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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
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@@ -20,7 +20,7 @@
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#include "../CTownHandler.h"
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CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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@@ -67,9 +67,11 @@ void CMapGenOptions::setPlayerCount(si8 value)
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{
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assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
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playerCount = value;
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auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I-value;
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if(compOnlyPlayerCount > possibleCompPlayersCount)
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auto possibleCompPlayersCount = value;
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if (compOnlyPlayerCount > possibleCompPlayersCount)
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setCompOnlyPlayerCount(possibleCompPlayersCount);
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humanPlayersCount = playerCount - compOnlyPlayerCount;
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resetPlayersMap();
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}
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@@ -91,8 +93,9 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
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void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
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{
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assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
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assert(value == RANDOM_SIZE || (value >= 0 && value <= playerCount));
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compOnlyPlayerCount = value;
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humanPlayersCount = playerCount - compOnlyPlayerCount;
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resetPlayersMap();
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}
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@@ -130,12 +133,13 @@ void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value
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void CMapGenOptions::resetPlayersMap()
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{
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players.clear();
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int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
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int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
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int realPlayersCnt = humanPlayersCount;
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int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
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int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
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if(playerCount == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
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totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
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//FIXME: what happens with human players here?
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for(int color = 0; color < totalPlayersLimit; ++color)
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{
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CPlayerSettings player;
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@@ -262,14 +266,12 @@ void CMapGenOptions::updatePlayers()
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void CMapGenOptions::updateCompOnlyPlayers()
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{
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auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
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// Remove comp only players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() <= totalPlayersCnt) break;
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if (players.size() <= playerCount) break;
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if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
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{
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players.erase(it);
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@@ -281,7 +283,7 @@ void CMapGenOptions::updateCompOnlyPlayers()
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}
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// Add some comp only players if necessary
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auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
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auto compOnlyPlayersToAdd = playerCount - players.size();
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for(int i = 0; i < compOnlyPlayersToAdd; ++i)
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{
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CPlayerSettings pSettings;
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@@ -340,31 +342,34 @@ const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand
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bool isPlayerCountValid = false;
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if(playerCount != RANDOM_SIZE)
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{
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if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
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if (tpl->getPlayers().isInRange(playerCount))
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isPlayerCountValid = true;
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}
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else
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{
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// Human players shouldn't be banned when playing with random player count
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auto playerNumbers = tpl->getPlayers().getNumbers();
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if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
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if(countHumanPlayers() <= *boost::min_element(playerNumbers))
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{
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isPlayerCountValid = true;
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}
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}
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if(isPlayerCountValid)
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if (isPlayerCountValid)
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{
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bool isCpuPlayerCountValid = false;
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if(compOnlyPlayerCount != RANDOM_SIZE)
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{
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if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
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if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
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isCpuPlayerCountValid = true;
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}
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else
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{
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isCpuPlayerCountValid = true;
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}
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if(isCpuPlayerCountValid) potentialTpls.push_back(tpl);
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if(isCpuPlayerCountValid)
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potentialTpls.push_back(tpl);
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}
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}
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}
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