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https://github.com/vcmi/vcmi.git
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- Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending)
This commit is contained in:
parent
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commit
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@ -260,7 +260,7 @@ int main(int argc, char** argv)
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atexit(dispose);
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CBasicLogConfigurator logConfig(VCMIDirs::get().localPath() + "/VCMI_Client_log2.txt", console);
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logConfig.configureDefault(false);
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logConfig.configureDefault();
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logGlobal->infoStream() <<"Creating console and logfile: "<<pomtime.getDiff();
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// Init filesystem and settings
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@ -268,15 +268,7 @@ int main(int argc, char** argv)
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settings.init();
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// Initialize logging based on settings
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try
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{
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logConfig.configure();
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logGlobal->infoStream() << "Initialized logging system successfully.";
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}
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catch(const std::exception & e)
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{
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std::cout << "Could not initialize the logging system due to configuration error/s. " << e.what() << std::endl;
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}
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// Some basic data validation to produce better error messages in cases of incorrect install
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auto testFile = [](std::string filename, std::string message) -> bool
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@ -3,18 +3,21 @@
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#include "../CConfigHandler.h"
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CBasicLogConfigurator::CBasicLogConfigurator(const std::string & filePath, CConsoleHandler * console) : filePath(filePath), console(console)
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CBasicLogConfigurator::CBasicLogConfigurator(const std::string & filePath, CConsoleHandler * console) : filePath(filePath), console(console), appendToLogFile(false)
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{
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}
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void CBasicLogConfigurator::configureDefault(bool appendToLogFile /*= true*/)
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void CBasicLogConfigurator::configureDefault()
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{
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CGLogger::getGlobalLogger()->addTarget(make_unique<CLogConsoleTarget>(console));
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CGLogger::getGlobalLogger()->addTarget(make_unique<CLogFileTarget>(filePath, appendToLogFile));
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appendToLogFile = true;
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}
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void CBasicLogConfigurator::configure(bool appendToLogFile /*= true*/)
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void CBasicLogConfigurator::configure()
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{
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try
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{
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const JsonNode & loggingNode = settings["logging"];
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if(loggingNode.isNull()) throw std::runtime_error("Settings haven't been loaded.");
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@ -72,6 +75,14 @@ void CBasicLogConfigurator::configure(bool appendToLogFile /*= true*/)
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if(!fileFormatNode.isNull()) fileTarget->setFormatter(CLogFormatter(fileFormatNode.String()));
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}
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CGLogger::getGlobalLogger()->addTarget(std::move(fileTarget));
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appendToLogFile = true;
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}
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catch(const std::exception & e)
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{
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logGlobal->errorStream() << "Could not initialize the logging system due to configuration error/s. The logging system can be in a corrupted state. " << e.what();
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}
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logGlobal->infoStream() << "Initialized logging system based on settings successfully.";
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}
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ELogLevel::ELogLevel CBasicLogConfigurator::getLogLevel(const std::string & level) const
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@ -17,20 +17,19 @@ class CConsoleHandler;
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class JsonNode;
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/// The class CBasicLogConfigurator reads log properties from settings.json and
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/// sets up the logging system.
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/// sets up the logging system. Make sure that you use the same configurator object to
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/// initialize the whole logging system. If you don't do so, the log file will be overwritten/truncated.
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class DLL_LINKAGE CBasicLogConfigurator
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{
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public:
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CBasicLogConfigurator(const std::string & filePath, CConsoleHandler * console);
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/// Configures the logging system by parsing the logging settings. It adds the console target and the file target to the global logger.
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/// If the append parameter is true, the log file will be appended to. Otherwise the log file will be truncated.
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/// Throws std::runtime_error if the configuration has errors.
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void configure(bool appendToLogFile = true);
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/// Doesn't throw, but logs on success or fault.
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void configure();
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/// Configures a default logging system by adding the console target and the file target to the global logger.
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/// If the append parameter is true, the log file will be appended to. Otherwise the log file will be truncated.
