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Reworked and fixed gendered hero sprites on adventure map
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@@ -241,6 +241,7 @@ public:
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HeroTypeID getHeroTypeID() const;
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void setHeroType(HeroTypeID type);
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void initObj(vstd::RNG & rand) override;
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void initHero(vstd::RNG & rand);
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void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
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@@ -300,6 +301,7 @@ public:
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void attachToBoat(CGBoat* newBoat);
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void boatDeserializationFix();
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void deserializationFix();
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void updateAppearance();
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void pickRandomObject(vstd::RNG & rand) override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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