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[refactor]
* spells are now more configurable (unused yet, WiP) * a few more cleanups
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@ -167,7 +167,7 @@ public:
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mutable std::string hoverName;
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int3 pos; //h3m pos
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si32 ID, subID; //normal ID (this one from OH3 maps ;]) - eg. town=98; hero=34
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si32 id;//number of object in CObjectHandler's vector
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si32 id;//number of object in map's vector
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CGDefInfo * defInfo;
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ui8 animPhaseShift;
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