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Fix alignments check
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1f81ddbac4
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@ -55,11 +55,13 @@ bool ObstacleSetFilter::filter(const ObstacleSet &set) const
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}
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// TODO: Also check specific factions
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auto alignments = set.getAlignments();
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if (alignment != EAlignment::ANY && !alignments.empty() && !vstd::contains(alignments, alignment))
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if (alignment != EAlignment::ANY)
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{
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return false;
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auto alignments = set.getAlignments();
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if (!alignments.empty() && !vstd::contains(alignments, alignment))
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{
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return false;
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}
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}
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return true;
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@ -269,6 +271,8 @@ std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string
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auto biome = json["biome"].Struct();
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os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
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// TODO: Handle any (every) terrain option
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if (biome["terrain"].isString())
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{
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auto terrainName = biome["terrain"].String();
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@ -306,13 +310,13 @@ std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string
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}
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};
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if (json["alignment"].isString())
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if (biome["alignment"].isString())
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{
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os->addAlignment(parseAlignment(json["alignment"].String()));
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os->addAlignment(parseAlignment(biome["alignment"].String()));
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}
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else if (json["alignment"].isVector())
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else if (biome["alignment"].isVector())
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{
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auto alignments = json["alignment"].Vector();
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auto alignments = biome["alignment"].Vector();
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for (const auto & node : alignments)
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{
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os->addAlignment(parseAlignment(node.String()));
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