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void configureDefault(bool appendToLogFile = true);
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void configureDefault();
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private:
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ELogLevel::ELogLevel getLogLevel(const std::string & level) const;
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@ -38,4 +37,5 @@ private:
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std::string filePath;
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CConsoleHandler * console;
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bool appendToLogFile;
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};
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@ -211,7 +211,7 @@ void CGameHandler::levelUpHero(const CGHeroInstance * hero)
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}
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//give prim skill
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tlog5 << hero->name <<" got level "<<hero->level<<std::endl;
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logGlobal->traceStream() << hero->name <<" got level "<<hero->level;
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int r = rand()%100, pom=0, x=0;
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auto & skillChances = (hero->level>9) ? hero->type->heroClass->primarySkillLowLevel : hero->type->heroClass->primarySkillHighLevel;
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@ -222,7 +222,7 @@ void CGameHandler::levelUpHero(const CGHeroInstance * hero)
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if(r<pom)
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break;
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}
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tlog5 << "The hero gets the primary skill with the no. " << x << " with a probability of " << r << "%." << std::endl;
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logGlobal->traceStream() << "The hero gets the primary skill with the no. " << x << " with a probability of " << r << "%.";
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SetPrimSkill sps;
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sps.id = hero->id;
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sps.which = static_cast<PrimarySkill::PrimarySkill>(x);
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@ -904,7 +904,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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c >> player >> requestID >> pack; //get the package
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packType = typeList.getTypeID(pack); //get the id of type
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tlog5 << boost::format("Received client message (request %d by player %d) of type with ID=%d (%s).\n")
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logGlobal->traceStream() << boost::format("Received client message (request %d by player %d) of type with ID=%d (%s).\n")
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% requestID % player.getNum() % packType % typeid(*pack).name();
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}
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@ -927,7 +927,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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else if(apply)
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{
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bool result = apply->applyOnGH(this,&c,pack, player);
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tlog5 << "Message successfully applied (result=" << result << ")!\n";
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logGlobal->traceStream() << "Message successfully applied (result=" << result << ")!";
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//send confirmation that we've applied the package
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applied.result = result;
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@ -938,7 +938,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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}
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else
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{
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tlog1 << "Message cannot be applied, cannot find applier (unregistered type)!\n";
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logGlobal->errorStream() << "Message cannot be applied, cannot find applier (unregistered type)!";
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}
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vstd::clear_pointer(pack);
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@ -947,12 +947,12 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
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{
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assert(!c.connected); //make sure that connection has been marked as broken
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tlog1 << e.what() << std::endl;
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logGlobal->errorStream() << e.what();
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end2 = true;
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}
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HANDLE_EXCEPTION(end2 = true);
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tlog1 << "Ended handling connection\n";
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logGlobal->errorStream() << "Ended handling connection";
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}
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int CGameHandler::moveStack(int stack, BattleHex dest)
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@ -1103,9 +1103,9 @@ void CGameHandler::init(StartInfo *si)
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si->seedToBeUsed = std::time(NULL);
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gs = new CGameState();
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tlog0 << "Gamestate created!" << std::endl;
