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autosave folders

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Michael 2023-08-22 20:43:44 +02:00 committed by GitHub
parent ec4da06b56
commit 68a1b883eb
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 14 additions and 6 deletions

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@ -121,6 +121,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#include <optional>
#include <queue>
#include <random>
#include <regex>
#include <set>
#include <sstream>
#include <string>
@ -166,6 +167,9 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#include <boost/range/adaptor/reversed.hpp>
#include <boost/range/algorithm.hpp>
#include <boost/thread.hpp>
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/uuid_generators.hpp>
#include <boost/uuid/uuid_io.hpp>
#ifndef M_PI
# define M_PI 3.14159265358979323846

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@ -193,6 +193,8 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
void CPlayerInterface::performAutosave()
{
std::string id = cb->getStartInfo()->uuid.substr(0, 8);
int frequency = static_cast<int>(settings["general"]["saveFrequency"].Integer());
if(frequency > 0 && cb->getDate() % frequency == 0)
{
@ -204,7 +206,7 @@ void CPlayerInterface::performAutosave()
prefix = settings["general"]["savePrefix"].String();
if(prefix.empty())
{
prefix = cb->getMapHeader()->name.substr(0, 5) + "_";
prefix = cb->getMapHeader()->name.substr(0, 18) + "_" + id + "/";
}
}
@ -213,7 +215,7 @@ void CPlayerInterface::performAutosave()
int autosaveCountLimit = settings["general"]["autosaveCountLimit"].Integer();
if(autosaveCountLimit > 0)
{
cb->save("Saves/" + prefix + "Autosave_" + std::to_string(autosaveCount));
cb->save("Saves/Autosave/" + prefix + "Autosave_" + std::to_string(autosaveCount));
autosaveCount %= autosaveCountLimit;
}
else
@ -222,7 +224,7 @@ void CPlayerInterface::performAutosave()
+ std::to_string(cb->getDate(Date::WEEK))
+ std::to_string(cb->getDate(Date::DAY_OF_WEEK));
cb->save("Saves/" + prefix + "Autosave_" + stringifiedDate);
cb->save("Saves/Autosave/" + prefix + "Autosave_" + stringifiedDate);
}
}
}

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@ -80,6 +80,7 @@ struct DLL_LINKAGE StartInfo
ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
ui32 mapfileChecksum; //0 if not relevant
std::string uuid;
ui8 turnTime; //in minutes, 0=unlimited
std::string mapname; // empty for random map, otherwise name of the map or savegame
bool createRandomMap() const { return mapGenOptions != nullptr; }
@ -103,6 +104,7 @@ struct DLL_LINKAGE StartInfo
h & seedToBeUsed;
h & seedPostInit;
h & mapfileChecksum;
h & uuid;
h & turnTime;
h & mapname;
h & mapGenOptions;
@ -110,7 +112,7 @@ struct DLL_LINKAGE StartInfo
}
StartInfo() : mode(INVALID), difficulty(1), seedToBeUsed(0), seedPostInit(0),
mapfileChecksum(0), turnTime(0)
mapfileChecksum(0), turnTime(0), uuid(boost::uuids::to_string(boost::uuids::random_generator()()))
{
}

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@ -14,8 +14,8 @@
VCMI_LIB_NAMESPACE_BEGIN
const ui32 SERIALIZATION_VERSION = 825;
const ui32 MINIMAL_SERIALIZATION_VERSION = 824;
const ui32 SERIALIZATION_VERSION = 826;
const ui32 MINIMAL_SERIALIZATION_VERSION = 826;
const std::string SAVEGAME_MAGIC = "VCMISVG";
class CHero;