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Little fix in highlight in CGarrisonSlot.
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@ -514,11 +514,14 @@ void CGarrisonInt::setSplittingMode(bool on)
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if (inSplittingMode || on)
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{
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for(CGarrisonSlot * slot : slotsUp)
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slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
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for(CGarrisonSlot * slot : slotsDown)
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slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
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for(CGarrisonSlot * slot : slotsUp){
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if(slot!=getSelection())
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slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
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}
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for(CGarrisonSlot * slot : slotsDown){
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if(slot!=getSelection())
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slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
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}
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inSplittingMode = on;
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}
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}
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