
| 		"CMBKDRMT.BMP", | ||||
| 		"CMBKDRDD.BMP", | ||||
| 		"CMBKGRMT.BMP", | ||||
| 		"CMBKGRTR.BMP", | ||||
| 		"CMBKLAVA.BMP", | ||||
| 		"CMBKMAG.BMP", | ||||
| 		"CMBKSNMT.BMP", | ||||
| 		"CMBKSNTR.BMP", | ||||
| 		"CMBKSUB.BMP", | ||||
| 		"CMBKSWMP.BMP", | ||||
| 		"CMBKFF.BMP", | ||||
| 		"CMBKRK.BMP", | ||||
| 		"CMBKMC.BMP", | ||||
| 		"CMBKLP.BMP", | ||||
| 		"CMBKHG.BMP", | ||||
| 		"CMBKCF.BMP", | ||||
| 		"CMBKEF.BMP", | ||||
| 		"CMBKFW.BMP", | ||||
| 		"CMBKCUR.BMP", | ||||
| 		"CMBKRGH.BMP", | ||||
| 		"CMBKBOAT.BMP", | ||||
| 		"CMBKDECK.BMP" | ||||
| 	] | ||||
|  | ||||
| 	// Hero animation used in battles. | ||||
| 	// Each 2 def represent male and female heroes for each race | ||||
| 	"heroes": [ | ||||
| 		"CH00.DEF", | ||||
| 		"CH01.DEF", | ||||
| 		"CH02.DEF", | ||||
| 		"CH03.DEF", | ||||
| 		"CH05.DEF", | ||||
| 		"CH04.DEF", | ||||
| 		"CH06.DEF", | ||||
| 		"CH07.DEF", | ||||
| 		"CH08.DEF", | ||||
| 		"CH09.DEF", | ||||
| 		"CH010.DEF", | ||||
| 		"CH11.DEF", | ||||
| 		"CH013.DEF", | ||||
| 		"CH012.DEF", | ||||
| 		"CH014.DEF", | ||||
| 		"CH015.DEF", | ||||
| 		"CH16.DEF", | ||||
| 		"CH17.DEF" | ||||
| 	] | ||||
| } | ||||
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