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Fix excessive paths updates when using Fly/Water Walk
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@@ -107,9 +107,6 @@ void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
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void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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{
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{
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if (h)
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LOCPLINT->localState->verifyPath(h);
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widget->getHeroList()->updateElement(h);
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widget->getHeroList()->updateElement(h);
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if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())
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if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())
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