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Fix memory corruption with a draw; race in setBattleResult()

This commit is contained in:
Vadim Markovtsev 2016-01-25 15:36:34 +03:00
parent 7185890723
commit 6849ff846c

View File

@ -124,6 +124,11 @@ static inline double distance(int3 a, int3 b)
}
static void giveExp(BattleResult &r)
{
if(r.winner > 1)
{
// draw
return;
}
r.exp[0] = 0;
r.exp[1] = 0;
for(auto i = r.casualties[!r.winner].begin(); i!=r.casualties[!r.winner].end(); i++)
@ -5679,16 +5684,18 @@ void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
{
if(battleResult.get())
boost::unique_lock<boost::mutex> guard(battleResult.mx);
if(battleResult.data)
{
complain("There is already set result?");
complain((boost::format("The battle result has been already set (to %d, asked to %d)")
% battleResult.data->result % resultType).str());
return;
}
auto br = new BattleResult;
br->result = resultType;
br->winner = victoriusSide; //surrendering side loses
gs->curB->calculateCasualties(br->casualties);
battleResult.set(br);
battleResult.data = br;
}
void CGameHandler::commitPackage( CPackForClient *pack )