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improve variable names in CPathfinderHelper::getNeighbours()

This commit is contained in:
Andrey Filipenkov
2023-03-12 19:03:20 +03:00
parent bfb0dc26d5
commit 68f5c1de79
2 changed files with 15 additions and 18 deletions

View File

@ -1163,8 +1163,8 @@ int CPathfinderHelper::getMaxMovePoints(const EPathfindingLayer & layer) const
}
void CPathfinderHelper::getNeighbours(
const TerrainTile & srct,
const int3 & tile,
const TerrainTile & srcTile,
const int3 & srcCoord,
std::vector<int3> & vec,
const boost::logic::tribool & onLand,
const bool limitCoastSailing) const
@ -1179,35 +1179,32 @@ void CPathfinderHelper::getNeighbours(
for(const auto & dir : dirs)
{
const int3 hlp = tile + dir;
if(!map->isInTheMap(hlp))
const int3 destCoord = srcCoord + dir;
if(!map->isInTheMap(destCoord))
continue;
const TerrainTile & hlpt = map->getTile(hlp);
if(!hlpt.terType->isPassable())
const TerrainTile & destTile = map->getTile(destCoord);
if(!destTile.terType->isPassable())
continue;
// //we cannot visit things from blocked tiles
// if(srct.blocked && !srct.visitable && hlpt.visitable && srct.blockingObjects.front()->ID != HEROI_TYPE)
// if(srcTile.blocked && !srcTile.visitable && destTile.visitable && srcTile.blockingObjects.front()->ID != HEROI_TYPE)
// {
// continue;
// }
/// Following condition let us avoid diagonal movement over coast when sailing
if(srct.terType->isWater() && limitCoastSailing && hlpt.terType->isWater() && dir.x && dir.y) //diagonal move through water
if(srcTile.terType->isWater() && limitCoastSailing && destTile.terType->isWater() && dir.x && dir.y) //diagonal move through water
{
int3 hlp1 = tile;
int3 hlp2 = tile;
hlp1.x += dir.x;
hlp2.y += dir.y;
if(map->getTile(hlp1).terType->isLand() || map->getTile(hlp2).terType->isLand())
const int3 horizontalNeighbour = srcCoord + int3{dir.x, 0, 0};
const int3 verticalNeighbour = srcCoord + int3{0, dir.y, 0};
if(map->getTile(horizontalNeighbour).terType->isLand() || map->getTile(verticalNeighbour).terType->isLand())
continue;
}
if(indeterminate(onLand) || onLand == hlpt.terType->isLand())
if(indeterminate(onLand) || onLand == destTile.terType->isLand())
{
vec.push_back(hlp);
vec.push_back(destCoord);
}
}
}