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@ -442,7 +442,7 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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double additionalItems = 1; // random
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if(!faction.isValid())
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return std::ceil(((double)allowedFactions.size() + additionalItems) / elementsPerLine);
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return std::ceil(((double)allowedFactions.size() + additionalItems) / MAX_ELEM_PER_LINES);
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int count = 0;
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for(auto & elemh : allowedHeroes)
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@ -452,7 +452,7 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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count++;
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}
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return std::ceil(((double)count + additionalItems) / (double)elementsPerLine);
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return std::ceil(((double)count + additionalItems) / (double)MAX_ELEM_PER_LINES);
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}
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void OptionsTab::SelectionWindow::apply()
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@ -501,7 +501,7 @@ void OptionsTab::SelectionWindow::recreate()
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{
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// try to make squarish
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if(type == SelType::TOWN)
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elementsPerLine = floor(sqrt(allowedFactions.size()));
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elementsPerLine = std::min((int)allowedFactions.size(), MAX_ELEM_PER_LINES);
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if(type == SelType::HERO)
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{
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int count = 0;
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@ -513,7 +513,7 @@ void OptionsTab::SelectionWindow::recreate()
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count++;
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}
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}
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elementsPerLine = floor(sqrt(count));
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elementsPerLine = std::min(count, MAX_ELEM_PER_LINES);
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}
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amountLines = calcLines((type > SelType::TOWN) ? selectedFaction : FactionID::RANDOM);
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@ -107,6 +107,7 @@ private:
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const int TEXT_POS_Y = 56;
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const int MAX_LINES = 6;
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const int MAX_ELEM_PER_LINES = 4;
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int elementsPerLine;
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