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CGameHandler::newTurn: use next day TurnInfo to set correct hero MP

This hotfix actually fix issue 2083, but in future we need to rework new turn code anyway. See issue 2356.
This commit is contained in:
Arseniy Shestakov 2015-12-25 11:09:06 +03:00
parent 66e6f15e67
commit 6985e96f0d

View File

@ -1331,7 +1331,8 @@ void CGameHandler::newTurn()
NewTurn::Hero hth;
hth.id = h->id;
hth.move = h->maxMovePoints(gs->map->getTile(h->getPosition(false)).terType != ETerrainType::WATER);
// TODO: this code executed when bonuses of previous day not yet updated (this happen in NewTurn::applyGs). See issue 2356
hth.move = h->maxMovePoints(gs->map->getTile(h->getPosition(false)).terType != ETerrainType::WATER, new TurnInfo(h, 1));
if(h->visitedTown && h->visitedTown->hasBuilt(BuildingID::MAGES_GUILD_1)) //if hero starts turn in town with mage guild
hth.mana = std::max(h->mana, h->manaLimit()); //restore all mana