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[refactor]

* spells are now more configurable (unused yet, WiP)
* a few more cleanups
This commit is contained in:
alexvins
2013-01-15 14:20:48 +00:00
parent 264ce77ec9
commit 68e91ada1c
13 changed files with 1202 additions and 329 deletions

View File

@ -167,7 +167,7 @@ public:
mutable std::string hoverName;
int3 pos; //h3m pos
si32 ID, subID; //normal ID (this one from OH3 maps ;]) - eg. town=98; hero=34
si32 id;//number of object in CObjectHandler's vector
si32 id;//number of object in map's vector
CGDefInfo * defInfo;
ui8 animPhaseShift;