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logGlobal->infoStream() << "Gamestate created!";
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gs->init(si);
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tlog0 << "Gamestate initialized!" << std::endl;
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logGlobal->infoStream() << "Gamestate initialized!";
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for(auto i = gs->players.begin(); i != gs->players.end(); i++)
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states.addPlayer(i->first);
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@ -1121,7 +1121,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
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const PlayerState *p = gs->getPlayer(town->tempOwner);
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if(!p)
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{
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tlog3 << "There is no player owner of town " << town->name << " at " << town->pos << std::endl;
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logGlobal->warnStream() << "There is no player owner of town " << town->name << " at " << town->pos;
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return;
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}
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@ -1154,7 +1154,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
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void CGameHandler::newTurn()
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{
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tlog5 << "Turn " << gs->day+1 << std::endl;
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logGlobal->traceStream() << "Turn " << gs->day+1;
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NewTurn n;
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n.specialWeek = NewTurn::NO_ACTION;
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n.creatureid = CreatureID::NONE;
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@ -1459,7 +1459,7 @@ void CGameHandler::newTurn()
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}
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}
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tlog5 << "Info about turn " << n.day << "has been sent!" << std::endl;
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logGlobal->traceStream() << "Info about turn " << n.day << "has been sent!";
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handleTimeEvents();
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//call objects
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for(size_t i = 0; i<gs->map->objects.size(); i++)
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@ -1517,16 +1517,17 @@ void CGameHandler::run(bool resume)
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std::set<PlayerColor> players;
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(*cc) >> players; //how many players will be handled at that client
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tlog0 << "Connection " << cc->connectionID << " will handle " << players.size() << " player: ";
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std::stringstream sbuffer;
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sbuffer << "Connection " << cc->connectionID << " will handle " << players.size() << " player: ";
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BOOST_FOREACH(PlayerColor color, players)
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{
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tlog0 << color << " ";
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sbuffer << color << " ";
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{
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boost::unique_lock<boost::recursive_mutex> lock(gsm);
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connections[color] = cc;
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}
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}
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tlog0 << std::endl;
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logGlobal->infoStream() << sbuffer.str();
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cc->addStdVecItems(gs);
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cc->enableStackSendingByID();
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@ -1660,7 +1661,7 @@ bool CGameHandler::removeObject( const CGObjectInstance * obj )
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{
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if(!obj || !getObj(obj->id))
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{
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tlog1 << "Something wrong, that object already has been removed or hasn't existed!\n";
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logGlobal->errorStream() << "Something wrong, that object already has been removed or hasn't existed!";
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return false;
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}
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@ -1685,16 +1686,16 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 instant, Player
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if(!h || (asker != PlayerColor::NEUTRAL && (instant || h->getOwner() != gs->currentPlayer)) //not turn of that hero or player can't simply teleport hero (at least not with this function)
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)
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{
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tlog1 << "Illegal call to move hero!\n";
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logGlobal->errorStream() << "Illegal call to move hero!";
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return false;
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}
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tlog5 << "Player " << asker << " wants to move hero "<< hid.getNum() << " from "<< h->pos << " to " << dst << std::endl;
