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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.

- Fixes for template scheme
This commit is contained in:
DjWarmonger 2015-05-27 11:30:46 +02:00
parent 4388566342
commit 6890ae9f02
5 changed files with 33 additions and 30 deletions

View File

@ -1671,7 +1671,7 @@ CRandomMapTab::CRandomMapTab()
{ {
mapGenOptions.setPlayerCount(btnId); mapGenOptions.setPlayerCount(btnId);
deactivateButtonsFrom(teamsCntGroup, btnId); deactivateButtonsFrom(teamsCntGroup, btnId);
deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1); deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
validatePlayersCnt(btnId); validatePlayersCnt(btnId);
if(!SEL->isGuest()) if(!SEL->isGuest())
updateMapInfo(); updateMapInfo();
@ -1694,7 +1694,6 @@ CRandomMapTab::CRandomMapTab()
compOnlyPlayersCntGroup->pos.y += 285; compOnlyPlayersCntGroup->pos.y += 285;
compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN; compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232); addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
compOnlyPlayersCntGroup->setSelected(0);
compOnlyPlayersCntGroup->addCallback([&](int btnId) compOnlyPlayersCntGroup->addCallback([&](int btnId)
{ {
mapGenOptions.setCompOnlyPlayerCount(btnId); mapGenOptions.setCompOnlyPlayerCount(btnId);
@ -1808,9 +1807,9 @@ void CRandomMapTab::validatePlayersCnt(int playersCnt)
mapGenOptions.setTeamCount(playersCnt - 1); mapGenOptions.setTeamCount(playersCnt - 1);
teamsCntGroup->setSelected(mapGenOptions.getTeamCount()); teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
} }
if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt) if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
{ {
mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt); mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount()); compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
} }

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@ -11,7 +11,7 @@
{ {
"zone":{ "zone":{
"type": "object", "type": "object",
"required" : ["type", "monsters", "size", "level"], "required" : ["type", "monsters", "size"],
"properties":{ "properties":{
"type":{"$ref" : "#/definitions/type"}, "type":{"$ref" : "#/definitions/type"},
"size":{"$ref" : "#/definitions/size"}, "size":{"$ref" : "#/definitions/size"},
@ -35,9 +35,8 @@
} }
}, },
"type" :{ "type" :{
"type" : "object", "enum": ["playerStart", "cpuStart", "treasure", "junction"],
"enum": ["playerStart", "treasure", "junction"] "additionalProperties" : false,
"additionalProperties" : false
"type":"string" "type":"string"
}, },
"size":{ "size":{
@ -50,13 +49,13 @@
"properties": "properties":
{ {
"zones":{ "zones":{
"type": "array", "type": "object",
"items":{"$ref" : "#/definitions/zone" } "additionalProperties":{"$ref" : "#/definitions/zone" }
}, },
"connections":{ "connections":{
"type": "array", "type": "array",
"items":{"$ref" : "#/definitions/connection"} "items":{"$ref" : "#/definitions/connection"}
} },
"required" : ["zones", "connections"], "required" : ["zones", "connections"],
"additionalProperties" : false "additionalProperties" : false
} }

