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Support for creature damage bonus.

TODO: display it in a creature window
This commit is contained in:
DjWarmonger
2010-07-16 06:18:41 +00:00
parent 26fe6b3f04
commit 695c862638
5 changed files with 28 additions and 10 deletions

View File

@@ -276,4 +276,13 @@ void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*=
out.insert(armyObj);
else
out.insert(&IObjectInterface::cb->gameState()->globalEffects);
}
ui32 CStackInstance::getMinDamage() const
{
return type->damageMin + valOfBonuses(Bonus::CREATURE_DAMAGE, 0) + valOfBonuses(Bonus::CREATURE_DAMAGE, 1);
}
ui32 CStackInstance::getMaxDamage() const
{
return type->damageMax + valOfBonuses(Bonus::CREATURE_DAMAGE, 0) + valOfBonuses(Bonus::CREATURE_DAMAGE, 2);
}