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synced 2025-03-25 21:38:59 +02:00
- Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template - Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
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@ -211,27 +211,15 @@ void CMapGenerator::genZones()
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auto w = mapGenOptions->getWidth();
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auto h = mapGenOptions->getHeight();
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auto tmpl = mapGenOptions->getMapTemplate();
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zones = tmpl->getZones(); //copy from template (refactor?)
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int player_per_side = zones.size() > 4 ? 3 : 2;
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logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
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CZonePlacer placer(this);
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placer.placeZones(mapGenOptions, &rand);
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placer.assignZones(mapGenOptions);
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int i = 0;
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for(auto const it : zones)
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{
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CRmgTemplateZone * zone = it.second;
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zone->setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
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this->zones[it.first] = zone;
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++i;
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}
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logGlobal->infoStream() << "Zones generated successfully";
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}
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@ -484,7 +472,13 @@ float CMapGenerator::getNearestObjectDistance(const int3 &tile) const
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int CMapGenerator::getNextMonlithIndex()
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{
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if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
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throw rmgException(boost::to_string(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
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{
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logGlobal->errorStream() << boost::to_string(boost::format("RMG Error! There is no Monolith Two Way with index %d available!") % monolithIndex);
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monolithIndex++;
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return VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size() - 1;
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//TODO: interrupt map generation and report error
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//throw rmgException(boost::to_string(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
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}
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else
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return monolithIndex++;
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}
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@ -63,7 +63,9 @@ void CJsonRmgTemplateLoader::loadTemplates()
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if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
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zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
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zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
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zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
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if (!zoneNode["townsAreSameType"].isNull()) //default : false
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zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
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for (int i = 0; i < 2; ++i)
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{
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@ -80,8 +82,7 @@ void CJsonRmgTemplateLoader::loadTemplates()
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for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
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{
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//complain if the town type is not present in our game
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boost::optional<si32> id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false);
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if (id.is_initialized())
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if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
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allowedTownTypes.insert(id.get());
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}
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}
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@ -91,8 +92,7 @@ void CJsonRmgTemplateLoader::loadTemplates()
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for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
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{
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//erase unindentified towns silently
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boost::optional<si32> id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true);
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if (id.is_initialized())
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if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
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vstd::erase_if_present(allowedTownTypes, id.get());
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}
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}
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@ -172,7 +172,11 @@ void CJsonRmgTemplateLoader::loadTemplates()
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const auto & zoneNode = zonePair.second;
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if (!zoneNode["terrainTypeLikeZone"].isNull())
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zone->setTerrainTypes (zones[zoneNode["terrainTypeLikeZone"].Float()]->getTerrainTypes());
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{
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int id = zoneNode["terrainTypeLikeZone"].Float();
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zone->setTerrainTypes(zones[id]->getTerrainTypes());
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zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
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}
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if (!zoneNode["townTypeLikeZone"].isNull())
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zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
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