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Support for creature damage bonus.
TODO: display it in a creature window
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@@ -276,4 +276,13 @@ void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*=
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out.insert(armyObj);
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else
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out.insert(&IObjectInterface::cb->gameState()->globalEffects);
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}
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ui32 CStackInstance::getMinDamage() const
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{
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return type->damageMin + valOfBonuses(Bonus::CREATURE_DAMAGE, 0) + valOfBonuses(Bonus::CREATURE_DAMAGE, 1);
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}
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ui32 CStackInstance::getMaxDamage() const
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{
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return type->damageMax + valOfBonuses(Bonus::CREATURE_DAMAGE, 0) + valOfBonuses(Bonus::CREATURE_DAMAGE, 2);
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}
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