diff --git a/lib/rmg/modificators/TreasurePlacer.cpp b/lib/rmg/modificators/TreasurePlacer.cpp index 6d54cf6e0..4d6d09c21 100644 --- a/lib/rmg/modificators/TreasurePlacer.cpp +++ b/lib/rmg/modificators/TreasurePlacer.cpp @@ -872,22 +872,12 @@ void TreasurePlacer::createTreasures(ObjectManager& manager) totalDensity += t->density; - const int DENSITY_CONSTANT = 300; + const int DENSITY_CONSTANT = 400; size_t count = (size * t->density) / DENSITY_CONSTANT; - //Assure space for lesser treasures, if there are any left const int averageValue = (t->min + t->max) / 2; - if (t != (treasureInfo.end() - 1)) - { - if (averageValue > 10000) - { - //Will surely be guarded => larger piles => less space inbetween - vstd::amin(count, size * (10.f / DENSITY_CONSTANT) / (std::sqrt((float)averageValue / 10000))); - } - } - //Integer dvision - round down - const float minDistance = std::max((125 / totalDensity), 1.0f); + const float minDistance = std::max(std::sqrt((float)t->min / 10 / totalDensity), 1.0f); size_t emergencyLoopFinish = 0; while(treasures.size() < count && emergencyLoopFinish < count)