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logGlobal->traceStream() << "Player " << asker << " wants to move hero "<< hid.getNum() << " from "<< h->pos << " to " << dst;
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int3 hmpos = dst + int3(-1,0,0);
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if(!gs->map->isInTheMap(hmpos))
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{
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tlog1 << "Destination tile is outside the map!\n";
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logGlobal->errorStream() << "Destination tile is outside the map!";
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return false;
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}
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@ -1766,7 +1767,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 instant, Player
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//can't move to that tile but we visit object
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objectVisited(t.visitableObjects.back(), h);
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tlog5 << "Blocking visit at " << hmpos << std::endl;
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logGlobal->traceStream() << "Blocking visit at " << hmpos;
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return true;
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}
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}
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@ -1810,12 +1811,12 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 instant, Player
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tmh.attackedFrom = guardPos;
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applyWithResult(TryMoveHero::SUCCESS);
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tlog5 << "Moved to " <<tmh.end<<std::endl;
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logGlobal->traceStream() << "Moved to " <<tmh.end;
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if (!tryAttackingGuard(guardPos, h)) // If a creature guards the tile, block visit.
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visitObjectOnTile(t, h);
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tlog5 << "Movement end!\n";
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logGlobal->traceStream() << "Movement end!";
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return true;
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}
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else //instant move - teleportation
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@ -1845,7 +1846,7 @@ bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui
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const CGTownInstance *t = getTown(dstid);
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if ( !h || !t || h->getOwner() != gs->currentPlayer )
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tlog1<<"Invalid call to teleportHero!";
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logGlobal->errorStream()<<"Invalid call to teleportHero!";
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const CGTownInstance *from = h->visitedTown;
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if(((h->getOwner() != t->getOwner())
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@ -2216,7 +2217,7 @@ void CGameHandler::heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)
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void CGameHandler::prepareNewQuery(Query * queryPack, PlayerColor player, const boost::function<void(ui32)> &callback)
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{
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boost::unique_lock<boost::recursive_mutex> lock(gsm);
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tlog4 << "Creating a query for player " << player << " with ID=" << QID << std::endl;
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logGlobal->debugStream() << "Creating a query for player " << player << " with ID=" << QID;
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callbacks[QID] = callback;
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states.addQuery(player, QID);
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queryPack->queryID = QID;
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@ -2239,7 +2240,7 @@ void CGameHandler::ask( Query * sel, PlayerColor player, const CFunctionList<voi
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void CGameHandler::sendToAllClients( CPackForClient * info )
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{
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tlog5 << "Sending to all clients a package of type " << typeid(*info).name() << std::endl;
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logGlobal->traceStream() << "Sending to all clients a package of type " << typeid(*info).name();
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for(std::set<CConnection*>::iterator i=conns.begin(); i!=conns.end();i++)
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{
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boost::unique_lock<boost::mutex> lock(*(*i)->wmx);
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@ -2297,13 +2298,13 @@ void CGameHandler::sendAndApply( NewStructures * info )
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void CGameHandler::save(const std::string & filename )
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{
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tlog1 << "Saving to " << filename << "\n";
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logGlobal->errorStream() << "Saving to " << filename;
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CFileInfo info(filename);
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CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
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CResourceHandler::get()->createResource(info.getStem() + ".vsgm1");
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{
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tlog0 << "Ordering clients to serialize...\n";
