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* small bugfix in dismissing hero (still needs better actualization of advmap lists)
* most buttons in battleInterface
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parent
17d5d298ca
commit
68d37e1507
@ -96,11 +96,14 @@ void AdventureMapButton<T>::clickRight (tribool down)
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template <typename T>
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void AdventureMapButton<T>::hover (bool on)
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{
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Hoverable::hover(on);
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if (on)
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LOCPLINT->statusbar->print(name);
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else if (LOCPLINT->statusbar->getCurrent()==name)
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LOCPLINT->statusbar->clear();
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if(name.size()) //if there is no name, there is nohing to display also
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{
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Hoverable::hover(on);
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if (on)
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LOCPLINT->statusbar->print(name);
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else if (LOCPLINT->statusbar->getCurrent()==name)
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LOCPLINT->statusbar->clear();
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}
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}
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template <typename T>
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void AdventureMapButton<T>::activate()
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@ -17,6 +17,12 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, i
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CSDL_Ext::update();
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bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false);
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bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false);
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bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false);
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bAutofight = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false);
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bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false);
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bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false);
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bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false);
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//bOptions->activate();
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}
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@ -24,17 +30,35 @@ CBattleInterface::~CBattleInterface()
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{
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SDL_FreeSurface(background);
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SDL_FreeSurface(menu);
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//delete
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delete bOptions;
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delete bSurrender;
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delete bFlee;
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delete bAutofight;
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delete bSpell;
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delete bWait;
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delete bDefence;
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}
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void CBattleInterface::activate()
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{
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bOptions->activate();
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bSurrender->activate();
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bFlee->activate();
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bAutofight->activate();
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bSpell->activate();
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bWait->activate();
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bDefence->activate();
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}
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void CBattleInterface::deactivate()
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{
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bOptions->deactivate();
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bSurrender->deactivate();
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bFlee->deactivate();
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bAutofight->deactivate();
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bSpell->deactivate();
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bWait->deactivate();
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bDefence->deactivate();
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}
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void CBattleInterface::show(SDL_Surface * to)
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@ -639,8 +639,9 @@ void CHeroWindow::deactivate()
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void CHeroWindow::dismissCurrent()
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{
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LOCPLINT->cb->dismissHero(curHero);
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const CGHeroInstance * ch = curHero;
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quit();
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LOCPLINT->cb->dismissHero(ch);
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}
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void CHeroWindow::questlog()
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