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Fix discovered issues, remove not implemented ideas
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@@ -53,9 +53,10 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
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}
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if (!isGuarded())
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{
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doHeroVisit(hero);
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if (configuration.forceCombat)
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}
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else if (configuration.forceCombat)
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{
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doStartBattle(hero);
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}
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