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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Merge pull request #4253 from smanolloff/random-port
Bind VCMI server to a random TCP port
This commit is contained in:
commit
696cce7f7f
@ -238,9 +238,9 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
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si->difficulty = lastDifficulty.Integer();
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logNetwork->trace("\tStarting local server");
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serverRunner->start(getLocalPort(), connectToLobby, si);
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uint16_t srvport = serverRunner->start(getLocalPort(), connectToLobby, si);
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logNetwork->trace("\tConnecting to local server");
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connectToServer(getLocalHostname(), getLocalPort());
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connectToServer(getLocalHostname(), srvport);
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logNetwork->trace("\tWaiting for connection");
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}
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@ -20,22 +20,35 @@
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#include <boost/process/io.hpp>
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#endif
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#include <future>
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ServerThreadRunner::ServerThreadRunner() = default;
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ServerThreadRunner::~ServerThreadRunner() = default;
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void ServerThreadRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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uint16_t ServerThreadRunner::start(uint16_t cfgport, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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{
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server = std::make_unique<CVCMIServer>(port, connectToLobby, true);
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// cfgport may be 0 -- the real port is returned after calling prepare()
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server = std::make_unique<CVCMIServer>(cfgport, true);
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if (startingInfo)
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{
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server->si = startingInfo; //Else use default
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}
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threadRunLocalServer = boost::thread([this]{
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std::promise<uint16_t> promise;
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threadRunLocalServer = boost::thread([this, connectToLobby, &promise]{
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setThreadName("runServer");
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uint16_t port = server->prepare(connectToLobby);
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promise.set_value(port);
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server->run();
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});
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logNetwork->trace("Waiting for server port...");
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auto srvport = promise.get_future().get();
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logNetwork->debug("Server port: %d", srvport);
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return srvport;
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}
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void ServerThreadRunner::shutdown()
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@ -73,7 +86,7 @@ int ServerProcessRunner::exitCode()
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return child->exit_code();
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}
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void ServerProcessRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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uint16_t ServerProcessRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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{
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boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
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boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
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@ -88,6 +101,8 @@ void ServerProcessRunner::start(uint16_t port, bool connectToLobby, std::shared_
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if (ec)
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throw std::runtime_error("Failed to start server! Reason: " + ec.message());
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return port;
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}
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#endif
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@ -20,7 +20,7 @@ class CVCMIServer;
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class IServerRunner
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{
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public:
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virtual void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
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virtual uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
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virtual void shutdown() = 0;
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virtual void wait() = 0;
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virtual int exitCode() = 0;
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@ -34,7 +34,7 @@ class ServerThreadRunner : public IServerRunner, boost::noncopyable
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std::unique_ptr<CVCMIServer> server;
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boost::thread threadRunLocalServer;
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public:
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void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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void shutdown() override;
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void wait() override;
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int exitCode() override;
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@ -56,7 +56,7 @@ class ServerProcessRunner : public IServerRunner, boost::noncopyable
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std::unique_ptr<boost::process::child> child;
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public:
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void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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void shutdown() override;
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void wait() override;
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int exitCode() override;
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@ -40,7 +40,7 @@ class DLL_LINKAGE INetworkServer : boost::noncopyable
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public:
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virtual ~INetworkServer() = default;
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virtual void start(uint16_t port) = 0;
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virtual uint16_t start(uint16_t port) = 0;
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};
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/// Base interface that must be implemented by user of networking API to handle any connection callbacks
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@ -19,16 +19,17 @@ NetworkServer::NetworkServer(INetworkServerListener & listener, const std::share
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{
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}
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void NetworkServer::start(uint16_t port)
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uint16_t NetworkServer::start(uint16_t port)
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{
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acceptor = std::make_shared<NetworkAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
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startAsyncAccept();
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return startAsyncAccept();
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}
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void NetworkServer::startAsyncAccept()
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uint16_t NetworkServer::startAsyncAccept()
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{
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auto upcomingConnection = std::make_shared<NetworkSocket>(*io);
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acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); });
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return acceptor->local_endpoint().port();
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}
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void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
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@ -22,14 +22,14 @@ class NetworkServer : public INetworkConnectionListener, public INetworkServer
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INetworkServerListener & listener;
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void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec);
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void startAsyncAccept();
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uint16_t startAsyncAccept();
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void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
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void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override;
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public:
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NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context);
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void start(uint16_t port) override;
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uint16_t start(uint16_t port) override;
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};
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VCMI_LIB_NAMESPACE_END
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@ -118,7 +118,7 @@ public:
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}
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};
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CVCMIServer::CVCMIServer(uint16_t port, bool connectToLobby, bool runByClient)
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CVCMIServer::CVCMIServer(uint16_t port, bool runByClient)
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: currentClientId(1)
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, currentPlayerId(1)
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, port(port)
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@ -130,22 +130,30 @@ CVCMIServer::CVCMIServer(uint16_t port, bool connectToLobby, bool runByClient)
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registerTypesLobbyPacks(*applier);
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networkHandler = INetworkHandler::createHandler();
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if(connectToLobby)
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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else
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startAcceptingIncomingConnections();
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}
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CVCMIServer::~CVCMIServer() = default;
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void CVCMIServer::startAcceptingIncomingConnections()
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{
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logNetwork->info("Port %d will be used", port);
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uint16_t CVCMIServer::prepare(bool connectToLobby) {
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if(connectToLobby) {
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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return 0;
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} else {
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return startAcceptingIncomingConnections();
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}
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}
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uint16_t CVCMIServer::startAcceptingIncomingConnections()
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{
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port
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? logNetwork->info("Port %d will be used", port)
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: logNetwork->info("Randomly assigned port will be used");
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// config port may be 0 => srvport will contain the OS-assigned port value
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networkServer = networkHandler->createServerTCP(*this);
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networkServer->start(port);
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logNetwork->info("Listening for connections at port %d", port);
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auto srvport = networkServer->start(port);
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logNetwork->info("Listening for connections at port %d", srvport);
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return srvport;
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}
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void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & connection)
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@ -66,6 +66,8 @@ public:
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/// List of all active connections
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std::vector<std::shared_ptr<CConnection>> activeConnections;
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uint16_t prepare(bool connectToLobby);
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// INetworkListener impl
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void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
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void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override;
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@ -74,7 +76,7 @@ public:
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std::shared_ptr<CGameHandler> gh;
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CVCMIServer(uint16_t port, bool connectToLobby, bool runByClient);
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CVCMIServer(uint16_t port, bool runByClient);
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~CVCMIServer();
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void run();
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@ -83,7 +85,7 @@ public:
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bool prepareToStartGame();
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void prepareToRestart();
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void startGameImmediately();
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void startAcceptingIncomingConnections();
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uint16_t startAcceptingIncomingConnections();
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void threadHandleClient(std::shared_ptr<CConnection> c);
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@ -15,6 +15,7 @@
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/CConfigHandler.h"
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#include <boost/program_options.hpp>
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@ -86,12 +87,12 @@ int main(int argc, const char * argv[])
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{
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bool connectToLobby = opts.count("lobby");
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bool runByClient = opts.count("runByClient");
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uint16_t port = 3030;
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uint16_t port = settings["server"]["localPort"].Integer();
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if(opts.count("port"))
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port = opts["port"].as<uint16_t>();
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CVCMIServer server(port, connectToLobby, runByClient);
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CVCMIServer server(port, runByClient);
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server.prepare(connectToLobby);
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server.run();
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// CVCMIServer destructor must be called here - before VLC cleanup
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