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logGlobal->infoStream() << "Ordering clients to serialize...";
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SaveGame sg(info.getStem() + ".vcgm1");
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sendToAllClients(&sg);
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}
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@ -2311,7 +2312,7 @@ void CGameHandler::save(const std::string & filename )
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try
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{
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// {
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// tlog0 << "Serializing game info...\n";
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// logGlobal->infoStream() << "Serializing game info...";
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// CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME)));
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// // char hlp[8] = "VCMISVG";
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// // save << hlp;
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@ -2321,20 +2322,20 @@ void CGameHandler::save(const std::string & filename )
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{
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CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::SERVER_SAVEGAME)));
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saveCommonState(save);
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tlog0 << "Saving server state\n";
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logGlobal->infoStream() << "Saving server state";
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save << *this;
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}
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tlog0 << "Game has been successfully saved!\n";
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logGlobal->infoStream() << "Game has been successfully saved!";
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}
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catch(std::exception &e)
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{
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tlog1 << "Failed to save game: " << e.what() << std::endl;
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logGlobal->errorStream() << "Failed to save game: " << e.what();
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}
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}
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void CGameHandler::close()
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{
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tlog0 << "We have been requested to close.\n";
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logGlobal->infoStream() << "We have been requested to close.";
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if(gs->initialOpts->mode == StartInfo::DUEL)
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{
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@ -3294,7 +3295,7 @@ static EndAction end_action;
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bool CGameHandler::makeBattleAction( BattleAction &ba )
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{
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tlog1 << "\tMaking action of type " << ba.actionType << std::endl;
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logGlobal->errorStream() << "\tMaking action of type " << ba.actionType;
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bool ok = true;
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@ -3421,7 +3422,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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BattleHex startingPos = stack->position;
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int distance = moveStack(ba.stackNumber, ba.destinationTile);
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tlog5 << stack->nodeName() << " will attack " << stackAtEnd->nodeName() << std::endl;
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logGlobal->traceStream() << stack->nodeName() << " will attack " << stackAtEnd->nodeName();
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if(stack->position != ba.destinationTile //we wasn't able to reach destination tile
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&& !(stack->doubleWide()
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@ -3430,7 +3431,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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)
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{
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std::string problem = "We cannot move this stack to its destination " + stack->getCreature()->namePl;
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tlog3 << problem << std::endl;
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logGlobal->warnStream() << problem;
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complain(problem);
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ok = false;
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sendAndApply(&end_action);
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@ -4437,12 +4438,12 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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const CGHeroInstance *secondHero = gs->curB->heroes[!ba.side];
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if(!h)
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{
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tlog2 << "Wrong caster!\n";
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logGlobal->warnStream() << "Wrong caster!";
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return false;
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}
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if(ba.additionalInfo >= VLC->spellh->spells.size())
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{
