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Even better zone shapes.
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@ -177,7 +177,7 @@ d = 0.01 * dx^3 - 0.1618 * dx^2 + 1 * dx + ...
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float dy = abs(A.y - B.y) * scaleY;
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//Horner scheme
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return dx * (1 + dx * (-0.1618 + dx * 0.01)) + dy * (1.618 + dy * (0.1 + dy * 0.01618));
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return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (1.618 + dy * (-0.1618 + dy * 0.01618));
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}
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void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
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