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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00

Prune paths involving enemy heroes

Capture objects and gather army will now skip paths that involve foreign heroes.
This commit is contained in:
Xilmi 2024-10-03 15:06:34 +02:00
parent ddfeab8748
commit 68e264d990
2 changed files with 6 additions and 0 deletions

View File

@ -79,6 +79,9 @@ Goals::TGoalVec CaptureObjectsBehavior::getVisitGoals(
auto hero = path.targetHero;
auto danger = path.getTotalDanger();
if (hero->getOwner() != nullkiller->playerID)
continue;
if(nullkiller->heroManager->getHeroRole(hero) == HeroRole::SCOUT
&& (path.getTotalDanger() == 0 || path.turn() > 0)
&& path.exchangeCount > 1)

View File

@ -81,6 +81,9 @@ Goals::TGoalVec GatherArmyBehavior::deliverArmyToHero(const Nullkiller * ai, con
logAi->trace("Path found %s, %s, %lld", path.toString(), path.targetHero->getObjectName(), path.heroArmy->getArmyStrength());
#endif
if (path.targetHero->getOwner() != ai->playerID)
continue;
if(path.containsHero(hero))
{
#if NKAI_TRACE_LEVEL >= 2