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tlog2 << "Wrong spell id (" << ba.additionalInfo << ")!\n";
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logGlobal->warnStream() << "Wrong spell id (" << ba.additionalInfo << ")!";
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return false;
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}
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@ -4455,8 +4456,8 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h->tempOwner, s, ECastingMode::HERO_CASTING);
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if(escp != ESpellCastProblem::OK)
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{
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tlog2 << "Spell cannot be cast!\n";
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tlog2 << "Problem : " << escp << std::endl;
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||||
logGlobal->warnStream() << "Spell cannot be cast!";
|
||||
logGlobal->warnStream() << "Problem : " << escp;
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4484,7 +4485,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
}
|
||||
else
|
||||
{
|
||||
tlog2 << "Spell " << s->name << " is not yet supported!\n";
|
||||
logGlobal->warnStream() << "Spell " << s->name << " is not yet supported!";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -4847,7 +4848,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
|
||||
bool CGameHandler::complain( const std::string &problem )
|
||||
{
|
||||
sendMessageToAll("Server encountered a problem: " + problem);
|
||||
tlog1 << problem << std::endl;
|
||||
logGlobal->errorStream() << problem;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -6018,7 +6019,7 @@ void CGameHandler::runBattle()
|
||||
}
|
||||
else
|
||||
{
|
||||
tlog5 << "Activating " << next->nodeName() << std::endl;
|
||||
logGlobal->traceStream() << "Activating " << next->nodeName();
|
||||
BattleSetActiveStack sas;
|
||||
sas.stack = next->ID;
|
||||
sendAndApply(&sas);
|
||||
@ -6173,12 +6174,12 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
|
||||
getFreeTiles(tiles);
|
||||
ui32 amount = tiles.size() / 200; //Chance is 0.5% for each tile
|
||||
std::random_shuffle(tiles.begin(), tiles.end());
|
||||
tlog5 << "Spawning wandering monsters. Found " << tiles.size() << " free tiles. Creature type: " << creatureID << std::endl;
|
||||
logGlobal->traceStream() << "Spawning wandering monsters. Found " << tiles.size() << " free tiles. Creature type: " << creatureID;
|
||||
const CCreature *cre = VLC->creh->creatures[creatureID];
|
||||
for (int i = 0; i < amount; ++i)
|
||||
{
|
||||
tile = tiles.begin();
|
||||
tlog5 << "\tSpawning monster at " << *tile << std::endl;
|
||||
logGlobal->traceStream() << "\tSpawning monster at " << *tile;
|
||||
putNewMonster(creatureID, cre->getRandomAmount(std::rand), *tile);
|
||||
tiles.erase(tile); //not use it again
|
||||
}
|
||||
|
@ -28,6 +28,8 @@
|
||||
#include "../lib/mapping/CMapInfo.h"
|
||||
#include "../lib/CObjectHandler.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
|
||||
#include "../lib/UnlockGuard.h"
|
||||
|
||||
@ -74,7 +76,7 @@ void CPregameServer::handleConnection(CConnection *cpc)
|
||||
CPackForSelectionScreen *cpfs = NULL;
|
||||
*cpc >> cpfs;
|
||||
|
||||
tlog0 << "Got package to announce " << typeid(*cpfs).name() << " from " << *cpc << std::endl;
|
||||
logNetwork->infoStream() << "Got package to announce " << typeid(*cpfs).name() << " from " << *cpc;
|
||||
|
||||
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
||||
bool quitting = dynamic_cast<QuitMenuWithoutStarting*>(cpfs),
|
||||
@ -102,7 +104,7 @@ void CPregameServer::handleConnection(CConnection *cpc)
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
||||
tlog0 << *cpc << " dies... \nWhat happened: " << e.what() << std::endl;
|
||||
logNetwork->errorStream() << *cpc << " dies... \nWhat happened: " << e.what();
|
||||
}
|
||||
|
||||
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
||||
@ -118,13 +120,13 @@ void CPregameServer::handleConnection(CConnection *cpc)
|
||||
|
||||
if(!connections.size())
|
||||
{
|
||||
tlog0 << "Last connection lost, server will close itself...\n";
|
||||
logNetwork->errorStream() << "Last connection lost, server will close itself...";
|
||||
boost::this_thread::sleep(boost::posix_time::seconds(2)); //we should never be hasty when networking
|
||||
state = ENDING_WITHOUT_START;
|
||||
}
|
||||
}
|
||||
|
||||
tlog0 << "Thread listening for " << *cpc << " ended\n";
|
||||
logNetwork->infoStream() << "Thread listening for " << *cpc << " ended";
|
||||
listeningThreads--;
|
||||
vstd::clear_pointer(cpc->handler);
|
||||
}
|
||||
@ -152,7 +154,7 @@ void CPregameServer::run()
|
||||
|
||||
if(state != RUNNING)
|
||||
{
|
||||
tlog0 << "Stopping listening for connections...\n";
|
||||
logNetwork->infoStream() << "Stopping listening for connections...";
|
||||
acceptor->close();
|
||||
}
|
||||
|
||||
@ -166,13 +168,13 @@ void CPregameServer::run()
|
||||
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
||||
}
|
||||
|
||||
tlog0 << "Thread handling connections ended\n";
|
||||
logNetwork->infoStream() << "Thread handling connections ended";
|
||||
|
||||
if(state == ENDING_AND_STARTING_GAME)
|
||||
{
|
||||
tlog0 << "Waiting for listening thread to finish...\n";
|
||||
logNetwork->infoStream() << "Waiting for listening thread to finish...";
|
||||
while(listeningThreads) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
||||
tlog0 << "Preparing new game\n";
|
||||
logNetwork->infoStream() << "Preparing new game";
|
||||
}
|
||||
}
|
||||
|
||||
@ -193,11 +195,11 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
|
||||
{
|
||||
if(ec)
|
||||
{
|
||||
tlog0 << "Something wrong during accepting: " << ec.message() << std::endl;
|
||||
logNetwork->infoStream() << "Something wrong during accepting: " << ec.message();
|
||||
return;
|
||||
}
|
||||
|
||||
tlog0 << "We got a new connection! :)\n";
|
||||
logNetwork->infoStream() << "We got a new connection! :)";
|
||||
CConnection *pc = new CConnection(upcomingConnection, NAME);
|
||||
initConnection(pc);
|
||||
upcomingConnection = NULL;
|
||||
