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https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
Fix issues found by Valgrind
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@ -64,6 +64,12 @@ CSoundHandler::~CSoundHandler()
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if(chunk.second.first)
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if(chunk.second.first)
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Mix_FreeChunk(chunk.second.first);
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Mix_FreeChunk(chunk.second.first);
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}
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}
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for(auto & chunk : soundChunksRaw)
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{
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if(chunk.second.first)
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Mix_FreeChunk(chunk.second.first);
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}
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}
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}
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}
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}
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@ -24,7 +24,6 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include <tbb/parallel_for.h>
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#include <tbb/parallel_for.h>
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#include <tbb/task_arena.h>
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#include <SDL_image.h>
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#include <SDL_image.h>
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#include <SDL_surface.h>
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#include <SDL_surface.h>
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@ -400,6 +399,9 @@ std::shared_ptr<const ISharedImage> SDLImageShared::horizontalFlip() const
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ret->margins.y = fullSize.y - surf->h - margins.y;
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ret->margins.y = fullSize.y - surf->h - margins.y;
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ret->fullSize = fullSize;
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ret->fullSize = fullSize;
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// erase our own reference
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SDL_FreeSurface(flipped);
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return ret;
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return ret;
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}
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}
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@ -418,6 +420,9 @@ std::shared_ptr<const ISharedImage> SDLImageShared::verticalFlip() const
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ret->margins.y = margins.y;
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ret->margins.y = margins.y;
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ret->fullSize = fullSize;
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ret->fullSize = fullSize;
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// erase our own reference
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SDL_FreeSurface(flipped);
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return ret;
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return ret;
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}
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}
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@ -27,7 +27,7 @@ public:
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COMPLIANT = 0, FRIENDLY = 1, AGGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
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COMPLIANT = 0, FRIENDLY = 1, AGGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
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};
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};
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ui32 identifier; //unique code for this monster (used in missions)
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ui32 identifier = -1; //unique code for this monster (used in missions)
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si8 character = 0; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
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si8 character = 0; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
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MetaString message; //message printed for attacking hero
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MetaString message; //message printed for attacking hero
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TResources resources; // resources given to hero that has won with monsters
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TResources resources; // resources given to hero that has won with monsters
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