View File

@ -20,7 +20,7 @@
#include "../CTownHandler.h" #include "../CTownHandler.h"
CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false), CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE), playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr) waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
{ {
resetPlayersMap(); resetPlayersMap();
@ -67,9 +67,11 @@ void CMapGenOptions::setPlayerCount(si8 value)
{ {
assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE); assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
playerCount = value; playerCount = value;
auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I-value; auto possibleCompPlayersCount = value;
if(compOnlyPlayerCount > possibleCompPlayersCount) if (compOnlyPlayerCount > possibleCompPlayersCount)
setCompOnlyPlayerCount(possibleCompPlayersCount); setCompOnlyPlayerCount(possibleCompPlayersCount);
humanPlayersCount = playerCount - compOnlyPlayerCount;
resetPlayersMap(); resetPlayersMap();
} }
@ -91,8 +93,9 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
void CMapGenOptions::setCompOnlyPlayerCount(si8 value) void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
{ {
assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount)); assert(value == RANDOM_SIZE || (value >= 0 && value <= playerCount));
compOnlyPlayerCount = value; compOnlyPlayerCount = value;
humanPlayersCount = playerCount - compOnlyPlayerCount;
resetPlayersMap(); resetPlayersMap();
} }
@ -130,12 +133,13 @@ void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value
void CMapGenOptions::resetPlayersMap() void CMapGenOptions::resetPlayersMap()
{ {
players.clear(); players.clear();
int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount; int realPlayersCnt = humanPlayersCount;
int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount; int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt; int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
if(playerCount == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE) if(playerCount == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I); totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
//FIXME: what happens with human players here?
for(int color = 0; color < totalPlayersLimit; ++color) for(int color = 0; color < totalPlayersLimit; ++color)
{ {
CPlayerSettings player; CPlayerSettings player;
@ -262,14 +266,12 @@ void CMapGenOptions::updatePlayers()
void CMapGenOptions::updateCompOnlyPlayers() void CMapGenOptions::updateCompOnlyPlayers()
{ {
auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
// Remove comp only players only from the end of the players map if necessary // Remove comp only players only from the end of the players map if necessary
for(auto itrev = players.end(); itrev != players.begin();) for(auto itrev = players.end(); itrev != players.begin();)
{ {
auto it = itrev; auto it = itrev;
--it; --it;
if(players.size() <= totalPlayersCnt) break; if (players.size() <= playerCount) break;
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY) if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
{ {
players.erase(it); players.erase(it);
@ -281,7 +283,7 @@ void CMapGenOptions::updateCompOnlyPlayers()
} }
// Add some comp only players if necessary // Add some comp only players if necessary
auto compOnlyPlayersToAdd = totalPlayersCnt - players.size(); auto compOnlyPlayersToAdd = playerCount - players.size();
for(int i = 0; i < compOnlyPlayersToAdd; ++i) for(int i = 0; i < compOnlyPlayersToAdd; ++i)
{ {
CPlayerSettings pSettings; CPlayerSettings pSettings;
@ -340,31 +342,34 @@ const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand
bool isPlayerCountValid = false; bool isPlayerCountValid = false;
if(playerCount != RANDOM_SIZE) if(playerCount != RANDOM_SIZE)
{ {
if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true; if (tpl->getPlayers().isInRange(playerCount))
isPlayerCountValid = true;
} }
else else
{ {
// Human players shouldn't be banned when playing with random player count // Human players shouldn't be banned when playing with random player count
auto playerNumbers = tpl->getPlayers().getNumbers(); auto playerNumbers = tpl->getPlayers().getNumbers();
if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end()) if(countHumanPlayers() <= *boost::min_element(playerNumbers))
{ {
isPlayerCountValid = true; isPlayerCountValid = true;
} }
} }
if(isPlayerCountValid) if (isPlayerCountValid)
{ {
bool isCpuPlayerCountValid = false; bool isCpuPlayerCountValid = false;
if(compOnlyPlayerCount != RANDOM_SIZE) if(compOnlyPlayerCount != RANDOM_SIZE)
{ {
if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true; if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
isCpuPlayerCountValid = true;
} }
else else
{ {
isCpuPlayerCountValid = true; isCpuPlayerCountValid = true;
} }
if(isCpuPlayerCountValid) potentialTpls.push_back(tpl); if(isCpuPlayerCountValid)
potentialTpls.push_back(tpl);
} }
} }
} }

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@ -103,7 +103,7 @@ public:
bool getHasTwoLevels() const; bool getHasTwoLevels() const;
void setHasTwoLevels(bool value); void setHasTwoLevels(bool value);
/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call /// The count of all (human or computer) players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
/// this method, all player settings are reset to default settings. /// this method, all player settings are reset to default settings.
si8 getPlayerCount() const; si8 getPlayerCount() const;
void setPlayerCount(si8 value); void setPlayerCount(si8 value);
@ -162,7 +162,7 @@ private:
si32 width, height; si32 width, height;
bool hasTwoLevels; bool hasTwoLevels;
si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount; si8 playerCount, teamCount, humanPlayersCount, compOnlyPlayerCount, compOnlyTeamCount;
EWaterContent::EWaterContent waterContent; EWaterContent::EWaterContent waterContent;
EMonsterStrength::EMonsterStrength monsterStrength; EMonsterStrength::EMonsterStrength monsterStrength;
std::map<PlayerColor, CPlayerSettings> players; std::map<PlayerColor, CPlayerSettings> players;
@ -173,7 +173,7 @@ public:
void serialize(Handler & h, const int version) void serialize(Handler & h, const int version)
{ {
h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount; h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
h & compOnlyTeamCount & waterContent & monsterStrength & players; h & compOnlyTeamCount & waterContent & monsterStrength & players & humanPlayersCount;
//TODO add name of template to class, enables selection of a template by a user //TODO add name of template to class, enables selection of a template by a user
} }
}; };

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@ -144,7 +144,7 @@ std::string CMapGenerator::getMapDescription() const
std::stringstream ss; std::stringstream ss;
ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") + ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
", levels %s, humans %d, computers %d, water %s, monster %s, VCMI map") % mapGenOptions->getMapTemplate()->getName() % ", levels %s, players %d, computers %d, water %s, monster %s, VCMI map") % mapGenOptions->getMapTemplate()->getName() %
randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) % randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] % static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
monsterStrengthStr[monsterStrengthIndex]); monsterStrengthStr[monsterStrengthIndex]);