@ -226,7 +228,7 @@ void CPregameServer::start_async_accept()
|
||||
|
||||
void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName /*= "system"*/)
|
||||
{
|
||||
tlog0 << playerName << " says: " << txt << std::endl;
|
||||
logNetwork->infoStream() << playerName << " says: " << txt;
|
||||
ChatMessage cm;
|
||||
cm.playerName = playerName;
|
||||
cm.message = txt;
|
||||
@ -245,7 +247,7 @@ void CPregameServer::sendPack(CConnection * pc, const CPackForSelectionScreen &
|
||||
{
|
||||
if(!pc->sendStop)
|
||||
{
|
||||
tlog0 << "\tSending pack of type " << typeid(pack).name() << " to " << *pc << std::endl;
|
||||
logNetwork->infoStream() << "\tSending pack of type " << typeid(pack).name() << " to " << *pc;
|
||||
*pc << &pack;
|
||||
}
|
||||
|
||||
@ -294,7 +296,7 @@ void CPregameServer::initConnection(CConnection *c)
|
||||
{
|
||||
*c >> c->name;
|
||||
connections.insert(c);
|
||||
tlog0 << "Pregame connection with player " << c->name << " established!" << std::endl;
|
||||
logNetwork->infoStream() << "Pregame connection with player " << c->name << " established!";
|
||||
}
|
||||
|
||||
void CPregameServer::startListeningThread(CConnection * pc)
|
||||
@ -307,7 +309,7 @@ void CPregameServer::startListeningThread(CConnection * pc)
|
||||
CVCMIServer::CVCMIServer()
|
||||
: io(new boost::asio::io_service()), acceptor(new TAcceptor(*io, tcp::endpoint(tcp::v4(), port))), firstConnection(NULL)
|
||||
{
|
||||
tlog4 << "CVCMIServer created!" <<std::endl;
|
||||
logNetwork->debugStream() << "CVCMIServer created!";
|
||||
}
|
||||
CVCMIServer::~CVCMIServer()
|
||||
{
|
||||
@ -396,7 +398,7 @@ void CVCMIServer::start()
|
||||
}
|
||||
|
||||
boost::system::error_code error;
|
||||
tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
|
||||
logNetwork->infoStream()<<"Listening for connections at port " << acceptor->local_endpoint().port();
|
||||
tcp::socket * s = new tcp::socket(acceptor->get_io_service());
|
||||
boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
|
||||
sr->setToTrueAndNotify();
|
||||
@ -405,12 +407,12 @@ void CVCMIServer::start()
|
||||
acc.join();
|
||||
if (error)
|
||||
{
|
||||
tlog2<<"Got connection but there is an error " << std::endl << error;
|
||||
logNetwork->warnStream()<<"Got connection but there is an error " << error;
|
||||
return;
|
||||
}
|
||||
tlog0<<"We've accepted someone... " << std::endl;
|
||||
logNetwork->infoStream()<<"We've accepted someone... ";
|
||||
firstConnection = new CConnection(s,NAME);
|
||||
tlog0<<"Got connection!" << std::endl;
|
||||
logNetwork->infoStream()<<"Got connection!";
|
||||
while(!end2)
|
||||
{
|
||||
ui8 mode;
|
||||
@ -455,14 +457,14 @@ void CVCMIServer::loadGame()
|
||||
//
|
||||
// CLoadFile lf(CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::LIB_SAVEGAME)));
|
||||
// lf >> sig >> dum >> si;
|
||||
// tlog0 <<"Reading save signature"<<std::endl;
|
||||
// logNetwork->infoStream() <<"Reading save signature";
|
||||
//
|
||||
// lf >> *VLC;
|
||||
// tlog0 <<"Reading handlers"<<std::endl;
|
||||
// logNetwork->infoStream() <<"Reading handlers";
|
||||
//
|
||||
// lf >> (gh.gs);
|
||||
// c.addStdVecItems(gh.gs);
|
||||
// tlog0 <<"Reading gamestate"<<std::endl;
|
||||
// logNetwork->infoStream() <<"Reading gamestate";
|
||||
// }
|
||||
|
||||
{
|
||||
@ -486,7 +488,7 @@ void CVCMIServer::loadGame()
|
||||
acceptor->accept(*s,error);
|
||||
if(error) //retry
|
||||
{
|
||||
tlog3<<"Cannot establish connection - retrying..." << std::endl;
|
||||
logNetwork->warnStream()<<"Cannot establish connection - retrying...";
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
@ -507,6 +509,8 @@ int main(int argc, char** argv)
|
||||
{
|
||||
logfile = new std::ofstream((VCMIDirs::get().localPath() + "/VCMI_Server_log.txt").c_str());
|
||||
console = new CConsoleHandler;
|
||||
CBasicLogConfigurator logConfig(VCMIDirs::get().localPath() + "/VCMI_Server_log2.txt", console);
|
||||
logConfig.configureDefault();
|
||||
//boost::thread t(boost::bind(&CConsoleHandler::run,::console));
|
||||
if(argc > 1)
|
||||
{
|
||||
@ -517,7 +521,10 @@ int main(int argc, char** argv)
|
||||
#endif
|
||||
}
|
||||
preinitDLL(console,logfile);
|
||||
tlog0 << "Port " << port << " will be used." << std::endl;
|
||||
settings.init();
|
||||
logConfig.configure();
|
||||
|
||||
logNetwork->infoStream() << "Port " << port << " will be used.";
|
||||
loadDLLClasses();
|
||||
srand ( (ui32)time(NULL) );
|
||||
try
|
||||
@ -535,13 +542,13 @@ int main(int argc, char** argv)
|
||||
}
|
||||
catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
|
||||
{
|
||||
tlog1 << e.what() << std::endl;
|
||||
logNetwork->errorStream() << e.what();
|
||||
end2 = true;
|
||||
}HANDLE_EXCEPTION
|
||||
}
|
||||
catch(boost::system::system_error &e)
|
||||
{
|
||||
tlog1 << e.what() << std::endl;
|
||||
logNetwork->errorStream() << e.what();
|
||||
//catch any startup errors (e.g. can't access port) errors
|
||||
//and return non-zero status so client can detect error
|
||||
throw;
|
||||
|
@ -17,12 +17,12 @@
|
||||
boost::unique_lock<boost::mutex> lock(*c->wmx); \
|
||||
*c << &temp_message; \
|
||||
} \
|
||||
tlog1<<"Player is not allowed to perform this action!\n"; \
|
||||
logNetwork->errorStream()<<"Player is not allowed to perform this action!"; \
|
||||
return false;} while(0)
|
||||
|
||||
#define WRONG_PLAYER_MSG(expectedplayer) do {std::ostringstream oss;\
|
||||
oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;\
|
||||
tlog1 << oss.str() << std::endl; \
|
||||
logNetwork->errorStream() << oss.str(); \
|
||||
if(c) { SystemMessage temp_message(oss.str()); boost::unique_lock<boost::mutex> lock(*c->wmx); *c << &temp_message; } } while(0)
|
||||
|
||||
#define ERROR_IF_NOT_OWNS(id) do{if(!PLAYER_OWNS(id)){WRONG_PLAYER_MSG(gh->getOwner(id)); ERROR_AND_RETURN; }}while(0)
|
||||
@ -295,7 +295,7 @@ bool SetSelection::applyGh( CGameHandler *gh )
|
||||
ERROR_IF_NOT(player);
|
||||
if(!gh->getObj(id))
|
||||
{
|
||||
tlog1 << "No such object...\n";
|
||||
logNetwork->errorStream() << "No such object...";
|
||||
ERROR_AND_RETURN;
|
||||
}
|
||||
gh->sendAndApply(this);
|
||||
|
Loading…
Reference in New Issue
Block a user