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[refactor]
* spells are now more configurable (unused yet, WiP) * a few more cleanups
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@ -292,6 +292,7 @@ void CModHandler::loadActiveMods()
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handleData(VLC->townh, config["factions"]);
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handleData(VLC->creh, config["creatures"]);
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handleData(VLC->arth, config["artifacts"]);
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//todo: spells
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handleData(&VLC->heroh->classes, config["heroClasses"]);
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handleData(VLC->heroh, config["heroes"]);
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