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Reworked and fixed gendered hero sprites on adventure map
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@ -1430,6 +1430,7 @@ void HeroRecruited::applyGs(CGameState *gs)
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h->setOwner(player);
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h->pos = tile;
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h->updateAppearance();
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if(h->id == ObjectInstanceID())
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{
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@ -1469,7 +1470,7 @@ void GiveHero::applyGs(CGameState *gs)
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auto oldVisitablePos = h->visitablePos();
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gs->map->removeBlockVisTiles(h,true);
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h->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, h->getHeroClassID().getNum())->getTemplates().front();
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h->updateAppearance();
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h->setOwner(player);
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h->setMovementPoints(h->movementPointsLimit(true));
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